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Gamexplore > PC Game > Helldivers 2’s game director speaks on a frantic first year and the future of the Galactic War
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Helldivers 2’s game director speaks on a frantic first year and the future of the Galactic War

February 8, 2025 18 Min Read
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18 Min Read
Helldivers 2’s game director speaks on a frantic first year and the future of the Galactic War
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Helldivers 2 has reached its first anniversary, marking what’s been a wild yr for Arrowhead Sport Studios. The co-op motion shooter took off as quickly because it was launched on Feb. 8, 2024, having fun with an explosive launch with a whole bunch of 1000’s extra gamers than Arrowhead anticipated. I’ve been logging in persistently all through the primary yr, becoming a member of the Helldivers on the entrance strains of the evolving Galactic Struggle.

That preliminary momentum has hit a couple of obstacles all year long, however after some cautious steadiness patches and narrative occasions, I’m optimistic about the way forward for Helldivers 2. The sport seems to be very totally different a full yr after launch, with a 3rd faction, the Automaton-bombing Democracy Area Station, and an enormous spore cloud cooking out in Terminid house. gamexplore spoke with Mikael Eriksson, recreation director on Helldivers 2, about classes realized over the sport’s lifespan to this point — and a glimpse at what comes subsequent.

This interview has been edited for size and readability.

gamexplore: Helldivers 2 loved a preferred launch, and an unexpectedly giant participant base to handle. How did the shock success have an effect on the primary yr’s growth?

Mikael Eriksson: The launch success, the sheer magnitude of gamers, and the Sauron’s Eye of the world shifting to have a look at us was past something that we had anticipated. We needed to scramble to convey issues beneath management, and it took us fairly a very long time after launch to get to some extent the place we have been accountable for the scenario. The primary three to 6 months have been by no means as we had anticipated. No less than 50% of plans have been totally different, as a result of we needed to shift a lot to concentrate on construct high quality. So a lot of our devs have been thrown into ensuring gamers might entry the sport, that we didn’t have crashes and bugs, and so forth.

We imagined a ceiling of 150,000 concurrent customers at most, and this was thought of very optimistic. So we didn’t construct for any extra capability, then we had far more gamers than that. Even when our back-end group did an incredible job of elevating the ceiling as much as, like, 300,000, it crammed up in minutes.

Promotional art for Helldivers 2 featuring multiple intergalactic soldiers in full armor, holding rifles

Picture: Arrowhead Sport Studios/Sony Interactive Leisure

Lots of coordination in Helldivers 2 is completed in exterior platforms like Discord or Reddit. Are there plans to introduce in-game methods for gamers to provide battle orders or arrange a plan of motion for an invasion?

Undoubtedly. I like the group and the posting on social boards; we don’t need them to cease doing that as a result of it’s all superb. If something, I’m going to provide a shoutout to all of the hilarious memes. It’s the perfect factor we do after dropping main updates; scrolling by all of the uploaded memes makes my day each time.

However we do have plans to enhance this in-game as nicely, to provide gamers the power to group up and type plans and so forth. I can’t say an excessive amount of proper now, however we’re increasing on it quite a bit.

An early stress between gamers, I feel, was the distinction between the extremely tactical gamers who have been taking part in to check themselves and the goofy gamers who love the Looney Tunes-style antics of being blown up or crushed by a pleasant Hellpod. Was this one thing Arrowhead needed to reconcile, and if that’s the case, what was that like?

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We’re a goofy bunch. Character-wise, we prefer to make folks chortle, and that’s one in all our essential targets now we have with the sport. Video games are extra enjoyable collectively, and while you’re experiencing difficult, intense moments collectively within the recreation and also you die unexpectedly, that may actually make you chortle.

We struggled quite a bit main as much as launch in simply making dying be enjoyable in our recreation. For a very long time, folks have been pissed off and didn’t like after they died unexpectedly. We needed that to be the case, so that you can be tremendous invested and lean ahead on the sofa and provides your finest effort to succeed on the mission and so forth, after which we needed you to die unexpectedly, as a result of that’s enjoyable.

An in-game cutscene from Helldivers 2 showing a Helldiver giving a thumbs-up

Picture: Arrowhead Sport Studios/Sony Interactive Leisure

Our artistic director, Johan [Pilestedt], stated as soon as that the primary metric he’s keen about is laughter per minute. In that sense, we’re like a celebration recreation. It’s necessary to us that while you’re taking part in, you do chortle, you do expertise these hilarious, emergent moments. We don’t assume that’s at odds with being exact about performance and weapon design within the recreation. We’ve a number of gamers that care deeply concerning the intimate particulars of how issues ought to work, like weapon design and methods, the recoil and the best way bullets can behave, and so forth.

One of many causes that’s necessary to us is believability is extremely necessary in our recreation, and weapon performance is a part of that, and pleasant fireplace can also be a part of that. For those who get hit by a Hellpod, it is best to die. In case your pal shoots you within the head, it is best to die from that. And we imagine that once we create the world and concentrate on believability, these hilarious moments can occur. I don’t see these as contradictory in any method.

Over the primary yr, we largely fought towards Terminids and Automatons, and a few gamers felt just like the Automatons have been the more durable faction. Now, with a yr of steadiness modifications and the introduction of the Illuminate, how has that modified? Do gamers nonetheless abandon the robotic entrance as a result of they’d simply quite struggle bugs, or has that evened out over time?

What you’re saying is true; there are undoubtedly some gamers who play primarily towards one faction. What I can say is that we do truly see from knowledge that what gamers care about probably the most is the Main Orders and story growth of the sport. When there’s a narrative that focuses on the bot entrance, for example, we see large impacts of gamers combating the bots. Our gamers wish to really feel like they’re a part of the group and so they’re combating for the reason for Tremendous Earth.

It’s one of many greatest developments our recreation has, the immense energy of role-playing the Galactic Struggle. That’s what we’re increasing quite a bit. We expanded a bit bit on it in 2024, and now we have large plans to develop much more going ahead. If now we have a Main Order to play towards the bugs, we see far more than half of gamers taking part in towards bugs, then we swap it round to bots or Illuminates or no matter it is perhaps.

I feel it’s inevitable that gamers can have their very own favourite faction, and if each faction had the very same form of expertise, then we’re not increasing the sport sufficient. We wish to supply totally different experiences, challenges, and feelings with these factions. We wish to develop on them in many alternative methods going ahead. The Jet Brigade, for instance — it’s an offshoot of the bot faction, a couple of items that behave a bit bit in a different way that we will toggle on and off. They add a brand new taste to the faction, and as we go into the long run, with all factions, we wish to add particular items or modifications to the factions to push them in numerous instructions, so even inside the broader bots, bugs, or Illuminate factions, they might have their very own totally different branches.

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A group of Automatons hanging out in Helldivers 2

Picture: Arrowhead Sport Studios/Sony Interactive Leisure through gamexplore

During the last yr, what did the group be taught from the story beats that performed out over Main Orders, just like the black gap in Meridia, or the defeat — and sudden return, with Manufacturing unit Striders — of the Automatons?

I’ll attempt to cram all the things into this reply that I need, as a result of it’s one thing I’m tremendous keen about. From the get-go — with the Galactic Struggle and the sport grasp and the way we construct the sport usually with a systemic method — we needed to emulate a tabletop role-playing form of expertise. There’s a bunch of the way the story that you simply’re taking part in can end up, and there’s randomness factored in alongside the alternatives of the folks you’re taking part in with. That type of emergent storytelling is one thing we predict is tremendous enjoyable, and it’s what we wish to do with the battle and the sport grasp.

After we first launched the sport, I believed, OK, now we have a model 1.0 right here, however we’re imagining a 3.0 or 5.0 that’ll be tremendous epic. I didn’t anticipate how highly effective it already was. After we had Malevelon Creek moments, or Meridia, or no matter — folks have been role-playing and we had gamers tremendous invested within the story. It was such a good looking factor to see, and it blew us away. Then we needed to speak about what gamers can anticipate going ahead.

We’re constructing this method to be extra fascinating in many alternative methods. One of many essential methods we’re increasing on the Galactic Struggle is the sport grasp, like the sport grasp in a tabletop role-playing recreation — the individuals who have instruments at their disposal like management occasions, performance, particular enemies, particular missions, modifications to the sport guidelines, and so forth.

The second observe is community-controlled performance occasions, just like the [Democratic Space Station]. That was a shaky launch, but it surely’s no less than one of many steps, and we’re planning to enhance on the DSS and preserve constructing on the performance. It’s one of many methods we wish to give a chess piece to the group, and now we have a number of extra deliberate as nicely. We wish to give the group methods to have an actual impression on the outcomes of the Galactic Struggle and depart everlasting marks. They’d have the ability to change the sport meta in appreciable, noticeable methods, similar to folks in a tabletop role-playing recreation.

The third issue we’re investing a number of time into is random occasions. For those who’re taking part in a tabletop role-playing recreation, you will have a die, you throw the die, and also you don’t know what’s going to occur. All the things may go very nicely; all the things may go south shortly. These random occasions are tremendous necessary, and we wish to create these occasions to be issues that we will’t even management and the group can’t management. I imagine having this randomness factored in can create actually intense moments. It’s already created intense moments for us as a result of to start with, we didn’t have these random occasions in place, and our group stunned us with what they have been capable of do. Our recreation grasp needed to actually scramble to maintain up and was spending very lengthy hours doing so, which wasn’t nice, and we’ve since improved that. So it shouldn’t make anybody work additional time, however no less than we’re constructing into these random occasions — tremendous storms on planets, galactic catastrophic occasions, and so forth.

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A Helldivers stands on the bridge of the superdestroyer in Helldivers 2 and looks at the Meridia black hole as of Dec. 20, which is now bright purple and swirling outwards.

Picture: Arrowhead Sport Studios/Sony Interactive Leisure through gamexplore

The Illuminates are the most recent faction, however their roster is far smaller than the opposite two factions. Can we anticipate new Illuminate items to hit the battlefield within the coming months?

I’m going to be a bit bit cryptic. One factor that I’ve struggled with, personally, is that we will’t do a roadmap in a standard method for our recreation. We don’t wish to spoil something, however we all know what the Illuminates’ high-level objective and targets are. With the introduction together with The Sport Awards, what we needed to concentrate on greater than something was an alien invasion form of fantasy.

It’s no shock that we’re tremendous impressed by films, and it’s identified that the primary inspiration for bugs is Starship Troopers and bots are the Terminator films. We would like you to really feel such as you’re a part of these films; we take into account our recreation to be one thing like a systemic, emergent motion film simulator, or one thing like that. So once we began the Illuminate, the query was: What kind of film will we wish to emulate? We landed on attending to dwell by an alien invasion fantasy after which a zombie horde expertise, and we mixed these two.

The Illuminate are extra superior than they could appear, and so they have a protracted historical past within the Helldivers universe. There’ll be much more coming with the Illuminate, and their intentions will develop into step by step extra clear because the story progresses.

The Illuminates arrived alongside city maps, and it’s an ideal change of tempo to struggle by metropolis streets versus wilderness or rocky maps. Are there plans to convey city maps to Automaton and Terminid maps as nicely?

Some of the necessary issues when heading into the live-service surroundings was to make the universe extra plausible. So Helldivers have ventured out into house, they’re colonizing planets, they’ve these expansionist ambitions. However the query you’d ask your self taking part in at launch is, The place is all people? There have been a couple of outposts, small buildings, SEAF troopers. However it didn’t really feel just like the planet was inhabited, and that was by no means the intention. The Helldivers are increasing in all instructions, into bug and Automaton territories. It makes complete sense there ought to be settlements there. So, all I can say is: Preserve taking part in and also you’ll discover out.

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Reading: Helldivers 2’s game director speaks on a frantic first year and the future of the Galactic War
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