It’s been over every week since Sid Meier’s Civilization VII – VR (2025) launched on Quest 3, and though developer PlaySide Studios has issued a efficiency replace following its April ninth launch, gamers are nonetheless battling poor efficiency and crashes of the $60 VR port.
Developed by PlaySide Studios in partnership with authentic developer Firaxis Video games, Civilization VII – VR introduced the sprawling real-time technique recreation to VR for the primary time, together with each solo and on-line multiplayer matches with different Quest 3 and 3S gamers.
Issues didn’t go off with no hitch although when the sport launched earlier this month, with many customers initially reporting persistent stuttering points when utilizing the sport’s battle desk each in digital and blended actuality modes.
An replace launched on April eleventh was aimed toward fixing “among the efficiency points,” the studio mentioned in a reply to a Horizon Retailer person evaluate, though the sport continues to be apparently not out of the woods simply but.
Among the most up-to-date person opinions point out continued points with stuttering when taking part in in VR mode, though there are additionally now quite a few studies of the sport crashing each throughout gameplay and upon startup.
“We’re conscious that some gamers are experiencing crashing with Civilization VII – VR and we’re presently investigating,” the studio mentioned on Monday by way of its official Discord (invite hyperlink).
Whereas Firaxis suggests contacting help, the tide of complaints hasn’t come to an finish, garnering the Civ VII Quest 3 port an accumulative person ranking of [2.8/5] on the Horizon Retailer. Worryingly, the sport has solely managed to draw round 200 person opinions on the time of this writing.
Firaxis says in a Discord information announcement it’s going to launch extra data “ASAP,” nonetheless with no replace log accessible, or public roadmap of points presently being mounted, there’s no telling what to anticipate and when. That mentioned, it’s tough to inform whether or not it’s fully a VR-specific challenge at this level.
Civilization VII has equally obtained ‘Blended’ person opinions of the non-VR model by way of Steam, some which stem from preliminary efficiency points, and others based mostly on expectations incumbent upon its $70 price ticket. Others, resembling PC Gamer’s Nick Evanson, discovered the non-VR’s late recreation too CPU intensive for a lot of PC rigs shortly after it was launched.
We’ve reached out to developer PlaySide Studios for touch upon this challenge, and can replace as quickly as we hear again.