By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Clair Obscur: Expedition 33 Studio Doesn’t Think a Big Team is Needed to Make Quality Games
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > News > Clair Obscur: Expedition 33 Studio Doesn’t Think a Big Team is Needed to Make Quality Games
News

Clair Obscur: Expedition 33 Studio Doesn’t Think a Big Team is Needed to Make Quality Games

January 21, 2026 4 Min Read
Share
4 Min Read
clair obscur expedition 33
SHARE

Sandfall Interactive, the studio behind the award-winning RPG Clair Obscur: Expedition 33, has made no secret of the fact that it prefers to keep its development team small. Creative director Guillaume Broche and lead programmer Tom Guillermin reiterated the idea in a new interview with Edge magazine (via GamesRadar), where the duo spoke about continuing to keep the scale of their projects small in the future as well.

When asked about whether the next game by Sandfall Interactive will be bigger than Clair Obscur: Expedition 33, Broche gave a definitive answer: “No, I think it’s good to have limitations when you are creative.”

“It’s the best way to be the best version of yourself. We could scale up now we have a lot more money, but I would say it’s not tempting for us, because even the management team and myself, we’d have to be hands-on and doing things for ourselves. We love making games more than we love managing, so we want to keep doing that. These past five years were some of the best of my life, and I want to be happy like that again,” he said.

Guillermin noted that a small team allowed everyone to essentially know each other, which in turn helps with better communication in game development. He also spoke about how, with the success of Clair Obscur: Expedition 33, the team now has a strong foundation to start building out its future projects, before noting that a large team isn’t really needed to make and ship high-quality games.

“In terms of team dynamics, everybody knows everybody in the team, and people are used to working together,” explained Guillermin. “Now we are lucky enough to have a strong foundation from the previous project, but expanding for the sake of expanding is not our vision.

See also  Asus Confirms GeForce RTX 5070 Ti and RTX 5060 Ti 16 GB GPUs Have Not Been Discontinued

“Our vision is to ship quality games, and we don’t believe you need to have a lot of people to do that. There are large teams that deliver great games, of course, but for us what works best is pretty much our current size. We don’t want to change the team structure and dynamic.”

Broche had previously spoken about how things at Sandfall Interactive wouldn’t really change much in light of the critical acclaim of Clair Obscur: Expedition 33. He also confirmed at the time that the studio doesn’t have plans to grow its headcount.

“We don’t want to grow too much as a company,” he said. “We work well as we are now, as a small team, and we want to stay like that, because we are very happy, and why change?”

Clair Obscur: Expedition 33 came out on PC, PS5 and Xbox Series X/S last year, and since then has garnered near-universal praise and acclaim before going on to win several awards. The studio is currently working on its next project, and while it hasn’t revealed any details yet, COO and production director François Meurisse noted that the studio has been feeling “a bit of pressure”, and that it is working on “some great ideas we’re so excited to explore.”

For more on Clair Obscur: Expedition 33, check out our review.


You Might Also Like

Elden Ring Live Action Film Officially Announced

Neverness to Everness interactive maps

Lego Voyagers tests the bounds of your imagination — and your friendship

Replaced Aiming for 4K/60 FPS on Xbox Series X, Average Playtime is About 8 Hours, Says Developer

Jurassic World Evolution 3 – Everything You Need to Know

TAGGED:Clair Obscur: Expedition 33Game NewsKepler InteractiveNewspcps5Sandfall InteractiveXbox Series SXbox Series X
Share This Article
Facebook Twitter Copy Link
Previous Article MIO: Memories in Orbit Review – The Heart of the Matter MIO: Memories in Orbit Review – The Heart of the Matter
Next Article TR-49 review: a cryptic narrative deduction game with teeth TR-49 review: a cryptic narrative deduction game with teeth
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Meta VR Glasses Hands-on: What Apple Vision Pro Probably Should Have Been
Meta VR Glasses Hands-on: What Apple Vision Pro Probably Should Have Been
VR News September 24, 2026
Every New Game & Game Update Announced For Meta VR Glasses
Every New Game & Game Update Announced For Meta VR Glasses
VR News September 24, 2026
ARC Raiders - Frozen Trail
ARC Raiders: Frozen Trail is Adding a Frigate Full of ARCs to Fight, 3 New Enemies, and Much More
News September 23, 2026
World of Warcraft Would Never Work on PS5 or Xbox
World of Warcraft Would Never Work on PS5 or Xbox
PC Game September 23, 2026
Control Resonant Guide – 15 Best Tips and Tricks
Control Resonant Guide – 15 Best Tips and Tricks
PC Game September 23, 2026
The new map in Arc Raiders, a snowy moutain.
Arc Raiders' Frozen Trail update finally adds a grappling hook and a new place to keep your trinkets
Hardware September 23, 2026
What the Hell is Going on With Halo and Xbox?
What the Hell is Going on With Halo and Xbox?
Upcoming September 23, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Arknights: Endfield Crosses 30 Million Pre-Registrations Over 1 Month Before Launch
Invincible VS Adds Powerplex, New Gameplay Showcases Some Slick Moves
Valve’s Steam Deck rating system under fire again after Spider-Man 2 change
Intel CPUs with Nvidia GPUs could be here by 2028

Trending News

The Stream Team: Starting up Subnautica 2
Surfpunk is a four-player co-op extraction ARPG promising ‘thrilling action and chill vibes’
The Legend of Zelda: Tears of the Kingdom’s Story Was “Held Back” for Age of Imprisonment
Tales of the Shire: A Lord of the Rings Game Review – Hobbiton Crossing
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Clair Obscur: Expedition 33 Studio Doesn’t Think a Big Team is Needed to Make Quality Games
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?