Whereas assist for asynchronous multiplayer title Evil Useless: The Sport was ended all the best way again in 2023, Saber Interactive has left the servers for the sport operating since then. Nevertheless, some customers have noticed that the title has been de-listed from digital storefronts Epic Video games Retailer and PlayStation Retailer, making it now not potential to purchase the sport.
As caught by VGC, Saber Interactive has launched an announcement confirming that Evil Useless: The Sport has been taken down from storefronts, together with Steam. Plans to maintain the servers for the sport going for gamers which have already bought the sport, nonetheless, have seemingly not been modified.
“We will affirm we’ve begun the method of eradicating the sport from digital storefronts,” mentioned Saber Interactive in its assertion. “Anybody who has bought the sport will nonetheless be capable to play it as we plan to maintain our servers on-line for everybody.”
“We wish to lengthen a honest thanks to our group, to those that have been a part of the sport from the very starting, and people who have just lately joined us. We recognize your entire assist.”
The corporate had introduced the top of assist for Evil Useless: The Sport again in September 2023 with an announcement, revealing that no extra new content material for the sport could be developed. Whereas the corporate was leaving servers on-line, it had additionally confirmed that the Nintendo Change model of Evil Useless: The Sport had been cancelled.
Evil Useless: The Sport was initially launched all the best way again in Might 2022 on PC, PS4, PS5, Xbox One, and Xbox Sequence X/S. As beforehand talked about a Nintendo Change model was additionally deliberate, however in the end cancelled. The title noticed a good bit of early success, boasting 500,000 copies bought in its first 5 days.
For extra particulars on the sport, try our assessment, the place we gave it a rating of seven out of 10. In our assessment, we praised its enjoyable gameplay, fan service, and development. Our criticism largely revolved round imbalanced gameplay, maps being too massive, and an general lack of gameplay selection.