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Gamexplore > VR News > Meta Responds To VR Developer Concerns Over Discoverability & Sales
VR News

Meta Responds To VR Developer Concerns Over Discoverability & Sales

February 7, 2025 5 Min Read
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5 Min Read
Meta Responds To VR Developer Concerns Over Discoverability & Sales
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Meta responded to developer considerations over discoverability and gross sales on its platform with a weblog put up detailing the rise of in-app purchases and free-to-play content material.

A weblog put up from Meta’s Samantha Ryan, VP of Metaverse Content material, claims “folks spent extra time on common in Quest 3S units than every other headset at launch” and “complete cost quantity on the platform rose 12% in 2024, pushed by vital progress of in-app purchases.”

The determine offers helpful context to our in-depth report speaking with practically two dozen builders battling visibility on Meta’s platform. Meta’s weblog put up phrases these dev works “premium” merchandise amongst free Horizon Worlds locations, as Meta transitions towards supporting Horizon OS with third-party {hardware} along with the corporate’s personal Quest headsets.

“We don’t suppose F2P will change premium apps — each fashions are prone to coexist,” Ryan wrote. “These fashions are combating for a share of shopper wallets and as competitors heats up, we’re dedicated to fostering an ecosystem the place every kind of enterprise fashions can succeed.”

From Quest To Horizon: How Meta’s Shifting Priorities Are Affecting Builders

With rising considerations about declining gross sales and discoverability, UploadVR spoke with practically two dozen VR studios to debate the present state of transport VR video games on Quest.

You possibly can take a look at the total put up on Meta’s web site from Ryan, who joined the corporate a few yr in the past to “lead the expansion and evolution of our software program technique for the metaverse”.

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The put up suggests “younger folks” are a “rising share of latest customers” and “contributing to the rise of free-to-play titles” in addition to in utilizing Horizon Worlds.

“This shift indicators a rising alternative for brand spanking new enterprise fashions,” Ryan wrote. “A broader vary of persons are shopping for Quests, and this enlargement has modified a few of the tenets of our ecosystem that have been beforehand taken without any consideration. It has additionally created vital new alternatives for builders and creators.”

The put up additionally mentions a ten% rise in time customers spent in media apps, with Amazon Prime added final yr to shortly change into a “prime 10 2D app by time spent on the platform”.

“In 2024, present Meta Quest homeowners drove a wave of machine gross sales as they upgraded from earlier fashions, accounting for 27% of Quest 3 and 20% of Quest 3S customers for the yr,” Meta famous. “These clients have excessive expectations for constancy and gravitate to premium titles that characteristic excessive manufacturing worth, and we proceed to see robust efficiency for titles like The Thrill of the Battle 2 and Contractors Showdown that attraction to this viewers.”

Nearly all of new units offered in 2024, Meta says, “have been folks getting their first Quest headset. As so many newcomers enter the market, the well-known attributes of VR lovers now not characterize the total Quest userbase.”

The put up additionally recaps a lot of latest updates and assessments, like adjustments to the shop interface to makes retailer apps “extra seen on the entrance web page of the Horizon cell app” in addition to “enabling builders to opt-in to platform gross sales”.

See also  ‘Dimensional Double Shift’ Moves to Early Access on Quest, Releases First Paid DLC

“To achieve youthful audiences on the lookout for enjoyable, social, free-to-play experiences, we’re increasing the methods you’ll be able to construct and monetize in Horizon Worlds,” the put up notes.

Walkabout Mini Golf improvement studio Mighty Coconut instructed UploadVR that fifty% of its income is from paid DLC content material, with January being the perfect DLC gross sales month ever for the corporate.

“In-app purchases are extremely vital for income but in addition for protecting gamers engaged and coming again for contemporary new experiences and worlds to discover,” Walkabout creator Lucas Martell mentioned. “It retains issues lively and alive, and has allowed us to develop the sport far past our wildest goals.”

We have nonetheless obtained some unanswered questions in regards to the route of Meta’s ecosystem and shall be following up within the days forward.

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Reading: Meta Responds To VR Developer Concerns Over Discoverability & Sales
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