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Gamexplore > PC Game > Did Dragon Age: The Veilguard undersell or face unrealistic expectations?
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Did Dragon Age: The Veilguard undersell or face unrealistic expectations?

February 9, 2025 10 Min Read
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10 Min Read
Did Dragon Age: The Veilguard undersell or face unrealistic expectations?
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This isn’t the primary time I’ve written a few online game that seems to have been despatched out to die, and I predict it won’t be the final. The most recent sufferer of the enterprise is Dragon Age: The Veilguard, which, after all, was one of many topics of Digital Arts’ third-quarter earnings name on Tuesday with CEO Andrew Wilson.

Dragon Age: The Veilguard garnered 1.5 million gamers in its first two months after launch, in response to EA — half of what firm higher-ups anticipated in that window (or maybe the higher phrase is wanted, based mostly on the sport’s price range). Along with being out there to buy outright, Veilguard was additionally out there through a $16.99/month subscription to EA Play Professional, and that 1.5 million would come with these gamers, so the precise variety of items bought will not be identified.

“So as to get away past the core viewers, video games must instantly connect with the evolving calls for of gamers, who more and more search shared-world options and deeper engagement alongside high-quality narratives on this beloved class,” Wilson stated on the decision. “Dragon Age had a high-quality launch and was properly reviewed by critics and those that performed. Nevertheless, it didn’t resonate with a broad sufficient viewers on this extremely aggressive market.”

Many have zeroed in on the “shared-world options” a part of this quote, with some suggesting that Wilson is blaming Veilguard’s failure to hit gross sales targets on its lack of live-service parts. “Shared-world parts” would have been misplaced in Veilguard, to make certain. However the half I’m fixated on is that final half, when Wilson stated that Veilguard “didn’t resonate with a broad sufficient viewers on this extremely aggressive market.”

A mosaic image of Metaphor ReFantazio, Final Fantasy 7 Rebirth, and Dragon Age: The Veilguard

Picture composition: Chris Plante/gamexplore | Supply photos: Studio Zero/Atlus, Sq. Enix, BioWare/Digital Arts

It’s no secret that 2024 was an enormous yr for RPGs. And all of these RPGs had the debatable misfortune of following within the footsteps of the sudden juggernaut that was Baldur’s Gate 3, which bought 2.5 million copies after getting into early entry in 2020; since absolutely launching in 2023, it has bought 15 million copies and remains to be in Steam’s high 20 most-played video games. Andrew Wilson will hear no argument from me concerning the “extremely aggressive market” for RPGs. That may have been a steep uphill climb for the builders of Dragon Age: The Veilguard.

However the Veilguard crew had already been climbing uphill for years earlier than the sport hit the market. It confronted a number of redesigns, a number of high-profile departures, and workers layoffs over the course of its 10-year improvement. The mere undeniable fact that this sport took a decade to make would seemingly have precipitated its prices to be way more important than these of the opposite RPGs with which it was competing for gamers’ consideration in 2024. To cite Bloomberg reporter (and my pal) Jason Schreier in his current article about skyrocketing online game prices: “To know why video-game budgets have grown so quickly, you must perceive the place that cash is definitely going: paying folks’s salaries. […] So you probably have 300 staff and also you’re estimating $20,000 a month for every one (acquired to pay good wages to compete in 2025), you’re spending $72 million a yr.”

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We don’t know the precise salaries for all the staff who got here and went over the course of Veilguard’s improvement, nevertheless it appears truthful to say that its price range seemingly ballooned throughout its lengthy, tumultuous manufacturing.

The protagonist of Metaphor: ReFantazio sits at a table eating a meal alongside his tiny fairy companion Gallica

Picture: Studio Zero/Atlus

Aerith stands on stage with her arms sticking out to the side while singing at the Gold Saucer in Final Fantasy 7 Rebirth.

Picture: Sq. Enix

Ichiban and Danny Trejo grapple in Like a Dragon: Infinite Wealth. Danny Trejo is carrying two machetes.

Picture: Ryu Ga Gotoku Studio/Sega

A warfarer using a staff casts an ice spell on a giant armored monster in a screenshot from Dragon’s Dogma 2

Picture: Capcom

For additional comparability: Metaphor: ReFantazio had a equally lengthy improvement cycle, having first been introduced in 2016. Final October, writer Sega introduced that it had bought 1 million copies of the sport. Not so totally different from Veilguard’s numbers, besides it wasn’t thought of a failure!

Let’s go to a different instance: the gross sales of Closing Fantasy 7 Rebirth, about which Sq. Enix higher-ups have been tight-lipped. This was a sequel, so the comparability may not really feel totally truthful, nevertheless it is from 2024, so it was undoubtedly competing for gamers’ consideration alongside these different RPGs. Rebirth had a four-year improvement cycle and has been broadly described as underperforming after early estimates positioned it at 2 million copies bought. (FF7 Rebirth not too long ago got here to Home windows PC through Steam and seems to be doing fairly properly there, however we’re solely speaking about early gross sales numbers right here.)

One other 2024 RPG, Dragon’s Dogma 2, took 5 years to develop. This sport was thought of an enormous success for Capcom, promoting 2.5 million copies in its first 11 days post-release. The sport ultimately hit a milestone of three.3 million in October 2024, however based mostly on EA’s metrics and expectations as shared in its earnings name, these early numbers are key.

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Yet one more! Like a Dragon: Infinite Wealth took three years to develop, and it bought 1 million items in its first week, in response to a proud information launch describing it because the “fastest-selling title within the collection.”

So why would Veilguard be thought of a failure by comparability? When it comes to participant numbers, as our closest approximation of items bought, it’s within the ballpark of what one would possibly count on of the opposite RPGs launched in the identical time interval on the $69.99 value level. The Metaphor: ReFantazio comparability appears notably telling to me, particularly given its eight-year improvement timeline. Once more, we will’t see beneath the hood by way of how a lot these builders’ salaries truly are costing. However we do know that Metaphor hasn’t even managed to garner as many gamers as Veilguard up thus far, and once I Google the phrases “Atlus layoffs,” all I can discover is this text from 2024 about how the studio raised its staff’ salaries.

The various companions from Dragon Age: The Veilguard stand next to each other, looking solemn

Picture: BioWare/Digital Arts

The Dragon Age collection was, traditionally, profitable sufficient to set excessive expectations for Veilguard — so let’s think about these numbers. Dragon Age: Inquisition arrived in 2014 to a really totally different online game panorama with totally different prices. It did additionally go on to be the best-selling BioWare sport of all time, ultimately hitting 12 million items — a mega-blockbuster. EA by no means launched the sport’s early gross sales figures, solely describing its launch as “profitable.” If we go additional again, Dragon Age 2 bought 2 million items in its first two months post-release.

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All this to say, EA CEO Andrew Wilson and the remainder of EA management didn’t simply count on Dragon Age: The Veilguard to promote on par with the inevitable competitors, and even barely above common. They anticipated it to be an enormous, quick hit — and so they didn’t simply count on it, they budgeted for it. Though your complete yr of different comparable RPGs main as much as Veilguard proved the unlikelihood of this, these expectations didn’t change. After which, unsurprisingly, Veilguard failed to satisfy them.

And so, despite the fact that the sport carried out simply in addition to it ordinarily would have for the kind of sport that it’s and the time interval during which it was launched, BioWare nonetheless acquired hit with post-release restructuring and layoffs (the crew dimension is estimated to be simply 100 folks now) as a result of Veilguard wanted to be not only a success, however an enormous success. And it wanted to turn out to be that profitable in a yr that additionally had a number of different superb RPG releases previous it. And it wanted to try this after having one of the crucial infamously tortured improvement cycles I’ve heard about in my total journalistic profession.

Possibly the sport didn’t resonate with a broad sufficient viewers on this “extremely aggressive market.” However extremely aggressive expectations look like an plain issue, too.

Correction: EA’s press launch about its Q3 FY25 outcomes states that Dragon Age: The Veilguard “engaged roughly 1.5 million gamers through the quarter,” however didn’t state what number of items had been bought. This text has been corrected to account for this distinction between items bought and participant numbers.

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