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Gamexplore > My Bookmarks > News > Dying Light: The Beast Developers Explain the Design Process for its Zombies in new Dev Blog
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Dying Light: The Beast Developers Explain the Design Process for its Zombies in new Dev Blog

September 12, 2025 4 Min Read
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In a brand new devblog, developer Techland has revealed particulars about the way it went about with the designs for zombies within the upcoming Dying Gentle: The Beast. Alongside discussions on design, the devblog can be accompanied by a brand new video which focuses on the studio’s choices with the sound design behind the assorted Biters and Volatiles that protagonist Kyle Crane must tackle. Try the video beneath.

One of many keys behind the design of the zombies in Dying Gentle: The Beast is that they need to at all times remind you of who they have been earlier than they obtained turned. Which means artists have needed to concentrate on ensuring that the zombies nonetheless have faint traces of humanity peppered all through the otherwise-grotesque and disturbing enemies that you simply typically need to battle.

To additionally guarantee a wholesome quantity of selection, there are greater than 110 variants of Biters all through Dying Gentle: The Beast. These variants vary throughout totally different physique varieties, whereas additionally that includes their very own distinctive gameplay challenges. An instance supplied of that is the gasoline tank Biter, which is supplied with a hazard go well with, making it a lot hardier than different common Biters within the recreation.

Together with Biters, Crane can even need to tackle Virals – those who have changed into zombies only in the near past. To promote this design, Virals could have extra apparent traces of humanity, equivalent to extra pure pores and skin tones when in comparison with the borderline-decomposing pores and skin of the Biters. Dying Gentle: The Beast will function virtually 60 variants of Virals.

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The design behind Virals additionally extends into the backstories of the assorted particular enemies you’ll face within the upcoming title. The Howler, for instance, was previously a psychiatric affected person that was nonetheless restrained earlier than they turned. The Goon, alternatively, focuses extra on uncooked energy since they was once a blue-collar employee. In the meantime, the Spitter was a medical skilled, and may now spew out corrosive acid.

As for audio design, Techland has its design choices as specializing in growls, shrieks and motion that “carry a uncooked, virtually determined depth, amplifying the horror of their transformation.” To realize the extent of audio constancy, Dying Gentle: The Beast has greater than 9,103 distinctive soundbites for its zombies, which may vary from growls, screams, shrieks, and even idle vocalisations. The studio teamed up with The Monster Manufacturing facility’s Canadian crew to work on the sound design. The Monster Manufacturing facility, for context, has beforehand labored on main titles like Baldur’s Gate 3, The Final of Us Half 2 and God of Conflict: Ragnarok.

We obtained a better have a look at a number of the strongest zombies in Dying Gentle: The Beast – dubbed Volatiles – due to a trailer launched earlier in the present day. The trailer additionally showcased Kyle Crane’s new beast-like talents, like tremendous energy and the power to leap throughout unbelievable distances. For these of us extra taken with killing zombies, the trailer additionally confirmed off some brutal executions that Crane can pull off in opposition to Chimeras.

Dying Gentle: The Beast is coming to PC, PS5 and Xbox Sequence X/S on September 19. A launch can be deliberate for PS4 and Xbox One at a later date.

See also  Hopetown's devs accept that Disco Elysium’s shadow looms over them, but say the “seed of an idea” for a spiritual successor has evolved into “something different”


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