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Gamexplore > VR News > Half the Size & Half the Price is What Vision Pro Needs to Take Off
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Half the Size & Half the Price is What Vision Pro Needs to Take Off

May 7, 2025 6 Min Read
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6 Min Read
Half the Size & Half the Price is What Vision Pro Needs to Take Off
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Apple has set the bar for UX on a standalone headset. As quickly as the corporate can get the identical expertise right into a smaller and cheaper package deal, it’s going to turn into considerably extra interesting to a wider vary of individuals.

Apple has billed Imaginative and prescient Professional as “tomorrow’s know-how, right now.” And albeit, that feels fairly correct if we’re speaking in regards to the headset’s core consumer expertise, which is much past different merchandise in the marketplace. Imaginative and prescient Professional is easy and intuitive to make use of. It won’t do as a lot as a headset like Quest, however what it does do, it does extraordinarily properly. But it surely’s nonetheless undeniably massive, cumbersome, and costly… my suggestion is that it’s not price shopping for for most individuals.

And that’s most likely why there appears to be a broadly held notion that Imaginative and prescient Professional is a nasty product… a uncommon flop for Apple. However as somebody who has used the headset since launch, I can plainly see all of the methods the headset is superior to what else is on the market.

Saying Imaginative and prescient Professional is a nasty product is a bit like saying a Ferrari is a nasty automotive for not being as widespread as a Honda Accord.

I don’t know if the primary era of Imaginative and prescient Professional met Apple’s gross sales expectations or fell in need of them. However what I do know is that the headset affords an extremely compelling expertise that’s considerably held again by its worth and dimension.

If Apple can take the very same specs, capabilities, and expertise, and match them into one thing that’s half the scale and prices half as a lot, I’m sure the headset will see a large increase in demand.

See also  Wanderer: The Fragments Of Fate Gets First Hotfix On Quest & PlayStation VR2
A extra compact Imaginative and prescient Professional idea | Photograph generated by Street to VR

Slicing it right down to half the scale would imply bringing it down round 310 grams; definitely not be straightforward but in addition not totally unrealistic, particularly in the event that they stick with an off-board battery. In spite of everything, Bigscreen Past is round 180 grams. It won’t be a standalone headset, however it reveals how compact the housing, optics, and shows will be.

And half the associated fee would imply a price ticket of roughly $1,750. Nonetheless not low-cost in comparison with most headsets on the market, however considerably extra attainable, particularly if Apple can promote it as additionally being the perfect TV most individuals can have of their house.

This may appear apparent. Making any tech product smaller and cheaper is an efficient factor.

However my level right here is that Imaginative and prescient Professional is disproportionately held again by its dimension and value. It has far more to be gained by halving its dimension and value than Quest, as an illustration, as a result of Quest’s core UX remains to be very clunky.

Becoming the Quest expertise into one thing half the scale and half the associated fee could be good, however the core UX would nonetheless be holding it again in an enormous method.

Alternatively, Imaginative and prescient Professional seems like its core UX is simply ready to be unleashed… halving the scale and value wouldn’t simply be good, it will be transformative.

In fact that is a lot simpler stated than performed. In spite of everything, you would possibly counter that the very purpose why Imaginative and prescient Professional’s core UX is so nice is as a result of it prices a lot. It should be the costly {hardware} that makes the distinction between Quest and Imaginative and prescient Professional.

See also  Ex-Oculus CTO: ‘Beat Saber was much more important to VR’s growth than Half-Life: Alyx’

Whereas that is maybe true in some particular instances, in so many extra instances, it’s the software program expertise that makes Imaginative and prescient Professional excel in usability. As an example, we defined beforehand that Quest 3 truly has increased efficient decision than Imaginative and prescient Professional, however it’s the considerate software program design of Imaginative and prescient Professional that lead most individuals to the conclusion that Imaginative and prescient Professional seems to be significantly better visually.

And after I say that Imaginative and prescient Professional will take off when it reaches half the scale and half the worth, I’m not even factoring in a number of key enhancements that may hopefully include future variations of the headset (like sharper passthrough with much less movement blur and a few enhancements to the software program).

Apple has set a excessive bar for a way its headset ought to really feel and the way straightforward it’s to make use of. The query now will not be if, however when can the corporate ship the similar expertise in a smaller and cheaper package deal.

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