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Gamexplore > PC Game > Halo Campaign Evolved remake preview: A tricky balancing act for Halo Studios
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Halo Campaign Evolved remake preview: A tricky balancing act for Halo Studios

October 24, 2025 11 Min Read
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11 Min Read
Halo Campaign Evolved remake preview: A tricky balancing act for Halo Studios
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Halo: Marketing campaign Advanced is a modern-day remake of an Xbox traditional, with all of the ostensible enhancements that you just’d count on. In comparison with the 2001 authentic and its 2011 remaster, Halo: Marketing campaign Advanced appears to be like prettier, performs smoother, and encompasses a handful of gameplay adjustments which are meant to modernize its decades-old gameplay however may show divisive. For example — and this truth will both delight you or enrage you, relying on the place you land relating to one of many Halo group’s everlasting debates — Grasp Chief can dash now.

Following the 2011 remaster for Xbox 360, Halo: Marketing campaign Advanced is the third re-release of Bungie’s 2001 Xbox shooter Halo: Fight Advanced. (Fourth in the event you depend its 2003 port to Home windows PC. Fifth in the event you depend its inclusion as a part of 2014’s Grasp Chief Assortment.) This newest iteration is a bit totally different, although: Relatively than being constructed with a proprietary recreation engine, as earlier Halo video games have been, developer Halo Studios is making Marketing campaign Advanced with Unreal Engine 5. And it’s a full remake, not only a graphical overhaul.

This positions Halo: Marketing campaign Advanced at one thing of a crossroads. By the point this remake comes out — it’s presently deliberate for a 2026 launch on PlayStation 5, Home windows PC, and Xbox Collection X — the unique Halo shall be 25 years outdated. So Marketing campaign Advanced has to perform two issues. It has to function a car for nostalgia, reminding longtime followers what they beloved in regards to the authentic Halo. Nevertheless it additionally has to attraction to new audiences; it will mark the primary time Halo has been playable on a PlayStation console, opening the sequence as much as a physique of gamers who’ve by no means left Sony’s ecosystem. For these gamers, a brand new Halo recreation has to really feel at the least considerably fashionable.

Earlier this week, gamexplore went hands-on with Halo: Marketing campaign Advanced at an in-person occasion at Halo Studios. The demo lined the primary half of Halo: Fight Advanced’s “The Silent Cartographer” mission, proper as much as the purpose the place Grasp Chief kicks the rock off the ledge — in the event you, like me, have performed that authentic marketing campaign so many instances that you just’ve memorized all of its beats and that context grounds you.

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Nostalgia can typically imply viewing issues by rose-colored glasses, however this model of the marketing campaign appears to be like precisely like how [age redacted]-year-old me thought it seemed like in 2001. The boxy grey buildings and muddy seashores of “Silent Cartographer” are now not, changed as an alternative by shiny metal structure and sand so outlined, you possibly can virtually depend the person grains. However these enhancements to constancy don’t sacrifice the sci-fi Brutalism that’s outlined Halo’s artwork type for 25 years. Put one other means: If Halo: Fight Advanced is an eye fixed chart, Halo: Marketing campaign Advanced is that exact same eye chart however seen with the corrective lenses you’re purported to have. No matter satan’s discount Halo Studios struck to conduct its technical wizardry right here, I don’t need to know; the extent to which Halo: Marketing campaign Advanced actively looks like a Halo recreation is mind-boggling.

The beloved Halo: Fight Advanced pistol hasn’t gone wherever, and stays a very unbalanced hand cannon. Grunts nonetheless scream, “No, not once more!!!” while you stick them with a plasma grenade. This time-capsule impact is barely accentuated by re-recorded vocal strains from key actors, together with Steve Downes (who performs Grasp Chief) and Jen Taylor (who performs Cortana), which lends to the sense that that is nonetheless Halo, simply fancier.


Halo looms over the Silent Cartographer in the Halo CE PS5 remake
Picture: Halo Studios/Xbox Sport Studios

However beneath the shinier veneer exists a raft of minor adjustments that Halo devotees will choose up on immediately. That rock I discussed earlier? It’s not a rock in Marketing campaign Advanced. It’s a plasma pistol. You possibly can wield an power sword on this remake, in accordance with Halo Studios, although that characteristic was not playable within the portion of the demo made accessible. You utilize the left set off to intention down the sights, normal for contemporary shooters however virtually sacrilege for traditional Halo (although it’s value noting this was the default management scheme for 2021’s Halo Infinite). Well being packs have been eliminated fully. You possibly can hijack autos. And, sure, you possibly can dash.

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Debates round sprinting have divided the Halo group since Bungie first added it to the sequence in 2010’s Halo: Attain. Past arguments over its impression on aggressive integrity in multiplayer modes, gamers have defended its absence within the marketing campaign levels as effectively, typically coming at it from a story perspective. That you just couldn’t dash within the authentic Halo trilogy contributed largely to the sense that you just have been enjoying as a supersoldier carrying near-impenetrable area armor. You didn’t want to maneuver rapidly. You have been invincible. You could possibly take the hits. Different followers contend that argument with, Effectively, you are able to do it each recreation. Why not Halo?

At first blush, Halo: Marketing campaign Advanced is the reply to “Why not Halo?” Geographically, “The Silent Cartographer” is a small mission, happening fully on a round island which you can drive a Warthog jeep round in a matter of minutes. Letting you dash makes it really feel even smaller. Battlefields filled with enemies, together with among the hardest within the recreation, are actually simply obstacles you possibly can run previous. (I performed by the demo on each Regular and Heroic difficulties.)


Master Chief drives a Warthog in the Silent Cartographer in Halo Campaign Evolved
Picture: Halo Studios/Xbox Sport Studios

Hunters, gigantic worm hiveminds with rock-hard armor and rocket launchers for arms, are typically thought of the toughest enemies in Halo. The trick to defeating them, within the authentic Halo: Fight Advanced, concerned fastidiously circling round their backs and taking pictures by an uncovered portion of their armor — the joke being that this tiny little weapon may take down the hardest enemy within the recreation. In Marketing campaign Advanced, although, your pistol rounds bounce off of them. That too is a consequence of letting you dash. Can’t have gamers simply working round them for a one-shot kill.

In equity, there are settings that permit you to deactivate sprinting in Halo: Marketing campaign Advanced. And for what it’s value, I barely seen the addition of sprinting within the degree’s tighter areas, so I’m curious to see the way it impacts among the recreation’s extra claustrophobic missions, like “The Library” or “Pillar of Autumn,” if in any respect.


Master Chief shoots Elites in a hallway in The Silent Cartographer in the Halo Campaign Evolved Halo CE remake
Picture: Halo Studios/Xbox Sport Studios

Halo: Marketing campaign Advanced is shaping as much as be a surprising visible achievement, however some modernizations may match in opposition to the soul of Halo. It’s a extra presentable model of the sport that leaves much less room for what I’ll affectionately seek advice from as “fucking round.” The unique Halo: Fight Advanced featured a preferred exploit referred to as the “Warthog leap,” the place you possibly can place a grenade beneath a car, then hop into the car simply earlier than it exploded, permitting the blast to catapult you nice distances. Now the grenade simply kills you.

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There are some obvious methods to resolve these considerations, although. Halo: Marketing campaign Advanced will characteristic extra skulls — gameplay modifiers that ramp up the problem, like doubling the speed of explosions or eradicating your minimap — than any earlier Halo marketing campaign. Representatives for Halo Studios declined to share the results of all unlockable skulls, however instructed gamexplore that one such modifier makes autos invincible, thus permitting gamers to copy the Warthog jumps of yore. How it will work in motion stays unseen, however that such a modifier even exists within the first place suggests a degree of customization that would carry 2026’s Marketing campaign Advanced nearer to the chaotic physics of 2001’s Fight Advanced. Why they’re mandatory within the first place, although, is one other matter fully.

In sanding off the rougher edges of a picket chair, you may get a extra comfy piece of furnishings, however go too far, and also you run the chance of eroding the wooden. What I’ve seen to this point of Halo: Marketing campaign Advanced — a quick portion of a single degree, at a demo performed in a managed atmosphere — is not at all sufficient to evaluate how Halo Studios will deal with this balancing act. I’m desirous to see how Halo: Marketing campaign Advanced shapes up. If they’ll certainly pull it off, I gained’t stroll to it on launch day. I’ll dash.

Halo: Marketing campaign Advanced is out in 2026 for PlayStation 5, Home windows PC, and Xbox Collection X.

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