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Gamexplore > Upcoming > FBC: Firebreak Review – Burning Rangers
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FBC: Firebreak Review – Burning Rangers

June 17, 2025 16 Min Read
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16 Min Read
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Between Rejects drafted in a struggle in opposition to the forces of Chaos, Tremendous Earth troopers battling aliens and rogue automatons, and, heck, even a futuristic dwarf rock-and-stoning it up for sources, the co-op shooter properly has delivered some unimaginable experiences through the years. However what a couple of wannabe firefighter in an extradimensional area battling again in opposition to invading supernatural forces? Treatment Leisure seemingly posed the identical query with FBC: Firebreak, taking the workplace areas and surreal environments of Management and revamping them into first-person shooter areas.

This isn’t a simple run-and-gun journey, although. On a basic stage, Firebreak is objective-focused but in addition closely team-favored past merely having extra weapons on the board. Then you’ve got the ragtag nature of the entire operation – of this group of first responders, these volunteers taking over arms whereas a mysterious being in a tank (generally known as Hank) directs them. The weirdness quota is certainly fulfilled, even when it’s not experimenting with the identical non-euclidean areas as Management (disappointingly sufficient). Between a comparatively beneficiant $40 price ticket and availability on PlayStation Plus Further and Recreation Cross, the barrier to entry is pretty low. However is it value your time?

“Jobs can turn into rather more frantic while you’ve enabled all three Clearance Ranges, turned the Risk Stage as much as Excessive and enabled Corruptions, with the following chaos creating pleasure. It doesn’t change how repetitive the targets can recover from repeated playthroughs, although.”

Not narratively, however you already anticipated that. FBC: Firebreak provides 5 Jobs, every with accompanying lore. Hank and your Firebreaker will often banter within the foyer, offering the occasional revelation (Jesse Faden being the one to authorize the group within the first place). Throughout Jobs, there would be the occasional dialogue. “Let’s work exhausting like they’re paying us!” I really feel ya, buddy. Some extra voice strains can be good, although, however I’m glad Treatment didn’t go for any in depth banter between teammates throughout missions, even when it may execute it higher than most different studios.

Every Job consists of three Clearance Ranges – initially, solely Stage 1 is out there. You must clear this to unlock Stage 2 after which Stage 3. Every subsequent Clearance Stage will increase the variety of rewards however lengthens the mission whereas introducing new targets (or a minimum of new areas and threats). Floor Management focuses on gathering radioactive materials from slugs on the ceiling of the Black Rock Quarry and depositing them inside a tool. On Stage 1, that’s all you actually need to do, however Stage 2 entails pushing that trolley into the following space, the place these Astral Spikes roam about. There are additionally totally different elevations enemies can spawn and new threats to fret about. Stage 3 culminates in delivering the gadget right into a rocket and prepping it for launch, then defending the positioning from incoming threats.

Treatment Leisure considers every Job to really feel extra like “modes” as an alternative of maps. And whereas that’s considerably the case, the complexity of targets in sure Jobs doesn’t escalate all that a lot. In Paper Chase, your purpose is to burn a set variety of Sticky Notes after which proceed to the following space. The purpose in Stage 2? Destroying extra Sticky Notes (which provides self-replicating Sticky Notice Males into the combination, however that’s just about it). Issues change extra considerably in Stage 3, which is the confrontation in opposition to a boss, Sticky Ricky, and a coordination-based mechanic the place it’s essential douse it in water after which electrocute it to deal injury. Having performed Future 2 Strikes and Dungeons, that is extra akin to an precise boss struggle than most of the different Jobs.

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How do you ratchet up the stress? With Risk Ranges, which spawn in much more enemies, together with the heavier hitters, with probabilities for highly effective named enemies. There are additionally Corruptions, which introduce Corrupted Gadgets into the mission, every with a singular impact, together with a Desk Noticed that removes your shields, a Stapler that will increase enemy well being, and rather more. My favourite was the exploding corpses because it grew to become very straightforward to clear mobs of enemies spawning in.

Relying on what number of you’ve chosen for a mission, Corruptions will stack till eliminated with a Black Rock Neutralizer. There’s a little bit of technique on this regard, particularly when one Corrupted Merchandise will induce overwhelming chilly, inflicting you and your enemies to maneuver slower, which implies extra simply lining up photographs. In any other case, you’re normally higher off eradicating most of them (which implies holding out in opposition to the consequences till you could find a Black Rock Neutralizer). Jobs can turn into rather more frantic while you’ve enabled all three Clearance Ranges, turned the Risk Stage as much as Excessive and enabled Corruptions, with the following chaos creating pleasure. It doesn’t change how repetitive the targets can recover from repeated playthroughs, although.

“I don’t thoughts that they’re locked to their respective Disaster Kits, however having to unlock them and their Altered Augments by Requisitions can get tedious, particularly when beginning out and never having the means to outlive in increased difficulties (which award extra sources).”

A minimum of the gun play is satisfying all through. Witnessing Treatment seamlessly transitioning from its common third-person shooters into the first-person area is unimaginable, particularly with how nice the weapons really feel. I assumed the revolver was my gentle within the darkness of numerous manic Hiss…till unlocking the pump-action shotgun, which staggers the bigger threats and might injury a number of enemies without delay. The machine gun isn’t too shabby both, with its giant journal, particularly if you will get a prepare of enemies going and line up headshots.

Nonetheless, the choice is restricted to 6. Going by the starter Requisitions (which features equally to Helldivers 2’s Warbonds) will unlock upgrades for various weapons, growing their injury however not a lot else past that. Some Perks generate totally different results, together with an opportunity for bullets to inflict a standing impact or killing enemies having an opportunity to inflict standing results on others. You possibly can even activate results like stunning close by enemies whereas reloading or drenching them when switching tools, which synergizes with a few of the totally different grenades. These Perks will be very highly effective, and because of Resonance, it’s doable to share their results with close by gamers.

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After all, the massive differentiator from different co-op titles is the Disaster Kits, from a large wrench that may restore showers and ammo stations alongside turrets to a fluid ejector that’s akin to F.L.U.D.D. from Tremendous Mario Sunshine and allows you to wash off standing results from allies (besides radioactivity). Besides unlocking its Altered Increase allows you to flip it right into a lava-spewing nightmare for enemies (and mates, in the event that they’re in the best way).

Regardless of the repetition of the mission targets, I admire how they’re designed to accommodate every Disaster Package. Frequency Shift is right for the Repair Package, what with all of the repairing, however the Splash Package is a solution to cope with the in depth explosive progress, moreover merely capturing it. You possibly can even synergize totally different assaults, splashing enemies with water after which electrocuting them with the Soar Package. The Splash Package’s charged photographs make for good crowd management on smaller enemies in tight corridors however its Altered Increase can also be appropriate for considerably the ice anomalies in Freezer Obligation, which is a pleasant contact.

There are additionally units which function help objects, together with a deployable turret that mechanically targets enemies, a Humidifier that sprays water in an space as soon as stuffed and heals allies, and so on. I don’t thoughts that they’re locked to their respective Disaster Kits, however having to unlock them and their Altered Augments by Requisitions can get tedious, particularly when beginning out and never having the means to outlive in increased difficulties (which award extra sources). The identical goes for Perks – it’s essential be at a selected stage to unlock them (which additionally requires spending sources), and most of the finest choices are within the higher reaches. In the event you’re taking part in co-op often, it gained’t take too lengthy, however the preliminary slog continues to be annoying, particularly when going solo.

FBC Firebreak_04

“Regardless of my many nitpicks with FBC: Firebreak, it may be an fulfilling expertise, and the shortage of any reside service trappings or FOMO means it’s fulfilling at one’s personal tempo. It feels prefer it may use some extra content material, or a minimum of extra methods to combine up the core gameplay, however what’s there feels strong.”

When you’ve unlocked some first rate upgrades and Perks, it isn’t unattainable to solo farm the Belongings essential to unlock Requisitions and analysis different Perks by taking part in a Clearance Stage 1 Job on Excessive. The draw back is that you simply want Corruptions for Perk-upgrading sources, and these are solely accessible on Clearance Stage 3. Granted, you may drop the Risk Stage accordingly and take your probabilities, although unusually sufficient, I didn’t discover any Corruptions when taking part in on Straightforward and Stage 3. The Perk improve supplies had been pitiable, as anticipated.

Concerning enemy selection, Management’s curse considerably carries over into Firebreak, although it doesn’t really feel as jarring. You’ve got the same old charging Hiss, some with weapons who can rapidly dodge; the ranged varieties, who duck and weave previous your photographs like its Tremendous Punch-Out; and the heavies with grenade launchers. There are some extra unconventional enemies, together with these which blow up once they get too shut or the creepy, seated Hiss that telekinetically hurl objects at you. Then you’ve got the invisible Hiss, which vomits blood on you with insane monitoring, simply taking off your complete defend and two-thirds of your well being that I can’t wait to see nerfed in probably the most inhumane methods. Enemies are pretty clever, selecting totally different routes to flank and encompass you, which provides to the stress, however they’re not proof against being educated right into a line, single file, and picked off with excessive prejudice.

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Whereas I admire FBC: Firebreak not growing the bottom injury or well being of enemies at increased difficulties, the sheer quantity will be problematic on efficiency. My PC delivers a comparatively strong 60 frames per second at 1440p with most settings on Excessive and DLSS set to High quality, with occasional drops when there are a number of results on-screen. Toss in a large number of enemies, nevertheless, and issues begin chugging, particularly when there are flashing lights, sparks, water results, destroyed Sticky Notes, and extra going off. I additionally confronted a couple of crashes to desktop and although rejoining a session was straightforward sufficient, mechanically doing so can be excellent. In any other case, the artwork path is fairly nice, channeling Management in all the most effective methods whereas providing distinctive shadows and lighting.

Talking of the social features, there’s no in-game voice or textual content chat, which isn’t probably the most out-of-place factor for a contemporary multiplayer recreation however continues to be annoying. The ping system works properly sufficient, a minimum of, and there are report and block features. Sadly, the UI leaves some room for progress. It’s clear, positive, however you may’t inform the precise variety of Misplaced Belongings or supplies collected on the HUD. I additionally couldn’t test loadouts for different gamers, which appears like a giant oversight, contemplating how vital Resonance will be for Perks. You can also’t set separate loadouts for particular Disaster Kits. If you wish to swap weapons and Perks in particular conditions, you’ll must convey it up earlier than the mission begins and manually transfer issues round.

Regardless of my many nitpicks with FBC: Firebreak, it may be an fulfilling expertise, and the shortage of any reside service trappings or FOMO means it’s fulfilling at one’s personal tempo. It feels prefer it may use some extra content material, or a minimum of extra methods to combine up the core gameplay, however what’s there feels strong. I’m eager to see how such a strong basis grows with continued help. For now, it’s a strong co-op shooter to leap into with mates – not the easiest, however definitely a very good possibility, whether or not you’re in for shorter periods or the lengthy haul.

This recreation was reviewed on PC.


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