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Gamexplore > Reviews > Satisfactory 1.0 review: yes, it is
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Satisfactory 1.0 review: yes, it is

February 12, 2025 14 Min Read
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14 Min Read
Satisfactory 1.0 review: yes, it is
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Passable 1.0 evaluate
Supremely satisfying factory-building on a beguiling alien planet. It’s already 3am.

  • Developer: Espresso Stain Studios
  • Writer: Espresso Stain Publishing
  • Launch: Out now
  • On: Home windows
  • From: Steam, Epic Video games Retailer
  • Worth: £33/€36/$36
  • Reviewed on: Intel Core i7-10875H, 16GB RAM, Nvidia RTX 2080 Tremendous, Home windows 11

I’m misplaced in my very own manufacturing unit. From each path, each angle, conveyor belts and smelters and assemblers obscure my senses and envelop my being. Twenty hours in the past I positioned my first producer someplace round right here. Again then it represented the state-of-the-art, hatching me a pristine batch of 1.25 computer systems each minute – now I’ve forgotten the place I put the rattling factor, after delving into my manufacturing unit’s guts to hook that piddly but nonetheless helpful batch of previous relics as much as my principal manufacturing line. I’m constructing supercomputers now, and the various producers that make these are hungry.

One thing is all the time hungry in Passable, and that starvation pulls you from process to process in a near-seamless and admittedly lovely daze of ever-escalating business. It’s mesmerising and it’s fearsome, and after 5 years of early entry it’s lastly full.

Picture credit score: gamexplore Shotgun/Espresso Stain Publishing

You recognize the transient: you’re alone (or not, in co-op) on a planet whose minerals should be was gizmos, on the behest of a very humane and non-exploitative firm. The 1.0 replace introduces a narrative that peppers in cryptic allusion, delivered by your Glados-like AI boss, to how The Challenge you spend the sport constructing will by some means save the universe,

Neglect that – again to my manufacturing unit. Freed from the innards, I take advantage of my hoverpack to zoom up and out, greater and better as I respect simply how a lot of the planet’s floor is now yoked to my whim. There are my first iron miners, belching out the plates I used to construct the mark one conveyor belts that introduced my preliminary copper wire provide over from 100 metres to the west. There’s my foundry, chugging away on the metal introduced in from my first correct outpost, feasting on the ingots that stream out from the newest automated practice cargo. Out to sea lies my nuclear energy plant, tucked away far sufficient that the radiation can’t contact me. Up above zooms a drone, jetting within the sulphur that in the end will get blended into the rocket gasoline that powers my jetpack, in addition to half a dozen machines on the manufacturing unit ground.

Passable sells a way a scale higher than some other automation recreation, which is saying one thing when Dyson Sphere Program has you actually encase a star. It’s since you’re there, after all, within the midst of it, conjuring refineries that tower above you and trigger sensible, instant navigation issues till you unlock the instruments that free you from gravity’s diktat. Having to traverse each inch of my automated empire is what permits me to relish it, reworking even a secular provide run into a possibility to marvel at what my will has wrought. Different video games have had me annihilate armies and topple literal gods, however conjuring planet-chewing factories is the place I’ve felt strongest.

A look at some upcoming milestones in Satisfactory.

Picture credit score: gamexplore Shotgun/Espresso Stain Publishing

On a sensible degree, taking part in Passable is like being Matt Damon if Matt Damon had been stranded on Mars with a sci-fi multi-tool, and as a substitute of Mars he’d been stranded on a luscious planet crammed with kamikaze bees and armour-plated rhinos. It’s cool, they’re chill so long as you don’t go close to them: all of the hostile wildlife preserve to themselves, so that you solely must tangle with them whenever you’re exploring. They add pressure to a stroll, and there’s heft to every swing of your commonplace FICSIT issued xeno-basher, however they’re not the principle occasion. The principle occasion is doing maths.

Fairly easy maths! You’ll most likely need to know what number of smelters you could deal with 180 iron, or what number of gallons of oil you’ll must gasoline up your mills, although how a lot calculation you do is basically as much as you. Early on I are inclined to maths all the pieces out precisely, ensuring every machine will get fed precisely as a lot because it must and no extra. It’s laborious to narrate simply how satisfying a superbly optimised manufacturing stream might be, and I respect the hell out of anybody who manages to stay with that degree of organisation as you progress. Because the complexity scales up – and boy does it scale – I are inclined to swap to an overflow system, generally not even bothering with the maths and simply cramming in uncooked materials till the useful gentle on high of every constructing swaps from ‘feed me’ yellow to sated inexperienced.

Playstyle desire and to some extent your nature as a human can also be relatively brilliantly mirrored within the format of your factories, and the way fastidious you might be about preserving them neat. Regimented zones, straight strains and neatly regulated angles? (Nerd). Or sprawling spaghetti mess? (Unhinged). The sport’s gloriously accommodating of both strategy, with plentiful instruments to maintain your buildings lined up completely, or the liberty to nearly fully ignore clipping points and scribble over the world wherever you please. I fall (paradoxically) squarely into the latter camp, which all of my pals regard as perverted. Meaning statistically you’ll too, so I’m glad of this chance to taunt you all with screenshots of my smut.

A long belt runs up and across a desertscape in Satisfactory.

Hovering over a lush desert biome in Satisfactory.

Picture credit score: gamexplore Shotgun/Espresso Stain Publishing

A bug-like figure leaps at the player under the cover of darkness in Satisfactory.

Picture credit score: gamexplore Shotgun/Espresso Stain Publishing

Even your AI boss teases you about your organisational prowess, in one among many remarks that play everytime you ship sufficient merchandise to unlock a brand new tech. There are hundreds extra of these with the 1.0 replace, too, a few of them humorous sufficient to catch me off guard with an out loud chuckle. There was the reminder to not fear about amnesia, as a result of beloved reminiscences of animal companions would have been a distraction from my mission. Or the celebration of Futurama-style transport tubes: “Hypertubes: as a result of FICSIT makes pioneer’s intently monitored goals come true”. There’s additionally an entire new sinister side-plot involving a mysterious creepy voice that retains raving about blood and temples, in order that’s enjoyable.

You’ll hear from that voice everytime you seek out a Mercer Sphere, which have gone from placeholder curiosities to indispensable time-savers that allow you to rig up dimensional depots which you could hook as much as your manufacturing strains, which function a second, infinitely re-filling private stock. These Spheres are discovered there with the facility slugs that already served as a incredible incentive to go exploring, seen as you possibly can squish them into energy shard smoothies and plug them into machines to spice up their output.

It truly is a luxurious, artistic and correctly alien world that deserves acclaim as an achievement in its personal proper, with various biomes and surprises tucked into its canyons, caves and crevices. Shout out to the random rhino with a jetpack. I shall by no means know your story.

Doing some seaside factory building with a mug of coffee in one hand, in a screenshot from Satisfactory.

Picture credit score: gamexplore Shotgun/Espresso Stain Publishing

The jetpack! Yet one more element Passable nails (manufacturing unit joke) is its motion, from the powerslide to the unlockable sprinty robo-legs to the powerline grappler. Utilizing all of these in tandem with the jetpack is a real pleasure, build up momentum and giving your spacebar little tippy-taps to fling your self forwards. That solely turns into extra highly effective as you unlock (and industrialise manufacturing of, naturally) superior gasoline, with every tantalising new technique of traversal a greater reward in your labours than even Factorio’s spidertrons.

It’s all so tangible. That’s what elevates this above Factorio and Dyson Sphere, though each are super in their very own proper. The primary-person perspective is a part of that, however there’s the same sense of concrete reward on a structural degree, too (manufacturing unit joke). You’re not pouring sources into machines that Do Science: you’re manufacturing a selected variety of elements to perform a selected objective, be that to launch the following part of The Challenge or unlock a brand new powerpole.

Issues? There are a couple of. Hopefully a few of my crashes might be pinned on the media construct, however the occasional Crash-To-Desktops that plagued early entry haven’t gone away (I actually can’t go close to one cursed quartz vein.) Regardless of now coming with a one-time re-roll, I nonetheless really feel the choice recipes you unlock from hard-drives are too not often helpful. The automobile is just too gradual, and if I’m being grumpy, a late-game manufacturing unit can at instances really feel prefer it’s asking an excessive amount of. One other 240 plastic for a mere 22.5 computer systems a minute? Gah!

I don’t imply it, although. Not likely. That’s partly as a result of I’ve acquired myself accountable: I might be placing the blueprint designer to extra work, or constructing in a extra scalable manner. However I like my spaghetti cathedral. Actually, I like it.

Looking out over a vast, vast factory in Satisfactory.

Hovering over an intricate factory web in Satisfactory.

Hovering over yet more of an intricate web of conveyor belts in Satisfactory.

Looking out at vast spaghetti factory in Satisfactory.

Picture credit score: gamexplore Shotgun/Espresso Stain Publishing

I really like the joys of threading a conveyor by my area and looking down an errant enter port, in a bizarre shark-like type of manner. I really like cleansing up a kink that’s been unknowingly bottlenecking me for hours, then watching a dormant a part of my manufacturing unit spring again into life (and I really like that I can now place indicators as reminders that make these occur barely much less). Most of all I really like passing by previous tasks, grinning at hodge-podge engineering that’s nonetheless thrumming away, taking part in its half within the total colossus I’ve by some means crafted.

Nothing devours a weekend like Passable, whose calls for are so typically in that candy spot the place the work is sophisticated sufficient to yield capital S Satisfaction with out tipping into choredom. No administration recreation has made me really feel as highly effective, letting me relish in how my labours have sculpted the world on such a scale. And nowhere else, or not often, have I appreciated such loving consideration to element, be that within the bloops of an unfolding miner or the toot of a departing practice.

Additionally with 1.0 you possibly can hook conveyor belts as much as your early-game bioreactors. Everybody at Espresso Stain Studios deserves a giant kiss.

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TAGGED:Action AdventureBestest BestsCoffee Stain StudiosIndiepcReviewsSatisfactorySimulationStrategyWot I Think
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Reading: Satisfactory 1.0 review: yes, it is
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