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Gamexplore > My Bookmarks > Mobile > First impressions: Dune Awakening is an MMORPG pretending to be a survival game
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First impressions: Dune Awakening is an MMORPG pretending to be a survival game

April 25, 2025 12 Min Read
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12 Min Read
First impressions: Dune Awakening is an MMORPG pretending to be a survival game
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Table of Contents

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  • Stroll with out rhythm, and it gained’t entice the worm – aka the survivalist strategy
  • Every thing factors again to Star Wars Galaxies – critically
  • The thriller of life isn’t an issue to resolve however a actuality to expertise

With Dune Awakening just some weeks away from launch, I’ve lastly taken a deep-dive into the sport to see whether or not it’s definitely worth the hype – and definitely worth the price ticket. Funcom invited press to play Dune Awakening for the previous couple of weeks, particularly within the areas of the Hagga Basin. Fortunately, it was not a curated or guided tour; Funcom allowed us to leap into the sport as if we have been new gamers and discover the sport as we appreciated. At first, I tried to strategy the sport as a survival sport the place the objective was to collect and construct to outlive. That didn’t appear to work effectively. Then I attempted to strategy the sport as if it have been a sandbox MMORPG, and that appeared to work out higher. Possibly that’s the best way I ought to have dealt with it from the start.

Let me not bury the lede: I’m torn. I actually have no idea what to think about the sport. On the one hand, it appears that evidently the administrators at Funcom benefit from the Dune universe and have buried many Easter eggs that tug at nostalgia and make me really feel as if I’m really on Arrakis. Alternatively, it feels as if there’s been somebody pulling on the administrators and telling them that the sport could be too tough in the event that they didn’t maintain the participant’s hand by components of it, even most of it. Regardless of being on probably the most harmful planet within the galaxy, I would as effectively have been on a tenting journey on Caladan.

Stroll with out rhythm, and it gained’t entice the worm – aka the survivalist strategy

I anticipated slightly tutorial to get me began and perhaps acquire my first set of things. Few survival video games dump you bare onto a random spot on the map and ship you in your method anymore. Most have a tutorial on the right way to get issues finished, and after that, then you’re dumped again onto the map with minimal gear and a dream.

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That’s how I assumed Dune Awakening was going to function. My character was taken as a prisoner and despatched to Arrakis. Shortly after traversing folded house between worlds, the jail ship was shot down and crashed in what I’d later discover out was the Hagga Basin. I used to be rescued by a personality named Zantara, who led me by the right way to make minimal gear and finally left me to outlive within the basin. I used to be by myself, or so I assumed.

At this level in a typical survival sport, I begin gathering mats and avoiding bandits or native fauna. Because the native fauna have been the tiny muad’dib and the large sandworms known as shai’hulud, bandits have been my solely actual concern. Mirroring practically each different survival sport, Dune created all NPCs to be instantly hostile towards you besides in very particular areas. The tutorial gave me a knife and a dart pistol, and I used to be capable of make brief work of practically all bandits I bumped into. And earlier than I knew it, my pack overflowed with uncooked supplies I had zero clue what to do with. I ought to most likely make some shelter or one thing alongside these strains, proper?

Let me pause right here and deal with a few issues that watchers of the Dune motion pictures or followers of the sequence is likely to be questioning: Dart weapons? Doesn’t everybody use swords and knives due to the Holtzman shields? That is true when going into battle or preventing a conflict. Like my character at first of the sport, many NPCs wouldn’t have these shields both, and dart weapons will be very efficient. I assumed it was a intelligent and efficient clarification. I is likely to be within the minority, however I assumed that fight mechanics in opposition to the NPCs who really had Holtzman shields was intelligent, too. If I merely sliced at them, it could have subsequent to zero impact, but when I allow them to assault me first then block the assault on the proper second, it’s going to trigger them to baulk. When the NPC stumbles, I may hit and maintain my assault button, inflicting my character to carry out a gradual assault, vastly injuring or outright killing the NPC.

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By far, probably the most immersive mechanic is thirst. “Bless the Maker and His water” is a quote constructed into the faith of the Fremen. Water is crucial useful resource, and gathering it turns into paramount. There are flowers close to some rock formations that I may collect some moisture from, however I began coughing and couldn’t collect greater than a fourth of my fill of water from them. I may survive that method, however it could require that I always drink from the flowers. As within the e book sequence and films, water could possibly be gathered from fallen enemies, but it surely required purification first in a station at my home; alternatively, if I wore a stillsuit, a portion of water could possibly be actively refilled if I wore the swimsuit lengthy sufficient. I loved that mechanic, too. As I adventured, I’d periodically hit a key to refill my thirst meter. The swimsuit didn’t produce sufficient to maintain me always, however it could take the sting off if I ever fell beneath a 25%.

Water, or lack thereof, was the one mechanic that gave me any worry of failure, which is a requirement for any good survival sport.

Every thing factors again to Star Wars Galaxies – critically

When Star Wars Galaxies launched, it had nothing that might be thought-about a tutorial. For many individuals, together with me, that was a part of the sport’s appeal. Then the company behind its license stepped in and stated that folks weren’t getting it. The sport wanted a tutorial; gamers wanted extra hand-holding. I believe all of us noticed what in the end turned of that. I’m getting that very same vibe from Dune now.

My first frustration with Dune Awakening appeared after I had a backpack filled with crap and no place to place it. I had ability factors (known as intel within the sport) and nothing to study. Every thing gave the impression to be locked behind one thing. I’d later study that I needed to full a quest to unlock housing, then I needed to construct particular items for that quest to proceed, then even later, the questline would require that I abandon that constructing and assemble a brand new one in a special a part of the map.

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For each ability that I realized on this early a part of the sport, the bar for development was a little bit of a questline and never the variety of intel factors I had. Ultimately, the sport reversed it on me. A sophisticated stillsuit turned out there in analysis, so I realized it, however then I used to be unable to unlock the superior mining software as a result of I didn’t have the intel factors, despite the fact that it was required for the following a part of the questline. In response, I didn’t unlock something that the questline didn’t inform me to unlock from that time ahead. And I used to be not enjoying a survival sport. I used to be all of a sudden enjoying a sandbox MMORPG with a really lengthy opening themepark questline a la SWG post-NGE.

The thriller of life isn’t an issue to resolve however a actuality to expertise

Buried within the code of Dune Awakening is a difficult and enjoyable sport the place you’re thrown into the guts of Arrakis and should actually battle to outlive. Buried within the code of Dune Awakening is a sandbox (pun meant) the place the journey and discovery are extra vital than fulfilling the duty of some questline. Buried within the code of Dune Awakening is a actuality to expertise over an issue to resolve.

I admire that Funcom invited press to expertise the sport earlier than its launch so we may write about it. I imagine many individuals who created this sport have a love of the franchise and a deep understanding of the lore round Arrakis. I hope the later sport (the components we weren’t allowed to see but) opens as much as enable gamers to discover and even fail as they see match. For now, it stays as it’s: an MMORPG pretending to be a survival sport, however not fairly residing as much as the expectations of both.

Massively Overpowered skips scored critiques; they’re outdated in a style whose video games evolve each day. As an alternative, our veteran reporters immerse themselves in MMOs to current their experiences as hands-on articles, impressions items, and previews of video games but to come back. First impressions matter, however MMOs change, so why shouldn’t our opinions?

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