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Gamexplore > My Bookmarks > News > Despite all the chatter about being a Disco Elysium successor, Hopetown devs say "you don't need to have made Disco Elysium to make something great"
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Despite all the chatter about being a Disco Elysium successor, Hopetown devs say "you don't need to have made Disco Elysium to make something great"

March 18, 2025 9 Min Read
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9 Min Read
Despite all the chatter about being a Disco Elysium successor, Hopetown devs say "you don't need to have made Disco Elysium to make something great"
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Of the entire studios that kind what I’ve come to confer with because the Disco Diaspora – the gang of 4 (at present) studios exterior of ZA/UM which have all appeared to vaguely be vying for the title of Disco Elysium non secular successor – Longdue is arguably the one which’s been most lively in advertising its sport that approach.

“Crew members that labored on the unique Disco Elysium and its unreleased sequel” had been cited in Longdue’s first announcement of one thing Disco-like final October. “Longdue Proclaims Upcoming Crowdfunding For Disco Elysium Non secular Successor” was the headline of the press launch from January that correctly revealed the sport the studio kicks off a crowdfunding marketing campaign for right this moment – Hopetown. Each that January launch and the latest one have additionally made a key level of name-dropping people who had a hand in Disco and are actually engaged on Hopetown, first Piotr Sobolewski and final week Martin Luiga.


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So, in a current interview with Longdue technical lead Sobolewski – who’s listed in Disco’s credit as having supplied ‘extra improvement’ on Disco as a part of exterior studio The Knights of Unity – and Hopetown narrative director Grant Roberts, I requested the pair to color me an image of how issues look by way of the ex-Disco devs at the moment at Longdue, and what they’re engaged on in Hopetown.

“We have had lots of people which have labored on the Disco franchise both move by way of right here, or nonetheless keep right here, or collaborate with us after which transfer on,” Roberts advised me, “Martin, as , is the latest addition who has a connection to [ZA/UM]. He was a part of the narrative workers there. I truly do not know the complete roster of people that labored on the story and narrative for Disco, however, I imply, you take a look at all of the names which can be hooked up to all of the Disco [successor studios]… the important thing creatives behind Disco have all have principally left ZA/UM and gone to those different studios.

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“These different studios, I believe, are touting these names. I do not actually need to speak about them, as a result of I desire to speak as little concerning the bizarre Disco Diaspora and drama state of affairs as potential. I simply need to give attention to making what we’re making, however we have got individuals who have labored on all types of issues at ZA/UM which have been part of this.

“There have additionally been individuals who labored there who aren’t eager to have their names talked about as a result of individuals really feel so passionately about this. The web is a horrible place for fandom at instances, and they also need to keep out of any controversy that is hooked up to this, which I do not blame them for. So yeah, there are some people who had been a giant a part of Disco, and a giant a part of Disco’s narrative, which have been part of this and have moved on.

Picture credit score: Longdue

“Now we have now a brand new narrative staff that’s forming. Like Piotr says, you needn’t have made Disco Elysium to make one thing nice. Particularly on this style; there was a protracted listing of video games that had been superb earlier than that sport existed, and so they did do one thing they did do one thing superb at ZA/UM in Estonia, however we’re not operating round with a bottle making an attempt to catch lightning.”

Roberts referenced that Sobolewski believes “[Disco’s devs] just about opened a complete ebook and created a canvas for video games to be created [on], like a brand new style”. In the meantime, the technical lead has raised some eyebrows by way of his connection to the unique Disco, as a consequence of his LinkedIn profile citing him as a “co-creator of the very best rated PC sport of all time (in response to Metacritic)”. That sport is Disco Elysium. Since our interview, the bio has seemingly been modified, and now merely reads “World-class IT Advisor”.

“Properly, I believe ZA/UM talked about a number of instances that the Knights principally saved the sport,” Sobolewski responded after I quizzed him on this. “So, for fairly a very long time, we [were] the core improvement staff behind the sport, and lots of of our concepts landed within the sport. I’m talked about within the credit. You possibly can test the credit of Disco Elysium, there may be my title. I performed some little half, however not gonna leap into particulars as a result of I used to be simply the CEO of the corporate [The Knights of Unity], not anybody who was working immediately [on] the sport.

Some houses and a bridge in Hopetown.

Picture credit score: Longdue

“So, I am not bragging that I co-created [Disco Elysium]. I am gonna test this line [on LinkedIn]. I believe that I’m entitled to say that partially I co-created the sport, as a result of I just about created the corporate that co-created the sport – and I additionally had some concepts that landed within the sport, so why not? I’ve by no means labored in ZA/UM, that is true, however I’ve identified them for… I believe we began working collectively […] many, a few years in the past. And yeah, I believe it was fairly popularly and fairly brazenly stated that the Knights of Unity just about saved Disco Elysium. Each particular person from the Knights of Unity who labored on Disco I might name a co-creator, positively.”

“I might say choose us by the work that we’re doing, not by the advertising or what we are saying,” Roberts advised me after I requested him what he’d say to the cynics which can be demoralised by the entire messy Disco Elysium fallout, and the drama round its would-be sucessors. “We’re making one thing that we’ll be very happy with, and we’re making it with a staff that could be very numerous on the subject of ranges of expertise within the online game trade, their demographics, their expertise in what they’ve carried out of their careers earlier than this.”

“We need to make one thing new that may stand alongside Disco on this new period that Disco helped to usher in.”

Longdue’s Kickstarter marketing campaign for Hopetown kicks off right this moment, March 17.

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TAGGED:Action AdventureDisco ElysiumExplorationGame NewsHopetownIndieMysteryNewsnintendo switchpcps4ps5RPGStory RichXbox OneXbox Series X/S
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Reading: Despite all the chatter about being a Disco Elysium successor, Hopetown devs say "you don't need to have made Disco Elysium to make something great"
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