FIRMWARE | 1 PIECE BONUS | 2 PIECE BONUS | 3 PIECE BONUS |
Motion Fist | Melee Injury is elevated by +15% | Motion Talent Injury is elevated by +10% | On Melee kill, Motion Talent Injury is elevated by +25% for 8s |
Airstrike | Splash Radius is elevated by +20% | Splash Injury is elevated by +20% | On kill, drop a missile strike on close by enemies |
Atlas EX | Gun Mode Change Pace is elevated by +20% | Gun Injury is elevated by +10% whereas an Atlas Goal Lock is energetic | When killing an Atlas Goal Locked enemy, robotically Goal Lock one other close by enemy |
Atlas Infinum | Gun Hearth Charge is elevated by +5% whereas an Atlas Goal Lock is energetic | Weapons with Atlas-licensed elements achieve +10% Injury | Atlas Goal Locks are infinite, until you swap Weapons |
Baker | Protect Capability is elevated by +10% | Repkit Cooldown Period is decreased by -15% | Most Well being is elevated by +25% |
Bullets To Spare | Hearth Charge is elevated by +5% | Gun Journal Dimension is elevated by +20% | Gun Hearth Charge is elevated by +50% of Gun Journal Dimension |
Daed-dy O’ | Gun Mode Change Pace is elevated by +25% | Gun Journal Dimension is elevated by +15% | On Mode Change, grants +20% Injury and +20% Hearth Charge for 5s |
Deadeye | Gun Accuracy is elevated by +30% | Gun Essential Injury is elevated by +25% | Each Essential Hit grants 15% Essential Injury per Stack (for a Most 5 stacks) for 10s |
Gadget Ahoy | Ordnance Cooldown Period is decreased by -15% | Ordnance Injury is elevated by +20% | Ordnance Kills grant +20% Injury for 15s |
Get Throwin | Ordnance Injury is elevated by +10% | Splash Radius is elevated by +20% | Grenades and Tediore Thrown Weapons have a 50% likelihood to spawn homing Missiles that residence in on close by enemies |
God Killer | Injury Dealt to Badass enemies is elevated by +10% | Injury Taken from Badass enemies is decreased by -10% | On killing a Badass Enemy, Injury Dealt is elevated by +20% for 60s |
GOOJFC | Motion Talent Cooldown Charge is elevated by +10% | Motion Talent Injury is elevated by +15% | Motion Talent Cooldown Charge is elevated by a further +20% |
Heating Up | Gun Reload Pace is elevated by +20% | Quantity of Overheated photographs earlier than breaking is elevated by +50% with CoV-Licensed Gun Elements | Gun Injury is elevated by +25% whereas Overheating with CoV-Licensed Gun Elements |
Excessive Caliber | Projectile Pace is elevated by +25% | Gun Injury is elevated by +10% | Bullets Pierce Enemies |
Jacked | Zoom In Pace is elevated by +20% | Hyperion Gun Protect Capability is elevated by +25% | Hyperion Gun Shields have a 30% likelihood to Ricochet Projectiles again to the enemy |
Lifeblood | Repkit Therapeutic is elevated by +10% | Lifesteal is elevated by +5% | On kill, regenerate 10% of Most Well being |
Oscar Mike | Gun Reload Pace is elevated by +10% | Gun Injury is elevated by as much as +20% primarily based on the vacancy of your Gun’s Journal | After Reloading, Gun Hearth Charge is elevated by +30% for 4s |
Reel Huge Fist | Melee Injury is elevated by +15% | Melee Injury is elevated by a further +25% | Melee Kills set off a Nova explosion for 200% Melee Injury |
Dangerous Boots | When Well being is lower than 35%, Injury Taken is decreased by -30% | When Well being is lower than 35%, Motion Pace is elevated by +35% | When Well being is lower than 35%, Injury Dealt is elevated by 100% and Lifesteal is elevated by +5% |
Rubberband Man | Injury Discount is elevated by +5% | Lifesteal is elevated by +5% | Bonuses granted by this Firmware are doubled |
Trickshot | Gun Reload Pace is elevated by +5% | Gun Essential Injury is elevated by +10% | Essential Hits have a 50% likelihood to refill 1 Ammo to the at the moment outfitted Gun’s Journal |