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Reading: Clair Obscur: Expedition 33 Developer and Publisher Believe Game’s Brevity is its Virtue
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Gamexplore > News > Clair Obscur: Expedition 33 Developer and Publisher Believe Game’s Brevity is its Virtue
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Clair Obscur: Expedition 33 Developer and Publisher Believe Game’s Brevity is its Virtue

June 2, 2025 4 Min Read
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The vital and industrial success of Clair Obscur: Expedition 33 has been no secret. Writer Kepler Interactive and developer Sandfall Interactive consider that it is perhaps all the way down to the truth that the RPG isn’t a very lengthy sport. In an interview with GamesIndustry.biz, Kepler Interactive’s portfolio director Matthew Handrahan and Sandfall Interactive COO François Meurisse spoke about how the dearth of any padding within the title helped make it a profitable launch.

“One of many issues that’s nice about Expedition 33 is it actually respects the participant’s time,” mentioned Hadrahan. “It offers them a lot to do, and it offers them loads of satisfaction, however it isn’t arbitrarily 500 hours of gameplay. It’s impactful as a result of it’s scoped accurately. […] It doesn’t have any sense of bloat or extraneous issues which are put there simply to make it bigger and bigger and bigger.”

He continued by calling the sport’s comparatively brief size when in comparison with others within the style a advantage, and introduced up that even in movie, brevity is usually celebrated because it helps with the pacing of a narrative.

“Brevity must be extra of a advantage in gaming,” he mentioned. “One thing may be higher by being shorter – one thing that’s being mentioned in movie for the time being. Each movie appears to be two and a half hours lengthy, and I believe most individuals are like, ‘Can all of them be a bit shorter, please? As a result of we now have different issues to do with our lives’.”

Meurisse added on to what Hadrahan mentioned by additionally bringing consideration to the truth that the sport’s concentrate on having fewer issues in it of comparatively larger high quality additionally helped elevate it. He additionally introduced up how the studio was aiming for a 20 hour sport when doing simply the principle quest, and the way gamers additionally are inclined to produce other video games to play. This brevity, he famous, was vital to him as a participant.

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“From the start, we wished to do an intense and brief expertise,” mentioned Meurisse. “The primary size estimates of the sport have been nearer to twenty hours for the principle quest. I believe we ended up nearer to 30, even 40 hours in the event you take a little bit of time. As a participant, there are such a lot of nice video games on the market that I wish to expertise, [and] what’s vital to me is the extent of pleasure and enjoyable I get from a sport, reasonably than how lengthy it’s.”

Since gamers additionally are inclined to conflate the variety of hours a sport may take to complete with how “price” it was when it got here to its worth, Meurisse additionally dispelled this notion by citing a brief sport like Inside.

“The worth that gamers get from video games doesn’t align systematically with the size of the sport,” he mentioned. “For instance, one in every of my favorite video games of all time is Inside, which lasts about two hours, however it’s some of the polished, and intense [experiences] – and even life altering for some folks.”

Clair Obscur: Expedition 33 is out there on PC, PS5 and Xbox Sequence X/S. For extra particulars, take a look at our overview.


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Reading: Clair Obscur: Expedition 33 Developer and Publisher Believe Game’s Brevity is its Virtue
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