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Gamexplore > My Bookmarks > Reviews > Dungeons & Degenerate Gamblers review: a fickle but fun roguelike that stretches Blackjack to the moon and back
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Dungeons & Degenerate Gamblers review: a fickle but fun roguelike that stretches Blackjack to the moon and back

February 14, 2025 12 Min Read
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12 Min Read
Dungeons & Degenerate Gamblers review: a fickle but fun roguelike that stretches Blackjack to the moon and back
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Dungeons & Degenerate Gamblers overview
This exceptionally inventive twist on the basics of Blackjack makes for a moreish roguelike that may usually make viable deckbuilding really feel an excessive amount of on the mercy of destiny.

  • Developer: Purple Moss Collectors
  • Writer: Yogscast Video games
  • Launch: Aug eighth, 2024
  • On: Home windows
  • From: Steam
  • Value: TBC
  • Reviewed on: Intel Core i5-8600K, 16GB RAM, Nvidia RTX 2070, Home windows 10

Hm. Hmmmm. Proper. So, what have we obtained right here? There’s my Blood Donor card, which reduces the worth of the hearts I play, but in addition heals me. That’s high quality, really. Diminished rating means I can squeeze in one other card for extra therapeutic. If I can pull my Tarot card, I will deal injury with every heal, and I’ve already pulled two scratch playing cards for but extra fast injury. Now, if I can simply pull a Jack, I can plonk down the King Of House And Time for a brutal finisher. That’ll switch all the things on my facet over to my opponent’s, forcing a bust for a pleasant ultimate chunk of harm and…

Oh, you thought we had been taking part in Blackjack? At one level, so did I. That was a a lot easier time. Earlier than the NFT ape. Earlier than the glitch playing cards. Earlier than the flippin’ Charizard. No matter different points I might need with it, I can’t lavish sufficient reward on the shuffly-slappy technique of Dungeons And Degenerate Gamblers for taking Blackjack – a recreation that’s solely even mildly attention-grabbing for those who occurred to have wagered your favorite leg on it – and rendering it fascinating with out altering the basics past the purpose of recognisability. It alters nearly all the things else past that time, thoughts. However even once you’re scorching a necromancer’s library card along with your Gerald From Riviera, the mundane pull of risking all of it on a single card, for a barely higher end result, stays sturdy. I believe I’d admire Blackjack extra now, actually. D&DG makes you realise how sturdy these fundamentals actually are, sustaining type even after being creatively trolled and pounded from all sides, just like the canvas in Lawler vs Kaufman.

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It’s most likely extra truthful to say it’s D&DG’s twist on these fundamentals that does the heavy lifting although. As with conventional Blackjack, the purpose is to get as near 21 as potential with out going over. You snaffle a card, then you’ll be able to both stand in your present rating, or have one other. You face off towards a roster of opponents. One is perhaps a bouncer. The opposite is perhaps a speaking rat. Whoever will get closest to 21 wins the spherical. D&DG’s first twist is that losses don’t harm your chips – they harm your well being. For those who stick on 17, and the rat scores 19, you lose two well being. But when the rat busts – once more, by drawing over the restrict of 21 – you’ll deal injury equal to your whole rating.

However you may really wish to hold going at this level, even after watching your opponent bust, and so the well being system cleverly incentivises danger even previous the purpose of a conventional Blackjack victory. The silly rat has busted once you’re sitting on 16, however they’ve obtained 17 well being left, so possibly you wish to danger one other draw to complete them off earlier than the subsequent spherical begins, and maybe doesn’t go fairly so easily. With this, D&DG stresses the significance of not simply successful, however successful nicely.

Picture credit score: Purple Moss Collectors

You’ve solely obtained 100 well being whole, and your opponents usually have round 30 to 50, so busts might be devastating for both facet. That can assist you out, every opponent shows the quantity they’ll stand on, letting you propose round this. If both facet does hit the magic 21, then their rating features bonus results based mostly on the fits that make it up. For those who hit 21 with 10 golf equipment and 11 hearts, you’ll deal double injury from the golf equipment, and in addition heal 11 well being from the hearts. Spades generate defend, which is misplaced earlier than well being once you’re broken, and diamonds generate chips.

All this goes on your opponent, too. Topping it off is a system named benefit, that are mainly cheeky cheeky cheat factors. At the beginning of every run, you’ll struggle a fast tutorial match, after which you’ll decide certainly one of two benefit chips with totally different guidelines. One may generate some extent of benefit each time you win a spherical, whereas one other offers you one every time you stand on a rating of 17 or larger. Benefit is banked for the size of the match, and you may spend it at any time to take advantage of sure playing cards for particular results. Usually, these playing cards are ‘helpful’, which implies they’ll go into your hand slightly than on the desk when your draw them. Many others are playing cards with a base worth that both change their impact or enact an extra impact when exploited.

Regardless of being relegated to a type of ancillary rating system, chips are nonetheless extremely helpful. After every opponent, you’ll get a alternative of 4 playing cards to choose one from. Solely three are seen, and also you’ll have to pay 21 chips to view and choose the fourth. You may spend them to remain an evening in a elaborate resort room, therapeutic some well being. You may pay a counterfeiter to alter the worth of your playing cards, and also you’ll generally get an opportunity to only purchase extra playing cards outright.

Choosing which room to pay for in Dungeons & Degenerate Gamblers.

Picture credit score: Purple Moss Collectors

And thems, in very broad phrases, are the brakes. What really makes the sport, although, are the breaks: the assorted key phrases and different unusual results you’ll accrue and strategise with, creating felt-scorching combos that may stand as much as later opponents. Since you higher imagine they’ll be breaking issues too, and doing it in thematic methods, no much less. The necromancer may hit you with a number of Gravecards, which might be exploited to decrease their rating, throwing off your plans. A later opponent might need a deck particularly constructed to pile on additional rating to your facet after you’ve already stood, so that you’ll want ample counters.

This reliance on theming – and what are nearly undoubtedly seeded opponents performs slightly than true randomness (or a minimum of decks constructed to make sure performs quite common) – is an enormous a part of how the sport stays attention-grabbing, and steadily fairly humorous, too. Nevertheless it’s additionally the place my points begin to crop up. Take the second stage boss, for instance. He likes to play a ’21 of golf equipment’ steadily, which is an instantaneous win, or a minimum of a draw. There’s a straightforward counterplay right here. You simply want to seek out one of some playing cards that set his restrict to twenty, and he’ll hold busting. I’ve beat him with out this card, and there are different methods round it, too. However I believe that is emblematic of a sure stage of railroading, or a minimum of common deck-checks that I would normally know a lot earlier whether or not I would be ready for. It offers you milestones to intention for, maintaining issues dramatic, however it additionally meant I would generally begin seeing a loss coming very early. Heck, generally I’d know after the primary few matches.

So that you successfully find yourself with this sense of limitation and being on the mercy of destiny, hanging over every recreation from the start. So I am successful matches and taking part in by occasions, hoping towards hope I luck out with the correct playing cards. As a result of there’s a level within the run – not too far both – the place taking part in the basics simply will not reduce it. You will want sure playing cards, or a minimum of that is the way it felt. Full disclosure: I’m a math fool, so it’s totally potential there’s some deeply devious failsafes permitting for assured killer decks every run. Both method, I’m not often touchdown on them, and what initially felt like freedom didn’t take lengthy shed the Scooby Doo masks and reveal itself to be a sort of disheartening restriction.

Choosing which card to add to your deck in Dungeons & Degenerate Gamblers.

Picture credit score: Purple Moss Collectors

And but, I’m nonetheless going to chip away at D&DG. After eight or so hours, my assortment tells me I’ve barely seen half the playing cards, and discovering a brand new card is as a rule an actual pleasure. I’ve additionally obtained many opponents left to face, and beginning decks and modifiers to play with. I received’t say D&DG makes shedding enjoyable. Enjoying these opening levels repeatedly rapidly lose a lot enchantment previous an opportunity to occur upon a lethal combo early. Nevertheless it does make shedding tolerable, and successful feels nice and will get higher the extra totally you embarrass your opponent. Think about the true promise of the sport then, the underlying fantasy. How totally are you able to make this speaking rat remorse its life selections? That’s nonetheless a unbelievable promote.


This overview is predicated on a overview construct of the sport offered by the developer.

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Reading: Dungeons & Degenerate Gamblers review: a fickle but fun roguelike that stretches Blackjack to the moon and back
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