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Reading: Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options
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Gamexplore > My Bookmarks > News > Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options
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Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options

August 22, 2025 6 Min Read
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6 Min Read
The Battlefield 6 beta shoots up Steam's most played charts even before it goes truly open
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The Battlefield 6 beta is nicely and actually behind us. By EA’s personal admission, it had essentially the most gamers in Battlefield historical past, for a beta or in any other case. There’s clearly vital curiosity within the sport, however the beta additionally garnered a number of criticism.

Following the beta’s conclusion, the developer promised that it will come again with an replace on all the most popular subjects popping out of the beta, and the way it plans to handle every concern. That day is now right here.


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Battlefield Studios shared a response to a couple key areas of suggestions from the Battlefield 6 beta in a brand new weblog publish. The writeup addresses weapon mechanics, motion, modes, participant counts, playlist choices, and the number of maps.

Beginning off with weapons, the developer mentioned recoil is getting a go to make tap-firing and burst-firing extra rewarding. The complete sport can even higher symbolize the vary traits for every weapon, which seemingly refers to how SMGs had been unreasonably extra correct at vary in comparison with ARs.

After all, the ever-annoying M87A1 shotgun was touched upon within the publish. At launch, getting a kill would require extra pellets. Whereas Battlefield Studios does contact on discrepancies between time-to-kill and time-to-death in some conditions within the publish, the difficulty stays underneath investigation.

Recon was the least in style class within the beta. | Picture credit score: Battlefield Studios, EA.

Whereas motion within the beta was usually praised, some gamers tried to push its limits in ways in which attempt to resemble Name of Responsibility’s. In response, the total sport will scale back horizontal momentum carried from a slide right into a soar. Consecutive jumps are additionally being penalised with a decrease peak for each. The inaccuracy gained by firing whereas leaping or sliding can be being elevated. Lastly, parachutes now have decrease preliminary acceleration.

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Map exploits are subsequent on the listing. You might have seen cases of gamers reaching out-of-bound spots (primarily rooftops) throughout the beta, and the developer is engaged on making them not possible within the closing sport.

After all, the opposite criticism about maps is simply how small they had been, successfully making all of them virtually play the identical. The weblog publish stresses that there’s going to be extra selection at launch, but it surely additionally confirms that upcoming Battlefield Labs exams will characteristic Mirak Valley, and Operation Firestorm – two bigger maps that can be obtainable at launch.

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Probably the most mentioned modes within the beta has been Rush, and the publish clarifies the developer’s intent with its implementation in Battlefield 6. The beta featured 12v12 matches that some mentioned had been too small, although primarily due to the map design.

Whereas the publish doesn’t contact particularly on the map sizes for Rush, it does verify that it’s going to proceed to be a mode with a (comparatively) small participant depend, leaving Breakthrough to ship that enormous Rush-ish expertise.

Probably the most fascinating (and welcome) elements of the publish is a dialogue on the studio’s philosophy relating to participant counts per mode/map. Battlefield Studios mentioned that maps and modes are every designed to suit completely different participant counts, which inevitably means these numbers are going to range.

In essence, participant counts aren’t set in stone, and as a substitute range primarily based on what works for every scenario. The weblog publish offers the instance of Breakthrough, a mode that can be obtainable on maps with 48 gamers, and others with the total 64.

Not hiding this time. | Picture credit score: Battlefield Studios, EA.

One other controversial matter from the beta has been the provision (and visibility) of playlists. The developer reiterates that Open and Closed Weapon playlists will proceed to be choices at launch, and that it’s “on the lookout for methods” to make these choices simply accessible.

The final takeaway from the publish is that a few of these adjustments – together with the aforementioned bigger maps – can be a part of the following Labs classes, which is thrilling for individuals who have entry to that.

For everybody else, Battlefield 6 can be obtainable on October 10 for PC, PS5, and Xbox Sequence X/S.

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TAGGED:Battlefield 6Electronic ArtsGame NewsNewspcps5ShooterXbox Series X/S
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