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Gamexplore > My Bookmarks > PC Game > Black Ops 7 design director wants the M8A1 back in the meta
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Black Ops 7 design director wants the M8A1 back in the meta

November 13, 2025 11 Min Read
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11 Min Read
Black Ops 7 design director wants the M8A1 back in the meta
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Name of Obligation: Black Ops 7 is, for all intents and functions, a non secular sequel to Black Ops 2. That applies to the narrative, of which Black Ops 6 can be related, but it surely additionally comes into play in multiplayer. Black Ops 2 is extensively thought-about to be probably the greatest entries throughout the entire Name of Obligation sequence, not simply amongst the Black Ops subseries, so Treyarch has additionally introduced again weapons, maps, and even camos from the 2012 recreation.

On a current video name with Matt Scronce, design director at Treyarch, and Yale Miller, senior director of manufacturing, I spoke to them at size about Black Ops 7’s map design, but additionally touched on Black Ops 2’s affect on this 12 months’s entry, and the choices that went into selecting precisely what components of that installment they needed to hold ahead.

One spotlight for me is the return of the M8A1 assault rifle, by far the preferred weapon within the Black Ops 2 meta, particularly in aggressive play. Scronce referred to it as “the icon” throughout our chat, explaining that Treyarch “loves a burst rifle, so I challenged our lead weapons designer, Pablo [Ortiz], to place the gun again within the aggressive meta after professional gamers got here in and examined it. I need to see it within the Name of Obligation League (CDL), I need to see it in ranked play, so let’s work carefully with these gamers to be sure that can occur.”


One soldier in Black Ops 7 holding a pistol pointed to the sky with another behind him aiming down the sights of an assault rifle.
Picture: Treyarch/Activision

The M8A1 is not the one returning weapon, although, because the Peacekeeper SMG can be coming again. That struck me as a barely extra uncommon selection although, as a result of whereas it was well-liked 13 years in the past, the MSMC was the stronger SMG selection. Scronce defined it was extra to do with its design although: “The Peacekeeper was the sequence’ first ever post-launch weapon, and it appears very near-future, 2035-esque, in order that was what the group gravitated in direction of. Now we have different Black Ops 2-inspired weapons too although, plus some from different Black Ops video games, and post-launch, we’ll have another enjoyable ones we have not seen for some time.”

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In relation to balancing weapons, although, the Black Ops 7 group is holding a watchful eye — however not promising heavy adjustments as of but. The M8A1 was extremely robust in Black Ops 2 and it was additionally probably the greatest weapons within the Black Ops 7 beta, however that appears like the place the group desires it to be. There’s such a factor as being too highly effective although, and Scronce defined that they’ll “attempt to nip it within the bud as quickly as potential, relying on how disruptive it’s.”

“I’ve personally needed to change my considering on weapon stability over time. As a designer, you need to have the ability to tune a gun completely as soon as and by no means contact it once more, or not less than that is what you’d assume you need. We dwell in a world now the place there is a metagame and gamers need to expertise meta shifts, so we’d like to consider that stability the place you are attempting to introduce a brand new meta, however you additionally do not need to give individuals whiplash.


A soldier in Black Ops 7 holding an open briefcase with two more soldiers behind him running past.
Picture: Treyarch/Activision

“We by no means need to nerf one thing into the bottom the place it is your favourite gun however you go online and now it is capturing marshmallows, so you are like, ‘What the hell have you ever executed to my favourite gun?’ I feel we did a fairly rattling good job in Black Ops 6 with weapon stability. Clearly, as many instances as we hit the Jackal, that man would nonetheless be well-liked, which I feel is all the way down to how good it feels to make use of, so it would be picked even when it was underpowered. Finally, although, we would like every part to have the ability to have an opportunity and be viable, and as we transfer by post-launch attempting to regulate and usher in a recent new meta, we’ll have a ton of weapons we introduce that can inherently inject themselves into the meta and create new gameplay.”

That new gameplay will emerge in varied adjustments to Name of Obligation’s recreation modes — particularly, the all-new Overload mode that can be changing Management within the CDL. Scronce’s “problem” this time round was to “create a brand new aggressive recreation mode that individuals could have enjoyable with in public matches, however execs and aggressive gamers may also need to play. Management will nonetheless exist, however Overload is an instance of bringing in a brand new mode with a selected aim of constructing it aggressive.”

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Sadly, it is unhealthy information for anybody hoping modes of outdated will make a return. Seize the Flag is a large favourite of mine — and Scronce’s too, he says — however “as a lot as we might find it irresistible, and different old fashioned gamers might find it irresistible, it is waned in reputation over time to the place it would not make a lot sense to maintain it round. Some gamemodes simply fall out of trend, and there may be such a factor as having too many gamemodes, choices, and playlists, which create this ‘I do not know what to play’ evaluation paralysis. To not point out having so many playlists in a low inhabitants area, that is going to harm the expertise for these gamers.”

Talking of matchmaking, we additionally touched upon the skill-based matchmaking adjustments going from the beta into the total recreation, the place the algorithm that has been used for the final handful of sequence entries to find out matchmaking primarily based on participant ability stage can be scrapped in favor of 1 that prioritizes area and connection high quality. It will apply to each playlist in Black Ops 7 sans one “moshpit” choice — which gives a mix of gamemodes in a single — and ranked play, arriving in season two.

This determination was largely met with a optimistic reception from the group, however as anticipated, some gamers weren’t eager. The complaints largely got here from gamers who, by their very own admission on-line, aren’t as expert on the recreation as others, and would get stomped in every match they performed, killing their drive to maintain enjoying.

Treyarch, in principle, desires to cater to each kind of participant, so I inquired about how they’re going to guarantee it is nonetheless a good expertise for many who do not need to sweat each match. Miller defined that because of it being a beta, “by definition you are going to have the very best gamers and essentially the most engaged followers participating. As soon as the total recreation goes dwell, we’ll have much more gamers, so our hope is {that a} system the place ability is minimally thought-about will permit for selection. The important thing half is that there can be instances when you are going to get punched. It is simply the fact of it, however when it is much less pushed by an algorithm, you are going to find yourself with totally different experiences the place you are the one who’s on the higher ability facet versus once you’re not.

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“I feel all of us have experiences of unhealthy streaks the place you retain getting punched in matches, however then you could have one which goes alright, and it provides you a way of development and enchancment. So we’re mainly hoping individuals get sufficient selection. A scenario the place everybody appears like they haven’t any likelihood in each match will not be an excellent one, however a part of that is that we’re taking a swing at attempting one thing totally different. Now we have many years of inspiration of how matches and your favourite experiences have been on a recreation like Black Ops 2, which had basic matchmaking, so we’re very impressed by the best way these programs labored. One of the best reply I may give is that we do not really know precisely, we need to drive a system that has selection, however a part of that comes from the random function of who you get matched up with on any given day, time, area, and so forth.”

They adopted up on this in a written reply by way of electronic mail for extra readability, explaining that their “aim for everybody is to concentrate on the enjoyable. Analysis nonetheless informs what we do, nothing’s modified. Over the previous 12 months, we’ve expanded our knowledge facilities worldwide, which improved connectivity and gave us extra flexibility in how we construct matches. General, our aim may be very easy: all gamers having extra enjoyable enjoying. We’ll proceed to get higher and higher by our knowledge and thru group suggestions, which we worth a ton.”

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Reading: Black Ops 7 design director wants the M8A1 back in the meta
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