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Gamexplore > Upcoming > Helldivers 2 Gets Massive Updates With Balance Changes, Crash Fixes and Performance Improvements
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Helldivers 2 Gets Massive Updates With Balance Changes, Crash Fixes and Performance Improvements

October 23, 2025 19 Min Read
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19 Min Read
Helldivers 2 Has About 2.5 Million Weekly Players, Says Arrowhead CCO
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Arrowhead Sport Studios has launched a brand new replace for Helldivers 2. Numbered at patch 4.1.0, the replace additionally brings with it a video of the sport’s builders going by way of the patch notes and explaining a number of the adjustments that had been made when it comes to recreation steadiness. A number of weapons from all around the recreation, from melee sidearm weapons just like the CQC-2 Machete, to major weapons just like the AR-23C Liberator, and even weapons granted by Strategems have gotten fairly just a few adjustments.

Together with the massive variety of issues that had been modified with the replace, there have additionally been optimisation-oriented adjustments to fairly just a few of the problems that had been plaguing Helldivers 2. These embrace standing results to Automaton models, physics physique dealing with, injury calculations, and weapon firing VFX, amongst many others. You may try the total patch notes, in addition to the video of the builders, under.

The studio had beforehand spoken about its plans to decelerate its work on making extra content material for Helldivers 2 to as a substitute give attention to bringing in some efficiency enhancements to the title. In a video, director Mikael Eriksson spoke about what number of gamers had been experiencing points with the discharge of the Into the Unjust replace, and the way the studio needs to make sure that the co-op shooter is on regular footing earlier than extra content material is labored on.

Helldivers 2 is accessible on PC, PS5 and Xbox Collection X/S. Try our assessment of its most up-to-date launch for extra particulars.

Helldivers 2 Replace 4.1.0 patch notes:

Balancing

Normal adjustments

Primaries, Sidearms, Throwables, and Stratagems

  • Enhancements have been made to extend the general effectiveness of major weapons, sidearms, throwables, and stratagems

Mild vs. Medium Penetration Weapons

  • Mild and medium penetration weapons now provide extra distinct benefits.
  • Mild penetration weapons usually deal the next share of their whole injury towards sturdy enemies, differentiating them extra clearly from medium penetration choices

SMGs and Pistols

  • SMGs and pistols have been adjusted to emphasise their function as close-quarters weapons. Shut-range injury has been elevated, and injury falloff has been elevated to strengthen their short-range fight id

Melee Weapons and Throwables

  • Melee weapons and throwables have been improved to make every really feel extra impactful and distinctive of their operate

Resupply Rack

  • The resupply rack shouldn’t be climbable anymore

Main weapons

SG-8P Punisher Plasma

  • Injury projectile decreased from 100 to 0
  • Injury explosion elevated from 150 to 225

SG-8S Slugger

  • Injury elevated from 280 to 330
  • Sturdy injury elevated from 75 to 90

AR-23 Liberator

  • Injury elevated from 80 to 90
  • Sturdy injury elevated from 15 to 22

AR-23A Liberator Carbine

  • Injury elevated from 80 to 90
  • Sturdy injury elevated from 15 to 22

AR-23P Liberator Penetrator

  • Injury elevated from 60 to 65

AR-23C Liberator Concussive

  • Injury elevated from 65 to 75
  • Sturdy injury elevated from 30 to 35

AR-61 Tenderizer

  • Sturdy injury elevated from 22 to 30

AR-32 Pacifier

  • Injury elevated from 50 to 55
  • Stun worth per projectile elevated from 1.5 to 2

SMG-37 Defender

  • Injury elevated from 80 to 100
  • Sturdy injury elevated from 8 to 18
  • Drag elevated from 0.6 to 1.2

MP-98 Knight

  • Injury elevated from 70 to 90
  • Sturdy injury elevated from 7 to 18
  • Drag elevated from 0.6 to 1.2

SMG-32 Reprimand

  • Injury elevated from 125 to 135
  • Drag elevated from 0.6 to 1.2

SMG-72 Pummeler

  • Injury elevated from 70 to 85
  • Sturdy injury elevated from 7 to 18
  • Stun worth per projectile elevated from 1.5 to 2
  • Drag elevated from 0.6 to 1.2

LAS-16 Sickle

  • Injury elevated from 55 to 60
  • Sturdy injury elevated from 5 to six

MA5C Assault Rifle

  • Injury elevated from 80 to 90

M7S SMG

  • Injury elevated from 70 to 80
  • Sturdy injury elevated from 7 to 16
  • Drag elevated from from 0.6 to 1.2

StA-11 SMG

  • Injury elevated from 70 to 90
  • Sturdy injury elevated from 7 to 18
  • Drag elevated from 0.6 to 1.2

PLAS-39 Accelerator Rifle

  • Further spare magazines elevated from 8 to 12
  • Ergonomics elevated from 40 to 60

Sidearm weapons

CQC-2 Saber

  • Injury elevated from 110 to 125
  • Sturdy injury elevated from 55 to 65

CQC-5 Fight Hatchet

  • Injury elevated from 110 to 160
  • Sturdy injury elevated from 55 to 80
  • Assault pace has been barely diminished

CQC-42 Machete

  • Injury elevated from 170 to 200
  • Sturdy injury elevated from 80 to 100

P-2 Peacemaker

  • Injury elevated from 85 to 95
  • Sturdy injury elevated from 25 to 30
  • Drag elevated from 0.6 to 1.2

P-19 Redeemer

  • Injury elevated from 60 to 70
  • Sturdy injury elevated from 5 to 12
  • Drag elevated from 0.6 to 1.2

P-113 Verdict

  • Injury elevated from 125 to 135
  • Drag elevated from 0.6 to 1.2

M6C/SOCOM

  • Injury elevated from 100 to 110
  • Drag elevated from 0.6 to 1.2

P-92 Warrant

  • Drag decreased from 0.3 to 0
  • Gravity multiplier decreased from 1 to 0.3

Throwables

TED-63 Dynamite

  • Injury elevated from 700 to 1000
  • Armor penetration elevated from Medium to Heavy
  • Demolition energy elevated from 30 to 40
  • Stagger elevated from 30 to 40
  • Makes use of decreased from 4 to three

G-7 Pineapple

  • Shrapnel from foremost explosion elevated from 7 to 18
  • Demolition energy on the primary explosion elevated from 20 to 30
  • Interior radius on shrapnel explosion elevated from 1 to 2.5m
  • Injury on shrapnel explosion elevated from 70 to 100
  • Eliminated lifetime on the shrapnel
  • Shrapnel from the shrapnel explosion decreased from 6 to 0

G-50 Seeker

  • Increased precedence for flying enemies
  • Highest goal precedence for marked goal
  • Injury elevated from 400 to 500

G-6 Frag

  • Makes use of elevated from 5 to six

G-3 Smoke

  • Makes use of elevated from 4 to five

Throwing knifes

  • Injury elevated from 250 to 300
  • Sturdy injury elevated from 100 to 150

PLAS-1 Scorcher

  • Plasma projectiles will now move by way of foliage with out shedding velocity

Stratagems

PLAS-45 Epoch

  • Length till explosion elevated from 3 to three.25 sec
  • Delayed muzzle cost VFX by 0.5 seconds so it now seems when the projectile is overcharged, enhancing visibility of the cost state
  • Injury on customary projectiles explosion elevated from 400 to 500
  • Demolition energy on overcharged projectile elevated from 10 to 30

M-105 Stalwart

  • Injury elevated from 80 to 90
  • Sturdy injury elevated from 15 to 22

FLAM-40 Flamethrower

  • Canister capability elevated from 130 to 150
  • Beginning canisters elevated from 2 to three
  • Max spare canisters elevated from 4 to five

APW-1 Anti-Materiel Rifle

  • Sturdy injury elevated from 180 to 225
  • Beginning magazines elevated from 4 to five
  • Max spare magazines elevated from 6 to eight

AC- 8 Autocannon

  • Injury elevated from 260 to 325

GL-52 De-Escalator

  • Injury elevated from 55 to 100
  • Sturdy injury elevated from 55 to 70

MS-11 Solo Silo

  • Well being elevated from 800 to 1500
  • Enemies won’t assault it
  • Elevated demolition energy wanted to destroy it

Orbital Railcannon Strike

  • Cooldown decreased from 210 to 180 sec

EXO-45 Patriot Exosuit

  • Missile Armor penetration in worse angles elevated from 6-6-4-0 to 6-6-5-0
  • Rotary gun ammo capability elevated from 1000 to 1350

Enemies

  • The aim is to make mild and medium armor-piercing weapons equally efficient towards sure frequent enemies by adjusting their sturdy injury and sturdy resistance values

Illuminates

Fleshmob

  • Concentrating on the faces offers additional injury to its foremost well being, successfully creating weak spots
  • Major well being decreased from 6000 to 5000
  • Most well being zones are barely extra sturdy
  • Barely much less weak to fireside to steadiness well being lower

Elevated Overseer

  • Major well being decreased from 600 to 450
  • Head well being elevated from 150 to 200
  • Head zone armor decreased from 3 to 2
  • Torso well being decreased from 600 to 450
  • Arms well being decreased from 300 to 250
  • Slight improve on how straightforward it’s to set on fireplace

Leviathan

  • Now outfitted with beam-based weaponry
  • Leviathans won’t present up in missions exterior of cities

Terminids

Rupture Pressure enemies

  • Up to date textures for all Rupture Pressure enemies for higher readability

Rupture Warrior

  • Motion pace when underground has been decreased
  • Must floor extra usually when shifting underground
  • Its burrow assault is barely slower and leaves more room to be dodged
  • Smaller injury bins when attacking from under
  • Entrance legs armor decreased from 3 to 2
  • Will favor to emerge earlier than attacking turrets as a substitute of destroying them from under floor

Rupture Spewer

  • Retuned the timing of how briskly it begins to behave from when it unburrows

Bile Spewer Variations

  • Elevated dimension of its mouth weak spot

Brood Commanders

  • Barely tougher to set on fireplace

Warriors

  • Barely tougher to set on fireplace
  • Slight sturdy improve in head and physique

Dragon roach

  • Spawn charge decreased
  • 50% decrease on issue 5,6
  • 40% decrease on issue 7,8,9
  • 33% decrease on issue 10
  • Destruction of the wings leads to instantaneous termination of the Dragon
  • Wings now have their very own well being pool of 4000
  • Elevated how a lot injury wings take from explosion

Bile spewers

  • Barely tougher to set on fireplace
  • Bigger physique elements are barely extra sturdy

Hive Lord

  • Improved efficiency throughout Hive Lord encounters.

Automatons

Base Alarming

  • Automaton troopers in bases would require higher visible affirmation earlier than calling in reinforcements, as a substitute of calling them in instantly

Devastators

  • Barely tougher to be placed on fireplace
  • Massive physique elements are barely extra sturdy

Command Bunker Turret

  • Eliminated ragdolling from its projectiles explosion

Manufacturing facility Strider

  • Barely much less weak to fireside

Battle Strider

  • Shoots 2 fewer grenades per salvo
  • Shoots grenades much less usually
  • Eliminated ragdolling from its projectiles explosions
  • Added weak spots purpose for the eyes and the vents on the again

Scout Striders

  • Armored prime protect is extra sturdy

Fixes

Stratagems

  • Fastened a difficulty the place Helldivers had been unable to name down stratagems within the goal space of the “Nuke Nursery” cave mission
  • Fastened a difficulty with the B-100 Transportable Hellbomb stratagem generally falling on Cave roofs within the “Destroy Spore Lung” mission
  • Fastened a difficulty with the drill goal stratagem generally touchdown in unintended locations reminiscent of on prime of caves, in Nuke Nursery Hive World missions
  • Gamers can now keep aiming down sights when activating the LIFT-860 Hover Pack

Crashes

  • Fastened a uncommon crash occurring when combating Illuminates
  • Fastened a crash when hotjoining and readying up earlier than different hotjoiners
  • Fastened a crash occurring when a participant would re-join a number of instances
  • Fastened a uncommon crash brought on by Eagle-1
  • Fastened a uncommon bug the place the Eagle-1 would by no means be faraway from the sport session and ultimately trigger crashes
  • Fastened uncommon crash bug that might occur when spawning in teams of enemies
  • Fastened crash affecting Helldivers attempting to lean out from a car
  • Fastened a crash that might occur when scrolling by way of the weapon customization menu
  • Fastened a crash that might occur throughout recreation shutdown

Weapons

  • Fastened armor penetration values within the Stats Menu for CQC-5 Fight Hatchet, CQC-30 Stun Baton,CQC-19 Stun Lance, CQC-2 Saber, CQC-1 One True Flag and the G-7 Pineapple grenade; the armor penetration worth displayed as Medium as a substitute of Mild
  • Improved preliminary bullet alignment whereas strafing and using in autos
  • Moved the primary particular person digicam additional away from the MS-11 Solo Silo’s Goal Designator scope
  • Fastened the weapon reload animations desyncing when wielding armor passives that give elevated reload pace
  • The FAF-14 Spear can now lock onto Automaton AA turrets
  • Fastened projectiles hitting direct middle of sights when extraordinarily shut to things
  • Haptics suggestions is now current all through the firing of the FLAM-40 Flamethrower stratagem

Miscellaneous

  • Fastened a bug the place Hive Lord physique elements wouldn’t spawn correctly
  • Fastened an occasion the place the Helldiver couldn’t re-join their earlier host, if mentioned host left a joined recreation in progress from the loadout
  • Fastened a bug the place the LIFT-182 Warp Pack would generally get caught suspended within the air or crash
  • Fastened Adreno-Defibrillator armor passive animation bug
  • Fastened disconnection points when becoming a member of a solo participant with 3 cross-platform gamers
  • Fastened mesh clipping for the arms on some animations
  • Diminished the possibility of the Extraction Shuttle clipping by way of terrain
  • Fastened a flickering bug on the avatar when the Helldiver will get affected by mud or snow
  • Fastened a bug gap lined by terrain in one of many CR10 Mega Nests
  • Rupture Warriors can now not destroy deployable turrets whereas nonetheless underground
  • Fastened a difficulty the place the entrance door of the GATER may grow to be inaccessible
  • Fastened a uncommon difficulty the place the participant may very well be disconnected when they’re part of a combined platform, 3 particular person foyer that joins a solo participant beneath poor community circumstances
  • Fastened a difficulty with Illuminate dropships not taking appropriate injury throughout the “Repel Invasion Fleet” missions
  • The foreign money image for Saudi riyal is now displayed appropriately within the in recreation store
  • The Oil Rigs reverse audio will now not constantly play if the participant makes an attempt to reverse throughout oil extraction
  • Fastened Helldivers going by way of the ground within the tutorial mission, when diving close to the barbed wires
  • Fastened a uncommon soft-lock in tutorial
  • Helldiver is now killed when driving into drill holes throughout Nuke Nursery missions
  • Fastened a difficulty the place Helldivers may enter a car although the seat acquired claimed by another person first
  • Fastened controller vibrations behaving incorrectly when connecting or disconnecting controllers on PC
  • Fastened miscellaneous threading points within the audio system
  • Fastened minor texture clipping points on the ground between hellpod launchers on the ship
  • Fastened a difficulty the place voice chat may generally change quantity unexpectedly – significantly when getting into caves

Optimizations

  • Optimized standing results
  • Optimized physics by solely enabling powered ragdolls when wanted
  • Optimized physics physique dealing with for injury calculations
  • Optimized Automaton models and NPC eyes, by altering them from particle results to shaders
  • Optimized AI behaviors by analyzing and stripping out redundant code
  • Diminished stuttering throughout drop-in sequence for missions on Hive Worlds
  • Improved audio IO efficiency
  • Snow distribution and general look has been reworked
  • Improved efficiency by tweaking LOD settings for characters
  • Optimized asset distribution for a number of planets varieties
  • Optimized scattered belongings reminiscent of grass on varied planet varieties
  • Optimized asset distribution in Hiveworlds and Terminid caves
  • Optimized asset setup and geometry for belongings utilized in Hiveworlds and Terminid caves
  • Optimized standing impact physics and particle methods whereas sustaining visible suggestions and constancy
  • Optimized varied Automaton explosion VFX
  • Optimized Acid Rain results throughout Acid Storms
  • Optimized Dragonroach fireplace assault VFX
  • Made varied optimizations to the hearth system, together with particle and light-weight optimization.
  • Improved efficiency by optimizing the rendering of a number of shaders
See also  Assassin’s Creed Shadows: Claws of Awaji Review – Refinement of Core Ideas

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