The outcomes are in: Loads of us actually like Blue Prince. The sport about fixing puzzles in an ever-shifting manor takes a bit to get going, however when you’re in, you’re in. Knowledge from Steam gamers — the place the sport appears to be the preferred — backs this up, in keeping with a LinkedIn publish by Alinea Analytics analyst Rhys Elliott.
Whereas we gained’t know official numbers, Elliott says Blue Prince gross sales on PlayStation and Xbox are “very low proper now,” however that nearly 150,000 individuals have performed it. Elliott suspects the low gross sales stem from the sport being accessible on Recreation Move and PlayStation Plus.
On Steam, the sport peaked at over 15,000 concurrent gamers and is now hovering round 13,000, in keeping with SteamDB. Steam international achievement stats inform us that nearly 20% of these gamers have accomplished the sport’s principal purpose of reaching room 46 of the 45-room mansion.
In response to Elliott, simply over 25% of Steam gamers have spent 20 to 50 hours within the sport because it was launched simply eight days in the past. These are the gamers who’ve most likely pushed previous the opening hours, filled with dead-end rooms and unsolved puzzles, and see how deep the rabbit holes go. The share of gamers who’ve solely simply touched the floor is barely decrease at 24%.
Steam evaluations might be fairly risky when a sport is contemporary, however Blue Prince has held onto a “very constructive” ranking with over 2,500 evaluations. Elliott factors out that 57% of Blue Prince gamers additionally performed Balatro, which is sensible if you consider how comparable drafting rooms is to drawing playing cards. Each video games have roguelike parts too, so it’s no shock the identical forms of gamers are drawn to them.