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Gamexplore > VR News > James Cameron: Headsets Solve The Problems Of 3D Cinema
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James Cameron: Headsets Solve The Problems Of 3D Cinema

April 11, 2025 4 Min Read
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James Cameron: Headsets Solve The Problems Of 3D Cinema
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James Cameron is worked up by how XR headsets clear up the issues of conventional 3D glasses.

In December, Cameron’s new firm Lightstorm Imaginative and prescient, which has the objective of “making stereoscopic know-how ubiquitous for all visible media by enabling stereoscopic 3D content material creation in as seamless a fashion as conventional 2D”, introduced an unique multi-year partnership with Meta to assist deliver considerably extra 3D video content material to Quest headsets.

Meta mentioned this partnership will deliver “world-class 3D leisure experiences spanning dwell sports activities and concert events, characteristic movies, and TV sequence that includes big-name IP” to its Horizon OS platform.

Meta & James Cameron Companion To Assist Convey 3D Video Content material To Quest

James Cameron introduced an unique multi-year partnership with Meta to assist deliver considerably extra 3D video content material to Quest headsets.

Now, in a publicized dialog with Meta’s CTO Andrew Bosworth, Cameron waxed lyrical about the benefits of headsets over conventional 3D viewing applied sciences just like the 3D glasses utilized in cinemas and 3D TVs.

The polarized glasses you put on in a cinema halve the efficient decision, whereas the energetic shutter glasses of 3D TVs exhibited seen flickering which might trigger eye pressure. And critically, each applied sciences decimate the brightness of the picture you see. TV producers stopped supporting 3D round 2016.

Headsets alternatively provide you with a discrete picture for every eye, avoiding the flickering and crosstalk points, and whereas their brightness and backbone nonetheless fall in need of trendy 2D TVs, it is markedly superior to 3D TVs.

See also  OpenXR Spatial Entities Extensions Standardize Surfaces, Markers, Anchors & Persistence

“So brightness is an enormous deal in theaters”, Cameron explains. “And the heartbreaking factor for me is, now we have a wonderfully calibrated theater that we work in for our ultimate authoring steps of grading, brightness, coloration, dynamic vary, all that type of factor. And it regarded nice. It was unimaginable. And we’re simply so self-congratulatory. Then we exit into the true world and see how 99% of persons are seeing it. Or 99% of theaters, I ought to say. It is lower than 1 / 4 of the sunshine!”

“So while you lose that quantity of brightness, you lose numerous the notion of dynamic vary. It does not matter how good your blacks are, in case your highlights are solely 50 nits above that it simply appears to be like dim and uninteresting. And yeah we’re supplying you with spatial cinema, however we’re taking it away with the opposite hand.”

After detailing his gripes with the standard 3D cinema expertise, Cameron then went on to explain his expertise viewing 3D films in trendy headsets like Apple Imaginative and prescient Professional and Quest 3.

“A door opened for me. It was just like the heavens parted, mild shone down, there was an angel choir singing. It is like, ah! That is how folks can see the film the best way I created it to be seen!”

“I used to be simply taking a look at some Avatar 3 materials that we’re gonna share with a few of the execs later, this morning, considering ‘wow, this appears to be like nice!'”

See also  Resonite Releases Performance Update For Social PC VR

Meta’s Horizon OS platform for its Quest headsets nonetheless does not provide an official solution to hire or purchase 3D films, whereas Apple’s visionOS at present lets Imaginative and prescient Professional house owners hire or purchase over 250 3D films. Given the Cameron partnership and his enthusiasm for Quest 3, although, it seems like this case will change within the close to future.

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