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Gamexplore > My Bookmarks > PC Game > Final Fantasy 7 Revelation’s Max Level is 99; Optional WEAPONs Have “Dedicated Narrative Components”
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Final Fantasy 7 Revelation’s Max Level is 99; Optional WEAPONs Have “Dedicated Narrative Components”

June 14, 2026 2 Min Read
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As the final chapter in the Remake trilogy, Final Fantasy 7 Revelation is pulling out all the stops for fans. Highwind available from the start? Check. A vast world that you can explore with almost no restrictions? Also check. A satisfying ending? Still to be decided, but director Naoki Hamaguchi says there’s only one.

Now another promise is fulfilled, as he confirmed to Everything.it that you can finally hit the original’s max level. “Another thing I wanted to add is that in Remake and Rebirth, there was a level cap, but in Revelation, we will not have a level limit: players will be able to reach level 99.”

Which is great news, but you’re likely going to need every single one of them. “WEAPONs and enemies even tougher than the final boss you face in the story. Examples include the WEAPONs themselves or the beloved Knights of the Round.”

So instead of replaying the game on Hard mode (as in Remake and Rebirth), you’re now motivated “to complete all the remaining content on the world map after finishing the main story.” Interestingly, he also promised that the optional WEAPONs would have their own “dedicated narrative component.”

Launching in Spring 2027, Final Fantasy 7 Revelation will be available simultaneously for Xbox Series X/S, PS5, PC, and Nintendo Switch 2 – a first for the trilogy. Alongside Cid and Vincent Valentine as party members, each with unique playstyles that complement each other, you can look forward to the new FITS system.

The latter is like a combination of the classic Jobs and Final Fantasy 10-2’s Dresspheres, where different equipment changes the characters’ appearance while granting new abilities. We’ve already seen Cloud and Tifa as the Warrior and Black Mage, but what other FITS can be expected? Stay tuned for more details in the coming months.

See also  Avatar: Frontier’s of Pandora’s third-person mode was lot harder to develop than you’d think

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