By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: FlatOut 4: Total Insanity VR Impressions – A Rough Ride In The Best Possible Way
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > FlatOut 4: Total Insanity VR Impressions – A Rough Ride In The Best Possible Way
VR News

FlatOut 4: Total Insanity VR Impressions – A Rough Ride In The Best Possible Way

May 8, 2026 8 Min Read
Share
8 Min Read
FlatOut 4: Total Insanity VR Impressions - A Rough Ride In The Best Possible Way
SHARE

FlatOut 4: Total Insanity VR, out now in Early Access on SteamVR, is an absolute car wreck and that is the essence of its charm. Across multiple gameplay modes, the mutually assured destruction of you and your competitors will have you coming back again and again.

The track veers off the paved road into a dirt side path that makes my car shake enough to consider getting the suspension looked at. Another car sideswipes me as it takes a tighter line on a turn, knocking me off course into a fence. I recover, but a part of the fence is stuck on my windshield for several seconds before falling away from the centrifugal force of the next turn. Dirt is kicking up all around my car, partially blocking my view. Just before the dirt gives way to paved road again, I look over to my passenger side, where the passenger door is damaged from the sideswipe and flapping open and closed. I can’t help but smile. In terms of fun factor, FlatOut 4: Total Insanity VR delivers in spades.

The Facts

What is it?: A multiplayer destructive arcade racing game
Platforms: PC VR (Early Access)
Release Date: May 7, 2026
Developer: Flat2VR Spark, Mutar
Publisher: Impact Inked
Price: $19.99

The game has multiple gameplay modes, with some maps and options locked behind a points progression system earned by simply playing the game. The same goes for the vehicles. At the start, the Stunt mode only offers one car and other modes like Carnage and Beat The Bomb have a couple at the most. Be prepared for a bit of grinding to unlock more of the game, but it is so much fun it doesn’t feel like a grind.

See also  ‘Pistol Whip’ Studio Reportedly Developing “impossible to ignore” Multiplayer VR Game

Take the Stunt mode, for instance. You drive down a ramp before ejecting your driver out of the car into either a set of giant Solo cups in an unhinged game of cup pong or staged block towers meant to be destroyed Angry Birds style. All three rounds are over in less than two minutes, followed by a look at the leaderboards, your final score, and then run it back.

My PC uses a Ryzen 7 9850X3D processor with 32GB of DDR5 and an RTX 5070 Ti GPU.

The game was played using a Meta Quest 3 via the Virtual Desktop app on the Ultra graphics preset.

FlatOut has several graphics settings for shadows, SSAO (Screen Space Ambient Occlusion), textures, and particles, all of which were turned to the highest setting.

You can find the minimum and recommended specs on the Steam page to learn more.

Beat The Bomb is a series of ten to thirty second sprints from checkpoint to checkpoint with a bomb ready to explode if you don’t make it. Unless you are really good out of the gate, this is over in maybe a minute. These are the shortest modes in the game, with the battle arena and traditional race modes lasting longer, but everything in FlatOut is designed to keep you coming back for more. I can do better than that becomes the inner monologue as you charge back in for more.

Visually, the game has a grungy grit aesthetic and moves fast enough that any visual flaws are quickly forgotten. There is some noticeable clipping and artifacting, particularly in fast, tight turns on bigger maps like the carnage races, but again, it passes so quickly that I had to be looking for it to notice. I did turn the body IK off later in my gameplay as I found the arm clipping when I looked left or right to be distracting. The sacrificed immersion was worth it, personally, since there is no way to customize the driver to look more like me. Another thing to note is everything in the cockpit, the speedometer, the rear view mirror, etc. all function.

See also  XR News Round-Up: Gran Turismo 7, Ember Souls, Underworld Overseer & More

Sound design is mostly good, though echolocating other cars from spatial audio was difficult as the sound of the other cars felt muted compared to everything else. This stood out most in the arena mode with so many cars running around that it was tough to isolate which direction an incoming hit was coming from. The soundtrack is excellent, invoking the vibes of late ’90s and early ’00s racers like Cruis’n USA, but with a harder rock edge.

FlatOut 4: Total Insanity VR is an intense VR experience, with a lot of camera shaking from rough terrain and impact with other cars & objects. Most gameplay modes are in a first person view inside the car with cutaways to third person for some (but not all) crashes. Crashes are very jarring and the car will flip and tumble in first person from a hard enough hit.

We would not recommend FlatOut for newer VR users.

I do not own a racing wheel, so I cannot comment on how good that support is, but there is a plethora of options to fine-tune it as needed. Analog driving was responsive and can also be refined with sensitivity options in the menu. The driver position and cockpit can all be adjusted for different types to get into the most comfortable view.

There are some Early Access issues, like menu behavior and positioning. In multiplayer, the names of other players were out of position sometimes and only rendered in one eye. I would like to see the pop up UI for the currently playing song moved as it overlaid instructions in some areas, like the Stunt mode. The ‘Try Again’ option by pressing the X button did not function at all, forcing me to exit the game mode back to the main menu, and reselect it. Everything I noticed is a fixable issue and hopefully will be remedied before the final release.

See also  Varjo XR-4 To Require $2500/Year Subscription For Advanced Mixed Reality Features

Overall, FlatOut 4: Total Insanity VR is a joy to play. Despite the stated issues, the core gameplay is already strong enough to make Total Insanity an easy recommendation.

You Might Also Like

Medieval Dynasty Adds FrameSync Support And Gets A Permanent Price Cut

Apple Enables Third-party Motion Controllers & Tracked Accessories in visionOS 27

Meta is Raising Quest 3 and Quest 3S Prices Amid Memory Cost Surge

Samsung Sets A Date For Its Android XR Headset

Underworld Overseer Gets New World In Free Content Update

TAGGED:Virtual RealityVR
Share This Article
Facebook Twitter Copy Link
Previous Article Path of Exile 2's 'Return of the Ancients' update improves the endgame Path of Exile 2's 'Return of the Ancients' update improves the endgame
Next Article Tackling the Unique Challenges of Moderating Social VR at Scale Tackling the Unique Challenges of Moderating Social VR at Scale
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Bootstrap Island Gets Competitive In New Cargo Master Game Mode
Bootstrap Island Gets Competitive In New Cargo Master Game Mode
VR News November 7, 2026
Bethesda reveals The Elder Scrolls VI: Sentinel after years of silence
Sentinel after years of silence — Game Is Hard
VR News November 7, 2026
Crimson Desert’s Latest Update Brings Performance Improvements and Bug Fixes
Crimson Desert’s Latest Update Brings Performance Improvements and Bug Fixes
News November 7, 2026
The Elder Scrolls 6: Sentinel Can’t Compete With Grand Theft Auto 6, NBA 2K, Says Analyst
The Elder Scrolls 6: Sentinel Can’t Compete With Grand Theft Auto 6, NBA 2K, Says Analyst
PC Game November 7, 2026
PCGamesN
Path of Exile 3.30 is transforming the endgame; here's everything revealed at Exilecon 2026
Hardware November 7, 2026
Stranger Than Heaven
Stranger Than Heaven Trailer Reveals Tori Kelly’s Performance of “Mr. Bee” in New Trailer
Upcoming November 6, 2026
Physint
Physint Lead Actor Calls Hideo Kojima A “Pioneer” Who Keeps “Going Out to Untreaded Waters”
News November 6, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Forsaken Fortress walkthrough in Zelda: The Wind Waker
Donkey Kong Bananza: DK Island and Emerald Rush DLC’s First Limited-Time Event Starts October 28th
Grand Theft Auto 6 Development Began “In Earnest” in 2020 – Take-Two Interactive
Crimson Desert’s Steam Pre-Orders Have Already Resulted in Over $20 Million in Revenue – Analyst

Trending News

How to unlock the secret ending in Pragmata
Palworld Publishing Manager is “Losing My Mind” Because of Nearly 27 Pages of Patch Notes for 1.0
Warner Bros. Discovery Has Announced That it is Looking For a Buyer For the Entire Company
Street Fighter 6 Gameplay Trailer Highlights Elena
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: FlatOut 4: Total Insanity VR Impressions – A Rough Ride In The Best Possible Way
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?