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Gamexplore > News > Clair Obscur Expedition 33 review: avoir le coup de foudre
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Clair Obscur Expedition 33 review: avoir le coup de foudre

April 27, 2025 11 Min Read
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11 Min Read
Clair Obscur Expedition 33 review: avoir le coup de foudre
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Impasto is a way utilized in artwork whereby paint is layered on, thick and textural, with sufficient mass that you should utilize your brush or knife to sculpt shapes. The phrase comes from the Italian for ‘dough’ or ‘combination’, referring to the best way artisans would ‘knead’ or ‘paste’ their supplies to make the paint come alive. To make use of their instruments to create one thing that defies the two-dimensional type and provides the impression of one thing deeper. Maybe, even, extra profound.

Clair Obscur Expedition 33 is all about artwork, actually. The existential menace to its world is the mysterious paintress – a being that may paint life out and in of existence on a whim. The collected solid of sort-of French civilians dwell below the everlasting menace of her whims; snatching away lives and forming sentience from nothing. The world is stuffed with grief, of anger, of remorse, of ennui, of hopelessness. It’s grim, unforgiving, and doomed. And on the canvas, collectively, it’s elegant.


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The impasto method involves thoughts as a result of that’s what this role-playing sport looks like; upstart developer Sandfall Interactive has taken the important components and tropes that every one your favorite RPGs have been created with, and in some way molded them with extra texture – an avant-garde strategy to the style that places me in thoughts of Misplaced Odyssey, Ultimate Fantasy 10, Chrono Set off, and (weirdly) Forspoken, suddenly.

Satirically, given this obsession with artwork and portray, the best way the sport seems is definitely my greatest criticism: it’s bought one thing of the Unreal Engine 5 tech demo about it. A surprising cutscene will give option to a ropey interactive factor, the place your character handles like a drifting speedboat, locked into inflexible planes that belie the fluid nature of the environments. Character fashions generally look out of this world – the efficiency seize for Daredevil’s Charlie Cox, particularly, deserves a point out – however then in menus, your ragtag squad of expeditioners seem like a bunch of mannequins modelling garments in a Parisian boutique.

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That’s about the place my criticisms finish, although. And I can completely dwell with some slightly-too-shiny textures and traversal stutter if I get to get pleasure from the remainder of the expertise Clair Obscur gives. The music, the efficiency, the writing, the fight, the stream, the cohesive expertise… it’s up there with my favorite RPGs of all time. For a model new studio, that’s an absurd feat. It have to be performed to be believed.

Brush with greatness. | Picture credit score: Sandfall Interactive

A lot of the attraction is within the fight. If the world and the story is the oil paint Sandfall makes use of to construct the foundations, the fight is the element – the comb strokes and knife marks utilized with professional ability to deliver the entire thing off the web page. Preventing works equally to Ultimate Fantasy 10; a flip queue exhibits who assaults when, and it’s as much as you to search out the synergy.

Nearly each non-mob battle can have some creative gimmick meaning merely hacking away gained’t work; the sport delights in providing you with instruments and mechanics (a behavior that continues into the very finish portion of the title) that you will need to experiment with and pluck at in an effort to learn the way to progress. Each single playable character has a special gimmick; from a Satan Might Cry-inspired trendy meter that improves if you deal harm and reduces if you take it, to a stance system that opens you as much as extra highly effective strikes if you happen to dance and pirouette via a flowchart of your individual making.

They’re simply two examples of distinctive mechanics. There are so many extra. And to enrich all that, each single enemy assault may be parried or dodged – which means seemingly not possible foes may be dropped at their knees if you happen to’re expert sufficient. It looks like Sq. Enix has been toying with this since Ultimate Fantasy 8 and Squall’s gunblade set off – going almost full DMC by Ultimate Fantasy 16. However, in a single sport, Sandfall has performed what Sq. Enix couldn’t, and has perfected a option to make turn-based fight dynamic, compelling, and distinctive.

Some characters in a field as things happen in the sky in Clair Obscur: Expedition 33.

The sky is the restrict. | Picture credit score: Sandfall Interactive

So many strikes shall be improved by parrying or dodging throughout an enemy flip, however the sport additionally offers you a nudge and a wink and says ‘hey, really, perhaps you do wish to eat a giant assault this flip’ by providing you with modifying ‘pictos’ (learn: passive expertise) that fully recoat your strategy to battle. By mid-game, I had a sequence of expertise that revolved round one character auto-dying firstly of battle, coming again to life and granting buffs to the entire crew, after which being nigh-unstoppable if he remained at 1HP. Excessive-risk, high-reward. Clair Obscur needs to be damaged, and is totally delighted if you discover a option to unpick the threads of its difficult tapestry. It’s RPG catnip.

You may just about double the sport’s runtime by participating with off-the-beaten-track duties. Whether or not that’s a collectible hunt, exploring a bizarre mansion that sits misplaced and time like one thing straight from the pages of Home of Leaves, or taking over absurdly-conceived fight duties in opposition to playful wood creatures made out of paintbrushes, the sport has a wealth of stuff to do. The variety of occasions I’d smile after I buggered off someplace, discovered some charming nonsense, and thought ‘I’ll have to come back again to this later’ put me in thoughts of golden-era Ultimate Fantasy video games. Sure, actually.

Sandfall additionally makes daring and unpredictable narrative decisions that I don’t imagine your main triple-A studios would. It’s very exhausting to speak about any of this with out veering into spoiler territory, however let me simply say that Clair Obscur fires on all cylinders from its heart-breaking opening hour proper via to its revelatory climax. I want extra time and perhaps one other playthrough to mirror on the entire story, however I believe it’s up there with Chrono Set off and Nier Automata.

Latest role-playing video games, like Dragon Age: The Veilguard for instance, actually fell down in the best way the solid interacted. They felt like NPCs, not individuals. Interactions felt stilted, unbelievable, like you would see the flowchart underpinning the meshes. A serious victory in Clair Obscur is the way it wields the chemistry of its solid, dropped at life with impeccable ability by the likes of Andy Serkis, Jennifer English, Estelle Darnaul, Ben Starr, and extra. Discovering journals on the earth left by the doomed remnants of different expeditions breadcrumbs you into the depths of this forsaken world with texture and nuance that, frankly, places quite a lot of sport writing to disgrace. Your motivation for sniffing out every thing you’ll be able to isn’t so you may get 90/90 in your collectibles tab, however so you’ll be able to glean fractional motes of perception into the world.

Three characters in Clair Obscur Expedition 33 look towards a monolith framed with gold light that has the 33 icon emblazoned onto it.

thirty third time’s the appeal. | Picture credit score: Sandfall Interactive

I concern this can be a rote sentiment, however Clair Obscur Expedition 33 has made me fall in love with RPGs once more. It has jogged my memory of the magic of the style. You realize the meme of the critic from Ratatouille consuming the meals and being taken again to his childhood? That’s what Sandfall has performed to me with this weird, daring, stunning sport; coming to the ultimate boss and tinkering with the intricate layers of my crew’s construct, I flashed again to the primary time I approached Ultimecia’s Fort in Ultimate Fantasy 8 and thought ‘f**ok, it’s almost over. I don’t need it to be over.’

They are saying artwork is all about eliciting an emotional response; if you are able to do that, all the trouble expended in creating it was price it. I believe Clair Obscur does that with aplomb. In case you have ever beloved role-playing video games, ever, you owe it to your self to play this. It has the capability to the touch you.

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