By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Arc System Works Reports Net Profit of ¥115 Million in Latest Fiscal Year
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > Upcoming > Arc System Works Reports Net Profit of ¥115 Million in Latest Fiscal Year
Upcoming

Arc System Works Reports Net Profit of ¥115 Million in Latest Fiscal Year

September 15, 2026 4 Min Read
Share
4 Min Read
double dragon revive
SHARE

Following net losses in the previous fiscal year, fighting game developer Arc System Works has reported that it has now returned to profitability for the fiscal year ending in May 2026. According to GameBiz, the company has reported that it made a net profit of ¥115 million over the year, which is a major jump from the ¥803 million in reported losses for the previous year.

Arc System Works attributed the revenue to the release of a few games during the period, like Double Dragon Revive, Absolum, Daemon and Baby, Dear Me, I Was…, and Goritaire.

As for its future, the studio has confirmed that it will develop a new fighting game in the cel-shaded art style that could be seen in titles like Dragon Ball FighterZ and Guilty Gear Strive. It is worth noting that these fiscal reports don’t take into account the August release of Marvel Tōkon: Fighting Souls, which has likely contributed quite a bit to the company’s revenues going into its 2027 fiscal year.

As for its own project, the studio has confirmed that it is working on one as part of the IP360 program implemented by Japan’s Ministry of Economy, Trade and Industry. In this regard, Arc System Works will join Koei Tecmo, which had announced working on a new game under the same program back in June.

In the meantime, Arc System Works is continuing its post-launch support of Marvel Tōkon: Fighting Souls, and in a recent post, project director Kazuto Sekine explained some of the changes that will be coming to the title in the coming days. He also once more apologized for the poor state of the fighting game’s PC version on launch.

See also  Intergalactic Reportedly Targeting Mid-2027 Release

“Seeing the game’s content so positively received, with players enjoying the experience and feeling inspired to keep playing, has been a tremendous source of joy for the entire development team.

“However, we also recognize that the launch period was impacted by stability issues on PC, and we sincerely apologize for the frustration this has caused our players. It was never our intention for players to be unable to enjoy the game as we envisioned, and we are currently making progress on improvements to the PC version so that everyone can enjoy the game to the fullest.”

Going forward, the studio will be working on making sure that inputs start feeling more responsive, especially when players are trying to pull off moves out of aerial dashes or free flight. Along with this, Sekine also spoke about how players have been using the Assist and Switch systems more often than the studio anticipated, and while Arc System Works still wants fights to feel chaotic, the team is looking at ways to adjust how often players can spam Assists. “Assist frequency has exceeded our initial expectations, and many players have expressed concerns about their frequency as well,” he said.

Marvel Tōkon: Fighting Souls is currently available on PC and PS5. For more details, check out our review, where we gave it a score of 8 out of 10.


You Might Also Like

Marvel’s Wolverine’s Accessibility Options Detailed, Includes Gameplay Assists and Visual Options

Grand Theft Auto 6 Studio’s Parent Company Doesn’t Want to be Acquired by Netflix

Marvel’s Wolverine’s Physical Disc is Fully Playable, But Downloading the Day 1 Patch is “Encouraged”

Clair Obscur: Expedition 33 Director Advises Developers to Make Games They Want to Play

Cyberpunk: Edgerunners 2 First Look Announced for July 3rd

TAGGED:Coming SoonRelease
Share This Article
Facebook Twitter Copy Link
Previous Article You Don’t Need a VR-Ready PC (or a PC at all) to Use Steam Frame You Don’t Need a VR-Ready PC (or a PC at all) to Use Steam Frame
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

You Don’t Need a VR-Ready PC (or a PC at all) to Use Steam Frame
You Don’t Need a VR-Ready PC (or a PC at all) to Use Steam Frame
VR News September 15, 2026
Control Resonant_03
Control Resonant’s Review Embargo Ends on September 18th, 6 AM PST
News September 15, 2026
I Am Your Beast VR Review-In-Progress: I Am A Speedrunning Badass
I Am Your Beast VR Review-In-Progress: I Am A Speedrunning Badass
VR News September 15, 2026
Minecraft Dungeons 2
Minecraft Dungeons 2 Headlines Next Game Pass Wave, Followed by Gears of War: E-Day
PC Game September 15, 2026
'Marvel Tokon: Fighting Souls' Director Promises to Fix Game’s Most Hated Problem
'Marvel Tokon: Fighting Souls' Director Promises to Fix Game’s Most Hated Problem
PC Game September 15, 2026
007 First Light_03
007 First Light’s Nintendo Switch 2 Release Delayed to March 2027
News September 15, 2026
The Steam logo imposed over a blurred out image of the Steam storefront showing the discounts and events section
Steam may have quietly improved its discoverability, and indie devs are feeling the benefit
Hardware September 15, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Razer Raiju V3 Pro review – peak PS5 and PC controller performance
Contractors Showdown: ExfilZone Will Get A Gunsmith System Soon
The Outer Worlds 2 Studio Looked to its Own History Because “Players Want Deeper RPGs”
Grand Theft Auto 6 Won’t be Too Big For Older Audiences, Says Take-Two Interactive CEO

Trending News

Crystal of Atlan is a new ‘magicpunk’ anime action MMO from Nuverse
‘Beat Saber’ Turns 8, Bringing 3 New Free Tracks to VR’s Favorite Block-slashing Rhythm Game
Samson Launches for Consoles This Fall, New Content Coming in May and June
Mecha Break has the best character creator I’ve seen in ages
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Arc System Works Reports Net Profit of ¥115 Million in Latest Fiscal Year
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?