COLD VR: SUB-ZERO Version overhauls the motion shooter with a free replace subsequent month, and we interviewed the developer to be taught extra.
Beforehand launched in February, COLD VR by Allware LLC is an motion sport the place time slows down as you progress. Marking its first main post-launch replace, the upcoming SUB-ZERO Version introduces a marketing campaign overhaul with 5 new ranges, updates to present ranges, visible upgrades throughout Quest and Steam, and native bHaptics help.
The upcoming adjustments do not cease there, both. COLD VR’s horror-themed Backroom ranges are actually non-obligatory, whereas the sport’s introduction scene and foremost menu have been utterly overhauled to get you “into the motion extra swiftly.” Different tweaks embrace promised enhancements to the enemy AI, alongside the flexibility to choose up weapons dropped by enemies.
Earlier than right this moment’s announcement, UploadVR interviewed Allware’s CEO and founder, Carlos Alfonso Crespo Ramirez, to be taught extra by way of a written Q&A. Starting by addressing COLD VR’s combined reception, Ramirez spoke candidly in regards to the launch suggestions that in the end formed his work on this replace.
“I will be blunt: the suggestions was combined however completely mandatory. At launch, we had a mix of issues that I needed to handle. I actually listened to the VR
neighborhood; what felt clunky, what broke immersion, and what didn’t make you wish to throw your self across the room, and constructed this replace round these wants.”
Ramirez acknowledges comparisons with Superhot VR as one other drawback, although he understands why this occurred because of the slow-motion moments and visible similarities. Calling each titles “virtually opposites” when it comes to gameplay, he believes the similarities gave some gamers the incorrect impression.
“Superhot is that this measured, strategic [slow-motion] ballet, whereas COLD VR is
pure, unfiltered chaos that makes you tear across the room. I channeled the vibe,
however that’s the place the similarities finish.”

New screenshots for COLD VR
With the thought course of behind the marketing campaign’s rework, Ramirez knowledgeable me he appeared throughout each stage to see what clicked and what “felt flat.” I am instructed the responsiveness has been upped to make sure tighter aiming and smoother motion. The Backrooms are actually an non-obligatory problem to keep away from interrupting the primary marketing campaign stream.
“Each present stage was tweaked, enemy waves rebalanced, the pacing was smoothed out, after which we added 5 brand-new ranges to present gamers a very new expertise.”
Different new additions embrace grabbing weapons dropped by enemies, one thing the unique launch did not help. Elsewhere, Ramirez suggested the PC VR version will profit from higher efficiency and visible enhancements, whereas the SUB-ZERO Version will make lighting changes and replace the “total feel and appear” of the sport throughout all platforms.
Concerning PlayStation VR2, Ramirez states it is too early to touch upon specifics like efficiency targets or PS5 Professional upgrades. Nonetheless, when it does launch on Sony’s headset, that may coincide with a further content material replace.
“I would like the PS VR2 model to launch with a brand new content material replace that, with out
giving freely an excessive amount of, is meant to take COLD into a good COLDER territory.”
COLD VR: SUB-ZERO Version launches as a free replace on June 2 on Quest and PC VR, and the PlayStation VR2 model will comply with “within the close to future.”