A teardrop of bathroom bordered by slithers of fertile floor. The locals name it Natrixia – I name it Sausage Island, and it is on the coronary heart of my area in Anno 117: Pax Romana.
You see, shovelling meat into the Romano-Celtic mercators on my predominant island, Cudslip, helps them turn into nobles, who can then construct hanging aqueducts and make wine to promote to the Emperor’s consultant close by. Cudslip has no herbs for these sausages, so I seize Natrixia and squeeze plantations, pigsties, and warehouses collectively. Illness is rife and no person is completely satisfied, however at the least my mercators are fed: I dedicate a ship to do nothing however haul pigs and herbs from Natrixia to my sausage maker on Cudslip, after which into their bellies.
Besides that is not the tip. To keep up my base of sausage manufacturing, known as a salsicium, I want Roman amphorae jars. Cudslip lacks the resin to make them and Sausage Island is full, however by establishing an extended commerce route I can purchase them from a rival at an extortionate markup and cart them residence. Simply after I suppose I lastly have manufacturing perfected, my salsicium catches fireplace and burns down a whole avenue, tanking my fragile economic system. Time to rethink my metropolis structure.
That is the place Anno shines as a sequence: its constructing instruments are much less versatile than these of Cities: Skylines and its fight is easier than Complete Battle’s, however as your area spreads throughout a number of islands and provinces you consistently encounter logistics puzzles which are enjoyable to unravel, break, then remedy once more.
Anno 117 retains that core loop, final employed successfully in 2019’s Anno 1800, however makes tweaks that maximise each the quantity and scope of these puzzles. Every change works – if by no means completely.
You may play within the sunny Roman province of Latium or the foggy Celtic considered one of Albion, or each, ferrying items between maps. Albion is extra attention-grabbing as a result of as you stage up your bog-dwellers, you may determine to implement Roman customs or maintain their Celtic traditions. You may ship some peasants down one path, some down the opposite, and every has differing wants: my Romanised mercators like sausages, however my Celtic smiths choose beer and cheese.
It provides selection, however I want Anno 117 did extra with this mix of cultures. You may assume it creates battle or stress however other than their differing, caricatured accents, they really feel like beauty skins for a similar teams.
One other huge change from Anno 1800 is how your residents stage up. Quite than gating progress behind a selected good, every family has bars of wants you may fill in numerous methods. Sausages fill two out of three pips of my mercators’ meals wants however cockles, eels, and bread additionally work – if I needed, I might neglect about pigs and switch Sausage Island right into a mining spot. This capacity to specialize in sure assets and ignore others makes each playthrough really feel totally different.
The huge tech tree and chronic progress between save recordsdata provides much more selection. You may’t analysis all the things in a single playthrough so that you concentrate on, say, increasing your economic system. The subsequent playthrough, you attempt one other department. I simply want the unlocks felt extra logical – seemingly unrelated upgrades are grouped collectively, and I am undecided why a analysis node for my beaver trapper is hidden behind one for my vineyards.
The persistent “Corridor of Fame” seems suspiciously like a battle go however merely unlocks bonuses, together with analysis nodes, that you simply maintain between saves. After 20 hours I can now, for instance, begin each playthrough with a late-game unlock that lets me harvest wooden from meadows fairly than forests, opening up new potential metropolis layouts.
At avenue stage, Anno 117 modifications how your buildings have an effect on your residents. Most non-residential buildings convey bonuses or penalties in a radius: my salsicium boosts inhabitants and revenue however makes native fires extra doubtless. Pigsties harm well being whereas Fanums – Romano-Celtic temples – enhance perception and information, rushing up my analysis and strengthening spiritual bonuses. Constructing a neighbourhood is a satisfying puzzle of overlapping venn diagrams as you attempt to maximise the positives and mitigate the negatives.
I want it higher conveyed, at a look, what was occurring. There is not any overlay for constructing results, or perhaps a technique to spotlight buildings which are granting bonuses. It’s a must to click on on them individually to see their impression, and once you’re zoomed out, choosing out a porridge stand on an extended residential avenue may be tough. Anno 117 is just too scarce with important data total: your advisor tells you {that a} want goes unfulfilled with out saying which one, so you must menu dive to search out out.
Fortunately, it is easy to right errors. Anno 117 has instruments for mass demolishing, relocating, copying and upgrading your buildings, and you’ll redesign total neighbourhoods in seconds. Constructing feels intuitive and each manufacturing line is clearly defined, so that you at all times know what you must put down subsequent.
And metropolis layouts are extra versatile than ever: that is the primary Anno with diagonal roads. It is lengthy overdue, however it transforms the way you construct. I can snake my cities up any hill, angling my roads to present my nobles a beautiful seaside view, and create triangular fountain plazas paved by mosaics and lined with potted timber. This could be the prettiest Anno cities have ever appeared, although there are, sadly, no buildings to jam into these 45-degree corners, leaving annoying gaps. I hope that modifications in future updates.
The cliffside views, lapping seas, foggy bogs and marble pillars make Anno 117 really feel peaceable, and I like that it is a recreation about Rome that does not make you struggle. Throughout the primary 10-hour marketing campaign – principally an prolonged tutorial – I prevented fight altogether, speaking my manner round a Celtic warlord. It is the identical on the extra open “infinite” mode: via courtesy, items, and financial may you may impress your rivals and safe commerce offers, and the issue is totally customisable to make your opponents as demanding or placid as you want.
When fight occurs, whether or not at sea or on land, it is easy to know. Successful is much less about exact clicks and extra about how effectively you’ve got ready – not simply within the positioning of your troops however within the stability of your provide traces. Have you ever arrange sufficient sawmills to construct fortifications and archer towers in the best spots? Have you ever constructed sufficient houses in order that, once you rise up your military, you’ve got sufficient individuals behind to fish? That makes fight really feel correctly a part of Anno 117, fairly than a minigame. And even in the event you do not need to struggle, constructing a formidable military can intimidate rivals into commerce treaties.
I can not assist however examine Anno 117 to Anno 1800, which, after a number of years of chunky DLC, is without doubt one of the greatest and most full city-builders of all time. Launch-day Anno 117 was at all times going to really feel slight by comparability. However I’ve already began 4 separate playthroughs specializing in totally different items, and I’ve deliberate two extra campaigns, together with one the place I am going to construct Rome’s greatest ever naval fleet.
That is an excellent signal. Anno 117 has strong bones to construct on, and sufficient meat to go round.

