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Gamexplore > My Bookmarks > VR News > Claustrophobic Cave Crawler Tunnels Gets Full Release On Quest
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Claustrophobic Cave Crawler Tunnels Gets Full Release On Quest

May 16, 2025 6 Min Read
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6 Min Read
Claustrophobic Cave Crawler Tunnels Gets Full Release On Quest
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I staved off creepy monsters, crawled by means of tight tunnels, climbed rocky partitions, all whereas consistently wanting over my shoulder throughout a decent hands-on demo with Tunnels, an upcoming horror recreation from Nomad Monkey at PAX East. It is definitely not for everybody, particularly claustrophobic folks, nevertheless it’s all the time a deal with to see video games push the boundaries of VR the way in which it appears like Tunnels will.

Tunnels is all about placing you in tight, winding corridors and dialing up the strain. Finest performed standing whereas nonetheless being playable seated, you begin out by getting the lay of the land, transferring round by way of management stick as you decrease your self right into a cave by climbing down a rock wall à la Horizon Name of the Mountain or The Climb.

That is while you hit the meat and potatoes: the namesake tunnels. Right here, you will crouch with the A button and begin pulling your self alongside the bottom by reaching in entrance of your self with the grip buttons, grabbing the bottom and pulling your self ahead. You can even use the left analog stick to maneuver, however crawling is preferable each for consolation and immersion. Nomad Monkey additionally teased underwater sections with its personal motion system, although that wasn’t within the demo.

When you enter the tunnel’s gaping maw, issues begin to get darkish and peculiar. Fortunately, you’ve gotten a flashlight. Snapped to your proper shoulder, it is simple to seize and shine down a darkish tunnel when needing some additional visibility in case you are taking a flawed flip within the labyrinthine stone corridors.

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Crawling alongside within the tight stone crawlspace is oddly tense by itself. Even simply easy environmental noise is sufficient to get you on edge. However instantly, a darkish form darts throughout your path. Lined in goose bumps as you proceed on, unusual sounds echo behind you or down a path. The abject, understated horror of being trapped in a deep, winding cave instantly intensifies: you aren’t alone. The scurrying will get nearer; the strain’s reached a fever pitch. You have to show round.

The milkshake-thick pressure will get the higher of you, briefly revealing Tunnels’ unsettling monster; a grotesque, four-legged creature with a face coated in finger-like tendrils. You might want to shine your flashlight in its face to avoid wasting your self from its clutches.​

Tunnels retains you from counting on that flashlight an excessive amount of by limiting its battery. It is a fairly brief cost, although the demo charitably peppers 9-Volt-shaped pickups for some additional juice. This cleverly underpowered possibility retains you afraid and on-edge, forcing you to preserve battery energy, even while you would possibly want slightly gentle to assist discover the appropriate path. Fortunately, sparsely positioned glowing inexperienced crystals will gentle your approach occasionally, so it can save you the flashlight for while you’re face-to-fingers with Tunnels’ creature.

Whether or not it is squirm-inducingly gory, dreadfully cerebral, or chillingly jumpy, I am often a complete child with horror. I am additionally a sucker for a cool monster design, much more so with restrained use therein. Assume the Xenomorph in Alien, for instance; you largely see it in flashes and low glows till the third act of the movie, when the filmmakers slap all their playing cards down on the desk. You solely see Tunnels’ monster in fast flashes, as your flashlight begins flashing while you catch the creepy crawler nipping at your heels. This factors to indicators of the same gradual payoff, leveraging this cool monster design.

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From what I gathered from temporary dialogue segments narrated by your character, you are a spelunker of some form despatched down into these caves to detonate them, most likely burying the monsters inside. Perhaps I am studying an excessive amount of into issues, however that feels prefer it’s teasing an escape sequence – perhaps one other little flash of Alien inspiration.

The protagonist retains quiet throughout probably the most tense moments, which permits the scary stuff to breathe slightly, and I actually recognize this. Nonetheless, I want I had extra time to understand the premise of this story, which sprinkled simply sufficient exposition to hook me in with a way of Eldritch intrigue. I’ve a sense there’s extra to those guys than simply wanting nasty.

That sense of claustrophobic dread is Tunnels’ best energy. I am positive that may turn out to be its Waterloo for some, too, as that chilling feeling that the one approach out is ahead is not for everybody. I’ve not tried the free-to-play multiplayer mode but, which Nomad Monkey states has been overhauled for the total launch, however what I’ve seen nails that spooky sensibility in stride.

Should you’re wanting ahead to getting misplaced (and perhaps bounce scared) in Tunnels’ winding caves, the only participant marketing campaign reaches the Meta Quest platform at this time for $14.99.

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