By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > Hardware > Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space
Hardware

Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space

May 6, 2026 6 Min Read
Share
6 Min Read
Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space
SHARE

id has revealed that, if it hadn’t updated its idtech engine to use ray tracing instead of pre-baked global illumination, Doom: The Dark Ages could have taken far longer to develop and been a much larger install size. The company has claimed that just the pre-baked lighting data for all the game’s maps/environments could have needed as much as 110GB of storage and taken as much as two months to render fully each time. However, by making this change, the company effectively traded storage and its development time for backwards compatibility and your PC’s performance.

Doom: The Dark Ages was famously one of the first games to require a GPU with ray tracing processors, with it landing around the same time as other ray-tracing-required titles such as Indiana Jones and the Great Circle (which also uses idtech8) and Black Myth: Wukong. This requirement left many gamers unable to play the game at all, or only able to play with relatively poor performance. Now, in a presentation at the graphics conference, SIGGRAPH, id has revealed its motivation for this decision.

During an in-depth explanation of how “id Software transitioned from a pre-baked global illumination to a ‘fast as hell’ real-time solution,” Tiago Sousa, id Software’s Rendering Technical Director, explained how the company had realized that its existing idtech7 engine simply wasn’t going to cut it for creating the larger, more complex maps, characters, and physics it planned for Doom: The Dark Ages.

Describing the scale of some of these changes, Sousa noted that the maps totalled around 5,000km, not including the non-player areas that can be seen from their edges. This amounted to between four and ten times the level size of previous projects.

See also  You can save a massive $200 on Alienware's 34-inch ultrawide OLED gaming monitor for a limited time only

Sousa goes on to explain how, in previous games, the lighting for titles such as Doom: Eternal was pre-rendered (aka, pre-baked) so that instead of a user’s PC needing to render the game’s complex lighting on the fly, lighting effects were pre-rendered and built into the textures of the game. This was done on large banks of PCs at the developer’s offices, taking hours to render the full game after each change to its core design.

This worked for smaller projects, but for the scale of Doom: The Dark Ages, this would have resulted in ludicrous file sizes and render times. According to Sousa’s data, the resultant pre-baked global illumination lighting data could have required between 44GB and 110GB of storage. That’s not the whole game’s install size, but just one part of it.

Not only that, but the render times for completely processing every map in the game would have been measured in weeks. Between 27 days and 68 days was the estimate, with Sousa suggesting that increasing the capacity of its render PCs would have “not massively” reduced the iteration time (the turnaround time between changes to the game that would require another rendering run) while the RAM and disk storage requirements wouldn’t have changed.

That’s why, then, id chose to incorporate ray tracing right into the core of the game. By using real-time ray tracing hardware in the latest GPUs – any Nvidia RTX card, Intel Arc cards, and AMD RX cards – the new idtech8 engine game could do away with much of this prerendering, instead relying on your hardware to do the grunt work.

See also  Two new AMD Ryzen Threadripper CPUs have just been spotted with powerful specs

The actual mechanics of how the company achieved this are far too complex to explain succinctly here, but the results are quite impressive. Both Indiana Jones and the Great Circle and Doom: The Dark Ages deliver decent frame rates for the image quality and level of ray-traced lighting they incorporate. However, if there was any doubt as to why ray tracing is being embraced so readily by developers without games necessarily providing a huge leap forward in image quality, now you’ve heard it from the horse’s mouth.

doom the dark ages global illumination storage tweet

The SIGGRAPH presentation where this was revealed happened a few months ago, but the data and rendering time requirements were recently highlighted by Nvidia’s “GeForce Evangelist,” Jacob Freeman, in a post on X earlier today.

Ultimately, this progress in technology is somewhat inevitable and has already resulted in many amazing-looking games and remasters of old games using ray tracing tech. It’s just a shame that, at the moment, the best graphics card options that can take full advantage of ray tracing are so expensive.

You Might Also Like

This Nvidia GeForce RTX graphics card just melted into a chocolatey mess

Like A Dragon: Pirate Yakuza in Hawaii can be yours for free, thanks to MSI

If these new Nvidia RTX 50 Super series rumors are true, it could a death knell for AMD GPUs

I tried the translucent Razer Phantom Green Collection, and it's not my kind of throwback

Windows 11 rumored to get new mode that instantly boosts game and app performance by up to 70%, but there's a catch

TAGGED:Hardware
Share This Article
Facebook Twitter Copy Link
Previous Article Sequel to Acclaimed VR Shooter ‘Hot Dogs, Horseshoes & Hand Grenades’ Coming to Quest & PC VR Sequel to Acclaimed VR Shooter ‘Hot Dogs, Horseshoes & Hand Grenades’ Coming to Quest & PC VR
Next Article 007 First Light_04 007 First Light Isn’t Getting a Demo and Won’t Feature Multiple Endings
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Final Fantasy 7 Remake Intergrade (2)
Final Fantasy 7 Revelation Director Says Remake Was the Toughest Entry to Develop
News November 4, 2026
First Impressions: Is ArcheAge Chronicles the next home for New World players?
First Impressions: Is ArcheAge Chronicles the next home for New World players?
Mobile November 4, 2026
Grave Mistakes sets Nov. 26 release date on Steam
Grave Mistakes sets Nov. 26 release date on Steam — Game Is Hard
VR News November 4, 2026
PCGamesN
New Warzone update gives 2 new maps, but resets your level
Hardware November 4, 2026
The Elder Scrolls 6: Sentinel Team Will Require “Some Time Before We’re Ready to Share More”
The Elder Scrolls 6: Sentinel Team Will Require “Some Time Before We’re Ready to Share More”
PC Game November 4, 2026
Metro 2033 Redux (PS5) Review – An Oppressive Journey
Metro 2033 Redux (PS5) Review – An Oppressive Journey
Upcoming November 4, 2026
ZERO PARADES: For Dead Spies Review – Familiar But New
ZERO PARADES Director’s Cut is Out Now on PS5, Xbox Series X/S, And Nintendo Switch 2
News November 4, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Lord of the Rings Online system requirements
Tekken 8 Crosses 3 Million Copies Sold
New World of Warcraft Midnight patch notes help struggling specs, but Unholy DKs feel the pain of Blizzard's nerf hammer
Arc Raiders' Cold Snap update brings snow storms to most maps, new events and a new Raider Deck

Trending News

Invincible VS – Viltrumites Anissa and Lucan Join the Roster
Pico’s Vision Pro Competitor Gets Official Name and Debut Date
Hell Is Us: 2025’s Dark Horse Blockbuster?
Forza Horizon 6’s Map is Playground Games’ “Biggest Yet” and “Also Our Most Full”
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?