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Gamexplore > Mobile > First Impressions: Chrono Odyssey feels like a jankier New World
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First Impressions: Chrono Odyssey feels like a jankier New World

June 12, 2025 14 Min Read
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14 Min Read
First Impressions: Chrono Odyssey feels like a jankier New World
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Forward of its publicly obtainable beta on June twentieth, MassivelyOP was granted an early peak at Chrono Odyssey‘s present by the oldsters Kakao Video games, and I obtained to take it for a spin.

Now, I haven’t adopted this upcoming MMORPG from Kakao developer Chrono Studio very carefully, however I had heard some mutterings that it was seeking to have comparable gameplay to New World. New World isn’t in the most effective state proper now, so it could be nice to have one other recreation that scratches the identical itch. Certainly, I discovered that Chrono Odyssey does in truth resemble New World fairly a bit, however sadly it appears like an inferior imitation in most methods.

Let’s begin with character creation. Visible customization is a robust level of CO, because it’s yet one more Korean recreation that appears to be elevating the bar for the ability of a personality creator.

Each physique half may be tweaked with a plethora of sliders, you possibly can set tone two hair utilizing just about any colors conceivable by an RGB picker, and tattoos may be absolutely tweaked in measurement and placement such that the identical tattoo might be a tiny glyph in your character’s cheek or a full physique sample.

Sadly, that is one other recreation with just one playable species, which seems to be human, however you possibly can form your character’s ears into one thing resembling elf ears for those who choose (and I do).

The completed recreation will function six lessons, however solely three can be found within the beta: Berserker, Ranger, and Swordsman. Regardless of the title of that final one, it’s necessary to notice that lessons in CO are not gender-locked. As an apart, as somebody who writes numerous fantasy fiction and is making an attempt to make use of extra inclusive language, I can inform you it’s infuriatingly troublesome to discover a good gender-neutral time period for “soldier who fights with a sword.” At the very least with spears I can name them lancers…

Every class has entry to a few unique weapon varieties, two of which may be outfitted at a time, and you may swap between these weapons at at will. This is among the first areas the place CO appears like NW. Every weapon has its personal strengths and weaknesses, so like NW, swapping looks like it will likely be extra about situational utility fairly than continuously going forwards and backwards for optimum DPS.

Additionally like NW, every weapon has its personal talent tree you stage up by killing enemies with that weapon. The talent timber really feel comparatively deep, and there’s undoubtedly significant selections to be made inside every weapon. Whereas completely different weapons are clearly geared in the direction of particular roles and niches, you’re not going to be a carbon copy of everybody else utilizing the identical weapon.

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One distinction in comparison with NW is that you simply do get a bit extra energetic skills. Every weapon can equip as much as 4, and later you may also unlock some weapon-agnostic “class mastery” skills. Some skills have cooldowns, whereas others may be spammed so long as you could have assets, which I believed was a enjoyable steadiness.

You additionally get further energetic skills from a “Chronotector” artifact with the flexibility to control time, however wanting by its potential upgrades, I used to be disillusioned to seek out them largely simply normal skills you’d discover in any MMO, like an AoE stun or the flexibility to glide down from heights. It’s obtained to be arduous to implement time manipulation in a shared world recreation, however I hoped for extra artistic mechanics.

I picked the Ranger class initially. Their weapon selections are the longbow, the rapier, and speedy firing twin wield hand crossbows (assume Diablo III‘s demon hunter).

I discovered the category very difficult, and the longbow particularly was nearly incomprehensibly complicated. A ranger may be juggling as much as three completely different assets to gas their skills. Each class has stamina, which is used for dodging, sprinting, and blocking (the place relevant), however Rangers additionally use stamina for aimed longbow photographs and rapier heavy assaults. Rangers even have a quickly regenerating useful resource known as vigor, which is used to gas all energetic skills in addition to “hip fireplace” longbow photographs and all hand crossbow photographs.

Lastly, the longbow has a 3rd useful resource known as arrows, which is required to fireplace primary assaults and regenerates fairly slowly, with a most pool of as much as 4. It’s also possible to change your arrow sort so as to add completely different elemental results to your photographs, however switching varieties doesn’t refresh your arrow pool.

Does your head harm? As a result of mine does.

Whereas I loved the quick and agile play of hand crossbows, I discovered the longbow painfully awkward to make use of and the rapier an excessive amount of of a glass cannon playstyle, so I ended up rerolling as a Swordsman. It makes use of a a lot less complicated useful resource system the place primary assaults construct up rage, which is then spent on skills, and I discovered it a way more pleasing class.

Because the title would suggest, they’re all about swords. You may go sword and defend for a tanky construct (although it appears prefer it can be constructed as a DPS weapon), greatsword for a sluggish however hard-hitting glass cannon construct, or twin blades for a mixture of offensive and defensive energy coupled with speedy assault pace. The final one proved my favorite.

One other similarity to New World (or how New World was once) is that the open world mobs in CO are literally fairly harmful. They don’t appear to stagger you as a lot as NW‘s NPCs as soon as did, however they hit arduous. Count on your dodge, block, and well being potion hotkeys to all get a critical exercise.

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In concept I like this, however much like Corepunk (although not as severely), it didn’t really feel like CO provides me sufficient instruments to successfully defend myself. I discovered it fairly irritating that almost all weapons can’t block (solely sword and defend and twin swords had the choice within the lessons I performed), and even after they can blocking solely lowers incoming harm fairly than stopping it completely, so it largely simply appears like a entice. That leaves fixed dodging as the one practical solution to keep alive, and that drains your stamina quick.

One other factor that stops CO‘s fight from equaling NW‘s is that the animations and common polish aren’t there. Run animations look extra just like the character is floating throughout the bottom like a determine skater, and whereas I wouldn’t say assault animations are unhealthy per se, they’ve a form of arcadey really feel that places me in thoughts of older motion fight MMOs like Neverwinter.

Interplay with objects additionally doesn’t fairly work proper; you appear to have to be pixel-perfect on aiming on the interplay level, resulting in numerous fussing with the digicam whereas spamming the work together key.

One thing else making the sport really feel a bit dated is that there isn’t a lot voiced dialogue outdoors of the occasional cutscene. As for the story… nicely, it exists. Followers of RIFT might have some flashbacks because the tutorial takes place in an apocalyptic future earlier than sending you again in time to attempt to forestall the tip of every thing.

Later you’ll be ushered into some form of transdimensional group of heroes dedicated to defending the multiverse, which appears cool in concept however in observe felt a bit uninspired, most likely as a result of it’s handled so perfunctorily by the dialogue. “Hey, by the best way, your future is to guard all of time, now return to questing.”

Round this time, I used to be tasked with defeating a boss in a mini-dungeon, and it promptly massacred me. This felt eerily paying homage to my latest struggles in Vindictus: Defying Destiny, however whereas the boss that crushed me there nonetheless felt beatable for somebody with higher expertise than I had, CO‘s boss simply felt numerically unimaginable to defeat. I by no means obtained it a lot under 90% HP.

I finally left the dungeon, considering perhaps I used to be under-leveled and missed some aspect quests. I couldn’t discover any aspect quests, however to my shock, the primary quest up to date and despatched me again to the NPC from the Transdimensional Avengers, so apparently I used to be alleged to lose? Would have been good for that to be extra clearly telegraphed, particularly because the identical trope had already been used within the tutorial.

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My confusion grew because the NPC then despatched me straight again to the identical boss once more. I believed perhaps it could be much less highly effective now, however no, I simply obtained curbstomped another time. As finest as I can inform, the intention is for me to only spend a number of hours grinding mobs and perhaps crafting till I’m highly effective sufficient to beat this boss and advance the story, however by then I used to be beginning to really feel perhaps life is just too quick.

As regards to crafting, life expertise are one other space the place CO appears to be borrowing from NW‘s playbook. I didn’t get tremendous far into crafting, however as in NW, practically every thing on this planet is gatherable, and the interplay icons even look practically equivalent to NW‘s. I additionally discovered random crates of provides littering the world, which once more regarded like they may have been lifted straight from NW.

It’s arduous to not come to the conclusion Chrono Odyssey was constructed as a direct competitor to New Phrase, which is a bit unusual. Whilst a fan of the sport, I by no means actually took New World as profitable sufficient to encourage copycats. Sadly, it feels a lot much less polished than New World, so there appears little purpose to decide on it over its inspiration.

I’m certain numerous you’re at the moment dashing to the feedback to say one thing like, “However Tyler, New World is already tremendous unpolished!”

Sure and no. The factor is that New World is susceptible to breaking usually, however when it really works, it really works superbly. Its animations are snappy and satisfying, its sound design immaculate, its general really feel second to none. Chrono Odyssey doesn’t have that; it simply feels form of messy from the bottom up.

The large unanswered query right here is how a lot of the present points are as a result of the sport being unfinished – and whether or not the launch construct will really feel a lot completely different. A reported launch window in 2025 doesn’t give me numerous confidence, although. I believe Chrono Odyssey has some potential, however it wants much more time to prepare dinner.

Massively Overpowered skips scored critiques; they’re outdated in a style whose video games evolve each day. As a substitute, our veteran reporters immerse themselves in MMOs to current their experiences as hands-on articles, impressions items, and previews of video games but to come back. First impressions matter, however MMOs change, so why shouldn’t our opinions?

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Reading: First Impressions: Chrono Odyssey feels like a jankier New World
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