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Gamexplore > Reviews > Factorio: Space Age review: a stellar expansion produces a masterful final form
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Factorio: Space Age review: a stellar expansion produces a masterful final form

February 8, 2025 17 Min Read
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17 Min Read
Factorio: Space Age review: a stellar expansion produces a masterful final form
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Factorio: House Age overview
A predictably masterful enlargement which repeatedly reinvents Factorio with every leg of its interplanetary journey.

  • Developer: Wube Software program
  • Writer: Wube Software program
  • Launch: October twenty first, 2024
  • On: Home windows, macOS, SteamOS, Linux
  • From: Steam, GOG, Humble
  • Worth: £30/€32/$35
  • Reviewed on: AMD Ryzen 9 7950X, Nvidia RTX 4080, 32GB RAM, Home windows 10

To say that Factorio: House Age throws out the rulebook is an understatement. It might be extra becoming to say it is in some way automated the entire course of: an inserter plucked out the rulebook from my mind and deposited it in sizzling magma, whereas a brand new rulebook was churned out in a close-by machine and plopped into my mind from the opposite facet – just for that to be instantly plucked out and incinerated as effectively. With every new planet and every new section, House Age reinvents itself. I am battling hyperbole right here, however ah hell, I admit defeat. Factorio: House Age is a masterpiece, the ultimate type of maybe essentially the most well-crafted constructing recreation I will ever play.


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House Age appears totally content material with the primary few hours, even the primary few dozen, being just about precisely the identical because it all the time was. Apart from a handful of high quality of life modifications, you mainly simply play a brand new recreation of Factorio. Punch rocks and timber. Place miners on iron and copper. Spin plates that maintain all the things manually fed till you may have some boilers and steam engines up and operating. Automate your first science packs. Analysis your first few techs so you are able to do all the things once more, however larger and higher. For those who by no means clicked with Factorio earlier than, House Age is unlikely to vary something for you, since you’re unlikely to hold round lengthy sufficient to see what House Age really has in retailer.

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Me although, I’ve all the time been a manufacturing unit recreation addict. I blasted by way of the primary 40 automation-filled hours, and eventually I reached the second the place the DLC really started. In House Age there are a number of new planets to discover, however first you’ll want to assemble ships able to getting you there (and ideally again) in a single piece. The second I began to craft my first rocket, my manufacturing ranges floor to a halt.

None of my earlier data helped me up there in alien territory. I needed to slowly piece collectively methods to ship bits of basis and different gadgets as much as my ship to begin increasing it; methods to place asteroid-grabbers on the perimeter after which filter the totally different asteroid sorts by way of specialised crushers to extract new assets like carbon and ice. Find out how to then flip these into rocket gasoline, after which automate ammo manufacturing for my gun turrets so I might blast aside giant asteroid chunks earlier than they turned my creation right into a lonely, silent Hindenburg.

That is Albatross, my first spaceship. It has no thrusters – it is designed purely to orbit Nauvis ceaselessly, catching asteroids and processing them into House Science, which is then shipped all the way down to my Nauvis base. | Picture credit score: gamexplore Shotgun/Wube Software program

Like a pump positioned precisely as far down the pipeline as wanted to make sure throughput, House Age got here alongside at precisely the purpose in my playthrough the place I would ordinarily have began to really feel burnt out. Aboard my ship, it not solely felt like beginning a brand new recreation, it felt like studying Factorio once more. Goodbye, effectivity and cautious calculations. Greetings, limitless bottlenecks, asteroid collisions, and watching merchandise descriptions with out even a modicum of gorm. It sounds irritating, however I beloved each second. If I ever acquired drained, I would just sit back and watch the attractive animations on the spaceship. The foundations unfurling themselves little by little like chunky steel origami. The Doc Ock tentacles of the asteroid collectors, yoinking close by chunks of steel and carbon out of house. The animations have all the time been stellar in Factorio, however the brand new buildings are artistic endeavors.

Ultimately I acquired to my first new planet – Vulcanus. I jettisoned from my (fortunately nonetheless working) spaceship Hephaestus, and landed on a gorgeously hellish, lava-filled panorama. My stock needed to be fully empty to even begin a journey by way of house, so after I landed on Vulcanus, I used to be ranging from scratch. And the rulebook had as soon as once more been shredded.

A small factory section on Vulcanus in Factorio: Space Age, where Tungsten is turned into Metallurgic Science in several foundry buildings.

A screenshot of a section of coal mines next to a boiler and steam engine setup on the planet Vulcanus in Factorio: Space Age.

Picture credit score: gamexplore Shotgun/Wube Software program

A screenshot of a map of Vulcanus in Factorio: Space Age, where the player's base is surrounded by hazardous red areas denoting Demolisher territory.

The map of Vulcanus is sort of foreboding. All of the crimson areas are Demolisher territory, and – at the least in my playthrough – sure key assets are gated behind stated territory, so it’s important to cope with at the least one Demolisher in some unspecified time in the future. | Picture credit score: gamexplore Shotgun/Wube Software program

Vulcanus feels really totally different. Not simply within the ambiance and panorama, however the processes themselves. Acquainted assets have been current, however the methods I acquired maintain of them have been fully totally different. There have been no iron or copper patches on the bottom. As an alternative, I needed to hit rocks to provide me iron, copper, stone, and a brand new useful resource referred to as Tungsten. Earlier than I might do something worthwhile, I wanted an influence supply. However what to make use of? I used to be near the solar, so solar energy was a robust choice, however I did not have the assets to construct a single battery, and I did not fancy my complete manufacturing unit switching off each night. Steam energy sounded good, however how might I get water for steam on a lava planet?

From spaceman to caveman
Vulcanus despatched me hurtling again into the stone age, punching rocks and manually hand-feeding buildings to outlive. I am undecided how interesting this sounds, however it was a welcome and comforting return to the fundamentals after the handfuls of hours of hardcore large-scale automation required to succeed in Vulcanus within the first place.

Seems, all you want is a few sulfuric acid, pumped in by way of geysers, and you then feed it right into a chemical plant with a little bit of a brand new useful resource referred to as calcite, and that is sufficient to get oodles of super-heated steam. You possibly can then cool the steam to provide water, earlier than feeding it into a well-known boiler and steam engine setup to provide steam at a decrease, extra helpful temperature. Hey presto, you’ve got acquired steam energy on Vulcanus! And what a pleasant strategy of discovery it was. Course, I realised later that evening that I did not have to do any of that; all I wanted was to pump the unique super-heated steam into some generators for enormous quantities of power. However hey, now I do know for subsequent time.

The entire objective of going to Vulcanus is to provide the planet’s distinctive kind of science pack: Metallurgic Science. Every planet has its personal kind of science which you’ll want to automate if you wish to analysis all the things and get to the endgame. Progressively, I noticed potentialities. I might pipe magma into the brand new Foundry constructing for a limiteless provide of iron and copper; I might use sulfuric acid to liquify coal into oil to make plastic for circuit boards; I might enterprise out into the fog of conflict to search out some Tungsten deposits… Besides that the panorama was crawling with colossal worms referred to as demolishers which slaughtered me at a single contact and have been virtually unimaginable to kill. The primary time I noticed a (small) demolisher rumbling alongside the outskirts of my base, I truly laughed nervously on the display screen.

The player in Factorio: Space Age stands near a Medium Demolisher, a gigantic worm native to the planet Vulcanus.

Oh… whats up there. | Picture credit score: gamexplore Shotgun/Wube Software program
To kill a worm
My first makes an attempt at killing a demolisher on Vulcanus was laughably poor. I believed possibly driving a tank forward of it and capturing cannon shells down its maw would do the trick. I died in seconds to volcanic eruptions beneath my tank tracks. Poison capsules and defender bots have been equally futile. Ultimately, I managed to steer the demolisher right into a tunnel of armour-piercing turrets. A expensive resolution, however it did the trick, and afterwards the worm’s territory was mine to take advantage of.

A minimum of the demolishers have been passive. They will go away you alone until you disturb their territory with buildings, or shoot them within the bum with a tank shell. Conversely, I quickly found by way of repeated alerts that I would maybe left my dwelling planet Nauvis slightly unexpectedly, as all the things continues to run in realtime all through the complete photo voltaic system regardless of the place you’re. Up in orbit, my ship Hephaestus continued to be caressed by asteroids. And again on Nauvis, my turrets steadily ran out of ammo and have been being destroyed by Biter assaults. I might see all of it unfolding, however I could not do something about it till I discovered a approach off-planet. That was a brand new sort of stress I hadn’t felt earlier than in Factorio, and it was sensible.

Fortunately some quick, targeted work allowed me to cobble collectively a rocket and head again as much as Hephaestus. 15 hours of worms and lava was sufficient to make Hephaestus really feel fairly nostalgic. It was an actual second of triumph. After which, a couple of minutes later, that very same feeling was magnified as I returned to Nauvis, the place I would spend the following a number of hours shoring up defences, changing depleted useful resource patches, and simply typically ensuring issues would extra adequately deal with my subsequent absence.

A screenshot of the solar system screen in Factorio: Space Age. From left to right: the sun, Vulcanus, Nauvis, Gleba, Fulgora, and the Solar System Edge.

I might have chosen any of the brand new planets to go to first, however Vulcanus was closest to the solar, and I would additionally caught a sneaky glimpse within the new photo voltaic system map of a far-off object referred to as the “Shattered Planet” far past the outer photo voltaic system, which appeared very very similar to an endgame purpose. So I believed, why not begin as removed from that purpose as attainable, and work my approach outwards. | Picture credit score: gamexplore Shotgun/Wube Software program

All the brand new interstellar methods and processes do remind me simply how lengthy it took to develop into even passably educated in Factorio. House Age does nothing to assist onboard new gamers and is as dense as ever. Most likely far more so. Fortunately, the DLC does come alongside the free 2.0 replace, which gives all gamers (of each House Age and the bottom recreation itself) with an enormous number of high quality of life enhancements, in addition to a few elementary modifications. There are new (far easier and extra satisfying) fluid dynamics, glorious new terrain technology, and a tonne of different tiny modifications. Most of these modifications would sound laughably inconsequential for non-addicts, however for automation husks like me, they’re music to my ears. And new options just like the Factoriopedia and a very good collection of suggestions and methods (full with illustrative movies) obtainable at a click on do assist to chop the educational curve and make issues a bit extra intuitive. None of that stops Factorio from being one of the complicated, complicated, consuming video games I’ve performed. With House Age, the journey is longer and extra mind-boggling than ever, however there’s additionally no higher time to begin.

All of Wube’s signature depth and engineering high quality is current in almost each a part of House Age. There is a lightness of contact at work with all these new options and modifications, a lessening of complexity in some areas and a heightening in others, all within the pursuit of enjoyable and fascination. I sadly have not seen any of the opposite planets on provide in addition to Vulcanus, even after 100 hours in my save file. However a number of years of a few of the most satisfying, addictive, cerebral enjoyable I’ve ever had in a recreation has satisfied me that Wube actually know what they’re speaking about. And from all the things I’ve seen thus far, House Age is what Factorio was all the time meant to be.

Replace: since penning this overview I’ve began work on Gleba, and good lord, if I believed Vulcanus threw out the rulebook… You are in for a deal with right here, of us.

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Reading: Factorio: Space Age review: a stellar expansion produces a masterful final form
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