Civilization VII VR is out now on Quest 3 & 3S for $60. Some gamers are reporting stuttering points, however a possible repair has been found.
Created by Firaxis Video games, with PlaySide Studios porting it to VR, Sid Meier’s Civilization VII VR is the primary official adaptation of the long-running turn-based technique collection for digital actuality, that includes each absolutely immersive environments and blended actuality help. However quite a few consumers are reporting efficiency points following its launch earlier right this moment.
Presently sitting at 3.3 stars with practically 35 critiques, many early adopters are citing a stuttering subject when transferring their head. Each common consumers and influencers say that is inflicting movement illness, with some stating this drawback is worse in MR and infrequently occurs across the in-game desk.
This does not look like a common subject, although. Of the 2 UploadVR staffers who’ve tried the sport thus far, one skilled the issue whereas the opposite didn’t. Additional, a possible repair has been recognized. Ruff Discuss VR stories that in case you open the Horizon OS settings and click on the Motion Monitoring tab, altering the monitoring frequency from Computerized to 60 Hz can resolve the stuttering subject. Nonetheless, this may occasionally not work for everybody, and a few gamers have reported different unrelated efficiency points.
UploadVR didn’t obtain pre-release overview entry to Civilization VII VR, however we’ll deliver you our full overview within the coming days, and we’ll additionally attempt to livestream the sport earlier than then on our YouTube channel.
Civilization VII VR is accessible for $60 on the Meta Horizon Retailer for Quest 3 and 3S.