Sid Meier’s Civilization 7 is out later at present for all platforms, but it surely obtained some backlash throughout superior entry for its UI, map technology, and so on. Earlier than launching worldwide, Firaxis launched patch 1.0.1 for PC, the primary of a number of upcoming patches primarily based on suggestions.
A number of the extra notable bug fixes embrace Epic and Marathon Age video games being shorter than anticipated and quite a few issues with naval fight. When you discovered your naval items utilizing the unsuitable Fight Power Values or not persistently transferring to attacked tiles after disposing of enemies, these must be fastened.
Sadly, cross-platform play between PC and consoles has been briefly switched off since Firaxis needs to “expedite” updates for the previous. Whereas this gained’t have an effect on PC-only and console-only matchmaking, it’s one other wrinkle for the 4X technique title’s troubled launch.
Try the total patch notes under. Civilization 7 will probably be accessible at present for Xbox One, PS4, Xbox Sequence X/S, PS5, PC, and Nintendo Swap. Head right here for extra particulars on its post-launch roadmap.
1.0.1 Patch 2 – February 10, 2025
Patch Notes
Gameplay
Home windows PC/Mac/Linux/Steam Deck
- Mounted a difficulty inflicting Ages in Epic and Marathon velocity video games to be shorter than supposed.
- Metropolis States will now flip into Pleasant Unbiased Powers on Age Transition as an alternative of disappearing utterly. They may even now begin with extra items in Exploration and Trendy Ages.
- Mounted inconsistencies with Naval Fight.
- Naval Models will use the proper Fight Power values when attacking one other Naval Unit in all situations.
- Naval Models will correctly take reciprocal harm after attacking one other Naval Unit.
- Naval Models will extra persistently transfer into the attacked tile after defeating one other Naval Unit.
- Finishing the ultimate milestone of a Legacy Path now not provides Age Progress within the Trendy Age to make sure you have extra time to finish a Victory.
- Cities will now change their focus again to Rising city robotically if they’re now not eligible for his or her chosen Focus (for instance, if their inhabitants decreases) till they’re eligible once more.
- Future Civic is now repeatable in all Ages. The price of Future Tech and Future Civic will now enhance extra when repeated.
- Mounted a difficulty after too many bonuses to Progress the place Meals wanted for the subsequent progress occasion turned damaging.
- Enhancements to Rail Networks aimed toward growing the reliability of Settlements connecting to the Rail Community over water by constructing Ports. This could apply so long as the Capital both has a Port or is linked by rail to a settlement with a Port.
- Made enhancements to the Loyalty Disaster within the Antiquity Age, together with giving the flexibility to buy Villas in cities throughout this disaster, giving one other method to handle the happiness of your settlements.
A be aware about cross-play multiplayer: To expedite updates to the PC expertise, we’ll typically deploy patches to PC at a special cadence than we do on consoles – together with at present’s Patch 1.0.1. In consequence, cross-play between PC gamers and console gamers is briefly disabled. This may haven’t any impression on console gamers trying cross-platform play with different console gamers, nor on PC-to-PC multiplayer.
AI
Home windows PC/Mac/Linux/Steam Deck
- AI will now provide high-value Cities much less typically throughout Peace Offers.
- In Trendy, AI will now declare warfare much less typically firstly of the age.
- In Trendy, AI will now take into account Ideology extra earlier than Declaring Warfare or providing Peace.
- Different Leaders now have a decreased need for warfare if neither occasion has an Ideology.
- Different Leaders now have an elevated need for warfare with gamers of Opposing ideologies.
- Different Leaders now have a decreased need for Peace with gamers of opposing Ideologies.
Digital camera
Home windows PC/Mac/Linux/Steam Deck
- Mounted a difficulty on native-resolutions the place the digicam would give attention to the decrease finish of the map when clicking on the minimap.
UI
Home windows PC/Mac/Linux/Steam Deck
- Changed the Simplified Chinese language font with the font utilized in Civilization VI whereas we work on extra enhancements for future patches.
- Mounted a difficulty the place the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
- Mounted a difficulty the place yield icons fail to populate on the now accessible buildings when changing a city to metropolis.
- Mounted a difficulty the place some textual content was lower off on the International Yields Breakdown display.
- Added a notification for accomplished Espionage actions, so to extra simply examine the outcomes of their Espionage actions.
- Metropolis initiatives now not seem like purchasable.
- Your present faith is now displayed first within the perception picker tabs.
- Mounted a difficulty the place a District’s well being bar would stay on-screen after being absolutely healed.
- Mounted a difficulty the place Leaders fail to have a portrait when the connection has modified throughout gameplay.
- Improved the alignment of chief names and portraits on the Age Abstract, when viewing the Overview display of the Victories Rankings.
- Mounted a difficulty the place the background shade stays the default shade when the person modifications it within the Participant Customise tab.
- Improved the spacing between Civ descriptions, distinctive items and constructing icons on loading display.