Main as much as the July 17 launch of Donkey Kong Bananza, Nintendo has now expressed its want for the sport to outline what it means to be a 3D Donkey Kong recreation. In a brand new Ask the Developer Q&A, producer Kenta Motokura spoke about eager to outline Donkey Kong for 3D gameplay, whereas having a separate department for 2D video games that may nonetheless be made down the road.
Responding to a query about the place Donkey Kong Bananza will sit within the Donkey Kong franchise relative to different titles, Motokura spoke about creating two distinct branches for Donkey Kong–2D and 3D. Motokura cites the work his group did with the Mario video games in the same approach.
“In a long-running sequence, novelty and continuity are each necessary, however we wished this title to totally convey the attraction of Donkey Kong as a personality,” Motokura stated. “In the meantime, we thought that by creating one thing new, leveraging our expertise growing 3D Mario video games, we’d have the chance to create two separate branches – 2D Donkey Kong and 3D Donkey Kong – simply as we did with Mario video games.”
“So, protecting in thoughts that this recreation will come to symbolise 3D Donkey Kong, and with the theme of bringing Donkey Kong’s strengths and new actions to the forefront, we thought the idea of ‘destruction’ could be match.”
In the identical Q&A, Motokura additionally spoke concerning the new design for protagonist Donkey Kong. Answering a query concerning the character getting a makeover in Bananza, Motokura famous that the makeover happened as a pure a part of the studio’s work on the upcoming title.
“Donkey Kong Bananza sparked the creation of a design which I feel higher conveys the brand new Donkey Kong,” Motokura stated. He additionally went on to notice that Donkey Kong had additionally made an look in The Tremendous Mario Bros. Film.
“Outdoors of this recreation, Donkey Kong has not too long ago appeared in The Tremendous Mario Bros. Film launched in 2023 and in Mario Kart World, however there’s a primary character design which offered the inspiration for these variations of Donkey Kong,” he continued. “That primary Donkey Kong design has been fully revamped. Whereas overhauling the design, we returned to the place it had all began. We took Miyamoto-san’s unique Donkey Kong as the premise, including design parts from Donkey Kong Bananza right here and there.”
In latest interviews, Motokura and director Kazuya Takahashi revealed fairly a couple of particulars about Donkey Kong Bananza and its improvement. Among the many issues the duo revealed was the truth that improvement of the upcoming recreation had began all the way in which again in 2017 after the group had wrapped up work on Tremendous Mario Odyssey. Because of this Bananza has been in improvement for eight years.
“I can’t provide you with very exact particulars. I can inform you that we began growing it after ending Tremendous Mario Odyssey (2017),” stated Motokura.
Donkey Kong Bananza is slated for launch solely on the Nintendo Swap 2. Within the meantime, there are additionally rumours going round of a Nintendo Direct deliberate for after the sport’s launch.