Ahead of the start of Battlefield 6’s Season 2 next week, Battlefield Studios has shared some insight into a few of the major goals the developer has with the Season 2 patch. The game’s second season was delayed in mid-January, and the developer even brought back Battlefield Labs to test out some of the new content and features coming with the new season.
Indeed, the broader goals BF Studios shared with players in a new blog post reflect some of what Labs players already went hands-on with, while others are the result of work on long-standing issues with both the game itself, as well as free-to-play mode Redsec.
We know that Season 2 is introducing a big new map to the game, Contaminated, which the developer has been teasing. The map will indeed arrive in the first part of the season, and it’s going to do so alongside a new LTM that “introduces a new element of tactics.” A second, “high-intensity map” will debut later into the season, alongside another LTM where players battle through an underground base, in darkness.
The real meat of the blog post, however, covers the broader gameplay changes everyone will see once the new season kicks off. There’s a massive focus on player progression, especially when it concerns free-to-play Redsec players.
Challenges are being streamlined yet again, with more broad parameters that don’t require specific modes. Some, like dailies, will also allow for assists to count towards their criteria. Less restrictive challenges are welcome, but even more so is the faster battle pass progression.
BF Studios is changing the rate at which battle pass Tokens are earned from career XP, and making it so they’re earnable by playing the game normally, and by completing weekly challenges. These changes should also help Redsec players, who will also benefit from faster career and weapon XP earn rates – across both battle royale, and Gauntlet. In general, the career experience should feel more rewarding, especially for earlier ranks.
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Weapon balance and recoil are two areas that will continue to evolve in Battlefield 6, it seems, and Season 2 is specifically tackling recoil patterns to make them more consistent when you compensate for them.
Movement is being adjusted with the Season 2 patch, too, though thankfully it’s limited to general feel that touches areas like vaulting, ladder transitions, and acceleration curves. You should also see better continuity and consistency between animations and feel.
Audio is getting a pass with the upcoming patch, especially when it comes to footstep and interaction audio. This also extends to something the developer has been working on improving for a while, and it has to do with how the game decides which audio tracks to prioritise in busy situations.
Tomorrow, the full Battlefield 6 Season 2 trailer will be released, while a more detailed roadmap is expected by the end of this week.

