By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Control Resonant's creative director reveals the terrifying appeal of Backrooms
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > Control Resonant's creative director reveals the terrifying appeal of Backrooms
PC Game

Control Resonant's creative director reveals the terrifying appeal of Backrooms

June 6, 2026 7 Min Read
Share
7 Min Read
Control Resonant's creative director reveals the terrifying appeal of Backrooms
SHARE


Polygon Summer Game Fest 2026

gamexplore
Summer Game Fest 2026
Live game reveals, world premiere trailers, and what’s next from 40+ developers, publishers, and hardware makers.
Dive in→

Picture a looping maze of living rooms and bedrooms. They stack on top of one another in what looks like an infinite megastructure. Some are filled with piles of chairs scattered around with little rhyme or reason. No, I’m not describing Backrooms, though all of that is entirely applicable to A24’s hit horror movie. I’m actually describing a sequence from Control Resonant. A mid-game mission called The Sinkhole tosses protagonist Dylan Faden into a liminal labyrinth that’s entirely mind-bending.

It’s the kind of coincidence you can’t plan for, but it’s bound to work in Remedy Entertainment’s favor when Control Resonant launches on Sept. 24. The sequel to its 2019 hit, Control, is filled with the kind of impossible mazes that moviegoers are currently fascinated — and terrified — by. Control Resonant creative director Mikael Kasurinen is embracing that happy coincidence. In an interview with gamexplore, Kasurinen explained why Remedy is just as drawn to liminal spaces as horror fans.

Control Resonant is different from its predecessor in a lot of ways, but it shares the same DNA when it comes to level design. Both games deal with confusing spaces that loop in on one another in bizarre ways. Control famously features a disorienting space called the Ashtray Maze that’s a bit like a brutalist designed the Backrooms. Control Resonant has no shortage of spaces like that, but it brings that idea to a wider world that goes beyond the Federal Bureau of Control.

See also  Resident Evil – Code: Veronica Remake Ahead of Internal Schedule, Wesker Plays Bigger Part – Rumor

“The first game is inside The Oldest House, which is this brutalistic space,” Kasurinen told gamexplore. “It almost feels organized and perfect, and then, of course, as you play the game, Jesse messes it up all the time. But still, it feels like a space with clarity and identity and intent, and, of course, very impressive. And now we’re stepping into the outside world, which is filled with human chaos and complexity. You know the feeling where you walk down the street and there’s a shopping cart in the middle, and it’s like, what the hell, how did that end up there?”


Dylan sits in The Gap in Control Resonant.
Image: Remedy Entertainment

While Remedy usually explores that idea in its interior spaces, Control Resonant is taking it outside the doors of The Oldest House. The game takes place in a Hiss-infested version of Manhattan that is entirely warped. It looks like something pulled out of a Doctor Strange movie, with mirrored skyscrapers, roads that lead into chasms, and building textures that eerily repeat in natural patterns. Though it’s a big change from Control, Remedy felt that a city was a perfect place to expand its ideas. Getting it right would just come down to execution.

“New York is, of course, the most iconic city, so it was a wonderful backdrop for this experience,” Kasurinen said. “But what we didn’t want to do was make it a tourist simulator. Like let’s go see the Empire State Building or the Statue of Liberty. That’s not the story that we wanted to tell. We spent a lot of time researching and making sure that we get the architectural styles right. It’s more like this clay. Let’s create this canvas, a backdrop, and start layering on top of that everything that is Control. Be it how a strange force patterns a building into itself, or the Hiss that is almost this liquefying, strange osmosis where things blend into each other. That combines with how time is a pattern as well. When you step into one zone, time might be different. Weather can be different as well. We have a wonderful weather system that we basically stole from Alan Wake.”


A Black man (Chiwetel Ejiofor) in a button-down shirt and black slacks stands in a huge room with the walls, floor, and ceiling all painted the same sallow yellow. He's examining a huge pile of jumbled furniture, the only thing in the room.
Image: A24/Everett Collection

During our discussion, I pointed out the accidental harmony between Control Resonant and Backrooms. It’s not as apparent when exploring Manhattan, but it’s undeniable in missions like The Sinkhole that explicitly function as confusing mazes. (Part of the mission revolves around following a trail of music through repeating living rooms.) Kasurinen sees that accidental connection, too, and understands what makes it so creepy for audiences.

See also  Arc Raiders' new patch adds an augment that makes you keep weapons upon death

“It’s the perfect collision of something that is so familiar to us,” he said. “Not in its archetypal sense, but in its mundanity. Just seeing an old shopping mall that is totally void of any artistic depth or anything like that. It’s just this boring space. But then something utterly strange is happening with that. It’s shaped in a way that you just don’t understand. There’s this deep mystery there. It’s incomprehensible and impenetrable. There’s something within all of us, where you see something that’s not what it’s supposed to be, and that’s definitely what Control is about.

“It’s like with Backrooms,” he added. “It’s a familiar world, but there are these strange alien forces that are colliding within this human world. True to that, I think we’ve created something unique that stands out. It’s New York like you’ve never seen it before.”

Sean Durrie, who plays Dylan Faden in the game, told gamexplore that he agrees with that sentiment: “You take something that people think of when you think of New York — even something very normal like pigeons — and now we’ve made pigeons something like you’ve never thought pigeons would be.”

You’ll find out what exactly that means on Sept. 24, when Control Resonant is released for PlayStation 5, Windows PC, and Xbox Series X, but be afraid. Be very afraid.

Mary in Backrooms (Renate Reinsve), bloodied and wild-haired and looking panicked, while pressed into a narrow space between two yellow walls

Backrooms director Kane Parsons explains the movie’s ending, cautiously

‘I want to be careful — anything I say will be taken so seriously.’

You Might Also Like

Indiana Jones and the Great Circle Makes Its Switch 2 Debut With A Stylish Launch Trailer

Elden Ring Nightreign Trailer Reveals New Bosses and the Revenant (At Last)

Halo: Combat Evolved Remake Will Only Feature a Campaign, No Multiplayer – Rumour

Battlefield 6 Open Betas Have Driven Steam Pre-Orders to 800,000 Copies – Analyst

007 First Light Gameplay Trailer Delves Into International Espionage in Vietnam

TAGGED:Latest GamepcPC Online
Share This Article
Facebook Twitter Copy Link
Previous Article end of abyss End of Abyss is Coming to PC, PS5 and Xbox Series X/S on October 1st
Next Article far harbor Last Harbor is a Survival Crafting Game With Persistent Multiplayer Coming to PC in 2027
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Controversial ex-blockchain MMO Soulbound Online has officially entered early access
Controversial ex-blockchain MMO Soulbound Online has officially entered early access
Mobile July 21, 2026
Marvel Tōkon: Fighting Souls Showcases Magik and Thinking With Dark Portals in New Trailer
Marvel Tōkon: Fighting Souls Showcases Magik and Thinking With Dark Portals in New Trailer
News July 21, 2026
Is Game Pass Still the Right Strategy for Xbox?
Is Game Pass Still the Right Strategy for Xbox?
Upcoming July 21, 2026
The Blood of Dawnwalker
The Blood of Dawnwalker’s Big Bad Isn’t a ‘”Mwahaha’ Supervillain,” Says Narrative Director
PC Game July 21, 2026
Reader Feedback Wanted: Thoughts on Our New Article Format
Reader Feedback Wanted: Thoughts on Our New Article Format
VR News July 21, 2026
G-Rebels Out Now On Steam With VR Support
G-Rebels Out Now On Steam With VR Support
VR News July 21, 2026
Obsession just hit Fortnite, but not in the way you'd think
Obsession just hit Fortnite, but not in the way you'd think
PC Game July 21, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Microsoft Gaming Copilot AI promises to be your sidekick in Windows 11 games
What time does Persona 5: The Phantom X release?
Resident Evil Requiem interactive maps of Care Center, Raccoon City, and more
This stunning new Gigabyte motherboard looks ideal for a wood PC build

Trending News

Betawatch: Hytale is entering early access in January 13, 2026
Where to find ember rufflizards in Monster Hunter Wilds
Skyworld: Kingdom Brawl To Shut Down In July
Splitgate: Battle Royale Announced, Out Now Alongside Splitgate 2
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Control Resonant's creative director reveals the terrifying appeal of Backrooms
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?