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Gamexplore > VR News > Meta: “We Are Still Investing Massively In VR Gaming And Don't Plan To Stop”
VR News

Meta: “We Are Still Investing Massively In VR Gaming And Don't Plan To Stop”

March 20, 2025 5 Min Read
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5 Min Read
Free-To-Play Apps Now Account For 70% Of Time Spent On Quest
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Meta says it funded over 100 VR & blended actuality titles that shipped in 2024, in addition to over 200 at present in “lively manufacturing”.

These figures had been revealed at this time at GDC 2025 by Meta’s Director of Video games Chris Pruett, throughout a chat the place he additionally revealed that over $2 billion has been spent on Quest content material up to now, and month-to-month headset utilization elevated 30% in 2024.

Meta: Over $2 Billion Spent On Quest Content material, Headset Utilization Up 30%

“The quantity of people that personal and are actively utilizing a headset is bigger than it has ever been”, Meta says.

The speak got here simply hours after Meta’s CTO Andrew Bosworth declared on X that “we’re nonetheless investing massively in VR gaming and do not plan to cease”, whereas noting that “there’s a a lot stronger continuum between social and gaming than there was although, true on our platform with issues like Gorilla Tag and true elsewhere with issues like Fortnite”.

We’re nonetheless investing massively in VR gaming and do not plan to cease. I feel there’s a a lot stronger continuum between social and gaming than there was although, true on our platform with issues like Gorilla Tag and true elsewhere with issues like Fortnite

— Boz (@boztank) March 19, 2025

Meta immediately invests in VR and blended actuality content material by way of two ventures, Oculus Studios and Oculus Publishing, the one remaining usages of the Oculus model.

Oculus Studios consists of the seven acquired studios constructing VR and MR video games: Beat Video games, Camouflaj, Sanzaru Video games, Downpour Interactive, BigBox VR, Armature, and Twisted Pixel. Prepared At Daybreak was the eighth, earlier than Meta shut it down final 12 months.

See also  Microsoft Employee Working On SteamVR Driver To Revive Windows MR Headsets

Over the previous two years, Meta’s first-party studios have shipped two AAA VR video games, Asgard’s Wrath 2 from Sanzaru and Batman: Arkham Shadow from Camouflaj. Beat Video games launched quite a few Beat Saber music packs, BigBox has continued to enhance Inhabitants: One, and Downpour will quickly launch the Onward Replace 2.0 overhaul.

Batman: Arkham Shadow Evaluate – A Triumphant Return

Batman: Arkham Shadow is a superb return for the Darkish Knight, and it expertly adapts the sequence for VR on Quest 3 and Quest 3S.

In the meantime, Oculus Publishing “funds, helps, and manages” third-party VR and MR builders to construct and port titles for Quest, some completely and others not.

Two years in the past Meta stated 150 video games had been in “lively improvement”, and now it says 100 had been shipped in 2024 whereas 200 are at present in “lively manufacturing”. That implies the notion of Meta pulling again on investing in video games will not be solely correct.

Nevertheless, Bosworth’s assertion that there’s “a a lot stronger continuum between social and gaming than there was” might recommend that the kind of video games being funded are completely different than in previous years, reflecting Pruett’s feedback throughout his GDC speak across the shifting demographics of Quest patrons.

Final 12 months Meta launched Oculus Publishing Ignition, a fund for small newly-formed groups to construct video games which can be “extra mainstream than area of interest and broad in scope with compelling Quest 3 interplay mechanics”. Pruett says Meta settled on 21 startups to obtain funding from this enterprise.

See also  Reflections of Little Red Dot Explores Singapore's History Through Mixed Reality

Pruett stated Meta’s focus for 2025 is “largely” on the rising variety of adults who get pleasure from “sports activities, motion motion pictures, concert events—every kind of stuff”, suggesting much less give attention to conventional gaming content material.

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