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Gamexplore > Reviews > Drop Duchy review
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Drop Duchy review

May 13, 2025 14 Min Read
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14 Min Read
Drop Duchy review
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Drop Duchy assessment
A deckbuilding roguelike that sacrifices the class of Tetris for a boardgamey gauntlet of tile inserting and navy techniques.

  • Developer: Sleepy Mill Studio
  • Writer: The Arcade Crew
  • Launch: Could fifth, 2025
  • On: Home windows
  • From: Steam
  • Worth: £13/$15/€15
  • Reviewed on: Intel Core-i7-11700F, 16GB RAM, Nvidia GeForce RTX 3060, Home windows 10

Excuse me, waiter, there’s a Tetris in my deckbuilding soup. As a mixture of roguelike deckbuilder, techniques sport, and tetramino tile-builder, Drop Duchy is an fascinating mash-up when it really works and a considerably messy experiment when it does not. It is intriguing to see the components of those many genres falling in the direction of a grander strategic purpose, even when they do not all the time click on into place as neatly as anticipated.

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You play as a wee nation dedicated to bricklaying and advancing up an oft-branching highway in the direction of an end-of-act boss combat. Alongside the best way you will hit encounters which manifest as a well-recognized Tetris-style tile-dropping display. Besides each tetramino you plop down has particular properties. Some are lined in forest, others kind rivers, and a very powerful are buildings. Little L-shaped harbours or large 2 x 2 block strongholds. Among the smallest are single-tile farms, windmills, or watchtowers. And every has its makes use of, be it for the manufacturing of sources like wooden and wheat, or for the gathering of troops.

You will want them. Since you’re not solely slapping down your individual navy buildings, but in addition these of your purple opponent. This offers you management over the place they will land, that means you possibly can usually forestall your foes benefitting from the panorama round them. However typically, because of the chaotic nature of the drop order, there’ll merely be no good place for a chunk to go. It is a blended sport of each cautious planning and improvising with the tiles you’ve got bought.

The player looks at a map mostly constructed of forests and rivers, with a card showing a boss, the Wall.
If you full a “line”, it does not vanish, it is simply totted up for sources. | Picture credit score: gamexplore Shotgun / The Arcade Crew

You do that till you’ve got hit the ceiling of the board. However what heralds a sport over in Tetris simply begins a giant combat in Drop Duchy. The constructing section ends and a fast ruckus ensues. It’s a must to select the order by which items brawl. That is principally a rock > paper > scissors matter, by which archers are stronger than axemen, axemen are stronger than swordsmen, and swordsmen wreck archers. However sheer numbers can even overwhelm, so it isn’t all the time a simple case of dunking on the precise enemy sort. You may merely march your troops into one large gang earlier than assaulting the enemy, however you will must be cautious, as a result of a gang of 40 rowdy archers will assimilate a band of 12 axe wielders to create 52 archers as an alternative. An all-out assault with the fallacious sort of troop can finish poorly.

These tactical tit-for-tats can really feel like dryly going by means of the motions subsequent to the forthright battlefield constructing. Fights are easy in precept, however contrived sufficient that each battle section has to come back accompanied with a screen-filling cheatsheet reminding you of the fight guidelines. It isn’t unmanageable, simply very boardgamey. A part of me needs the navy aspect of issues was extra streamlined – a brawl that will merely auto-resolve. By the point the armies are dealing with off, I discovered the encounters’ true brain-tickles had been over.

A fight breaks out with dotted lines crossing the board to show where armies are moving.
You draw a dotted line between armies throughout the battle section to find out the order of a combat. | Picture credit score: gamexplore Shotgun / The Arcade Crew

In true roguelike metamanner, you collect extra playing cards alongside the best way. These mainly unlock extra tile varieties to drop. A coaching floor will ship additional troops to close by navy buildings. The water fortress will replenish with troopers as long as you lay sufficient river tiles. An outdated tower will acquire an enormous variety of watchmen should you handle to fully encompass it with mountain terrain.

You start to make use of these buildings and tiles in intelligent mixtures. A watchtower will create archers for each unobstructed plain round it. So you should utilize a wooden clearer’s hut to chop down adjoining forested tiles, that means extra archers. Even higher, throw down a farm subsequent to these plains to show the land into golden wheat, and the watchtower will recruit but extra bowmen in thanks.

That is the only instance of how terrain-changing and cautious placement is vital to boosting your soldier depend. However there are dozens of different buildings to unlock and determine, from money-grubbing tax collectors to riverside guardposts. The jail gives a hefty 40 fighters proper off the bat, but when the enemy manages to muster even barely extra males subsequent door to it, all these cowardly inmates will vanish earlier than the combat even begins. Pah!

As a Tetris fiend, a number of issues threw me off. You have bought the existence of off-brand tetramino shapes (single squares, small L-shapes) which all the time feels bizarre to traditionalists. And also you now have to consider the “materials” of the form you are dropping. Forested longboys will not essentially be as helpful as a longboy fabricated from wasteland. Blunders of placement in Tetris can usually be triaged and glued because of the continuing vanishing of accomplished strains. Right here, you possibly can’t try this (no less than it isn’t an influence I’ve but encountered). Which implies easy errors and slippy fingers in Drop Duchy may be devastating, leading to a fast loss or an enormous waste of sources. In Tetris that feeling of getting fluffed it does occur, however it does not have an effect on your subsequent sport. Right here, bloopers can stack. I’ve had a number of situations of understanding my run was doomed midway by means of a combat. This may be, at occasions, a really give-uppable sport.

A big tower rises from the overworld map, where the first boss awaits.
There is a boss combat on the finish of every act. | Picture credit score: gamexplore Shotgun / The Arcade Crew

That’s very true in terms of boss fights. These break from the same old sample and circulation of different encounters, and most usually are not properly defined. One boss, the Dungeon, informs you it can spit out mercenary items crammed with troopers except you pay a bribe. However the way you truly pay that bribe to forestall the inflow of enemies is not defined (you are supposed to reap sources with manufacturing playing cards – a enjoying model I not often adopted, as a result of navy playing cards are merely extra helpful). Some bosses can really feel reliant on getting fortunate with the drop order. And heaven assist you to should you’re preventing the primary boss (a low wall that restricts the play space) because the slow-burning Republic faction.

This faction encourages you to construct an even bigger and greater metropolis, stomaching early defeats whereas gathering sufficient cash, residents, and different sources to energy you thru later fights. But it surely depends lots on upgrading playing cards, a way more cumbersome course of than the easier piece gathering of the default Duchy faction. Enjoying because the Republic looks like being unable to make use of the sport’s most fascinating techniques. Beating that first boss turns into a matter of grinding by means of tickboxy duties to climb the progress tree in a seek for ripe fruit that will assist future runs.

The map shows many wasteland pieces filling the board.
Between acts you possibly can wipe out one sort of terrain totally from the sport, that means no extra garbage forest items will drop if all you care about is a mountainous riverfolk. | Picture credit score: gamexplore Shotgun / The Arcade Crew

Oddly, Drop Duchy does not kill you outright for shedding an encounter. As an alternative, you will have an overworld well being bar, and you may lose an quantity of well being equal to the variety of enemy troops left behind on the board. With a default of fifty well being you possibly can technically scrape by means of an encounter with 49 enemy axe dudes wailing on you when the ultimate whistle blows. It feels a bit of unusual to typically fail spectacularly however stay alive. It is forgiving in components, however to some which may sap away a number of the central brutality of a roguelike.

I’ve a small heap of different misgivings. Items could possibly be much more visually distinct from each other (is that this little log cabin the looking lodge, highway home, wooden clearer, or lumber camp?) and the messy symbol-strewn guidelines textual content on playing cards can typically slide proper by means of my mind with out ever discovering buy. You can also’t learn the consequences of locked playing cards additional forward within the talent tree, so overlook exactly planning how you can spend your talent factors.

A university building is zoomed in on, offering the player a choice of power-ups.
You will additionally land on nodes that grant you passive bonuses and different rewards. | Picture credit score: gamexplore Shotgun / The Arcade Crew

In the end, Drop Duchy is an clever bit of labor, and it is admirable for instance of elevator pitch creativity (“what if Tetris however a medieval deckbuilding roguelike?”). The difficulty is that, in design phrases, I discover that the class of Tetris clashes with the complexity of each deckbuilding and tactical numberwang. Drop Duchy looks like it’s attempting to power itself into the “endlessly replayable” field by including extra to what’s, already, essentially the most endlessly replayable sport on planet earth. Enjoying novel takes on Tetris all the time looks like enjoying a variation of chess. I like to see it, however within the act of adaptation one thing is usually misplaced.

Besides on this case, an excessive amount of is gained. Tetris is a sport of elimination, of emptying an area – not filling it. The specific purpose is to have as empty a area as doable. Some deckbuilders do mimic this philosophy. Consider the best way Slay The Spire encourages eradicating playing cards out of your deck, paring issues again, streamlining your loadout till you might be flicking out the identical 5 playing cards on hypereffective repeat. Drop Duchy does not go for this in any respect. It’s an additive sport, not a subtractive one. Right here, playing cards and cash and troops and numbers all dangle off the leanest colt in video video games historical past, like some wild ass Buckaroo. This strategy does not make the sport dangerous by any means, however it does clarify why it feels, to me, at odds with its precept puzzle inspiration. It is a good roguelike for anybody who loves the core elements, however not the whole lot strains up.

See also  Breachway early access review: a graceful reinvention of starship combat as a question of taut deckbuilding

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