By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: MindsEye’s Former Developers Speak Out Against Crunch Culture at Build A Rocket Boy
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > News > MindsEye’s Former Developers Speak Out Against Crunch Culture at Build A Rocket Boy
News

MindsEye’s Former Developers Speak Out Against Crunch Culture at Build A Rocket Boy

April 30, 2026 4 Min Read
Share
4 Min Read
build a rocket boy
SHARE

In light of MindsEye recently getting its Blacklisted update, which, according to CEO and CTO Mike Gerhard, involves the player hunting down characters based on those responsible for the “sabotage” of the game, more details about the troubled studio – Build A Rocket Boy – have been revealed. In an interview with Kotaku, developers from the studio, including industry veteran and lead animator on MindsEye, Chris Wilson, discussed his time at the studio.

“Sometimes traumatic experiences can bring people closer, right?” said Wilson. “But people… they’re embarrassed about it. People don’t want to talk about it. They don’t want to say that they were part of the project or worked there.”

Wilson’s comments were joined by those of former lead games analyst Ben Newborn, who revealed that the staff at Build A Rocket Boy had already been suffering from a culture of crunch before the release of MindsEye. This, he noted, led to “horrific mental and even physical illness.”

“Even before the disastrous launch of MindsEye, staff had suffered months of crunch, resulting in some horrific mental and even physical illnesses, beyond the typical widespread burnout,” he said.

Wilson also discussed how Build A Rocket Boy handled crunch, noting that it went on for quite a bit of time. The cinematics team, for instance, had been in crunch from June “until a good few months later” without being appropriately paid for the work.

“It was hard for a lot of people. It did go on for a considerable amount of time[…] Some teams were on crunch for quite some time. In cinematics, we were probably in crunch from June until a good few months later…no overtime pay or anything like that.”

See also  Resident Evil Requiem is the Result of Feedback to Continue the Series’ Main Story, Says Producer

“Eight hours was the minimum requirement, but people were doing way more for sure,” Wilson said. “I was doing way over an additional eight hours a week…there were people who were certainly not appreciative of having to work those extra hours, but a lot of people just had to bite the bullet. I think Cinematics were crunching for somewhere between six to nine months. Some people racked up a lot of extra hours, and that’s outside of the general day-to-day stuff. People were already doing extra hours, and then they introduced the crunch as well.”

When asked about his decision to speak out against the studio’s policy publicly, Wilson said that the leadership’s use of Teramind monitoring software, along with its lack of respect for the development team, ended up being the proverbial straws that broke the camel’s back.

“Basically, the Teramind monitoring and the blatant lack of respect for the staff, where they were not being honest about the reasons for the monitoring, why they started it, when they started it—that was like finding that nail in the coffin for me,” he said.

MindsEye is available on PC, PS5, and Xbox Series X/S. For more, check out our review. Also, take a look at the lawsuit filed by the studio’s employees about leadership violating their privacy by making use of Teramind.


You Might Also Like

Heartopia celebrates 30 million downloads with new outfits, permanent price cuts

Monster Hunter Wilds Developer Has “Lots in Store” for the Future Beyond Current Roadmap

Subnautica 2 Early Access Announced for May Following CEO’s Return to Studio

007 First Light Now Recommends Lower RAM on PC as IOI Blames “Internal Miscommunication”

Blade and Soul NEO will not be launching on Steam, will be sticking to NCSoft's own platform Purple

TAGGED:Build A Rocket BoyGame NewsMindsEyeNewspcps5Xbox Series SXbox Series X
Share This Article
Facebook Twitter Copy Link
Previous Article thick as thieves Thick As Thieves Will Cost $4.99, Includes 4 Hour Long Campaign
Next Article Resident Evil Requiem fans are swapping Leon Kennedy workout tips Resident Evil Requiem fans are swapping Leon Kennedy workout tips
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Marvel Tōkon: Fighting Souls Trailer Reveals Black Panther, Hulk, and the Fighting Avengers
Marvel Tōkon: Fighting Souls Trailer Reveals Black Panther, Hulk, and the Fighting Avengers
News May 4, 2026
Control Resonant
Control Resonant Features Multiple Factions and “Way More Creatures” to Fight, Including a Bus
PC Game May 4, 2026
Imagine Dragons lead singer's multiplayer game underperformed, but it isn't shutting down
Imagine Dragons lead singer's multiplayer game underperformed, but it isn't shutting down
PC Game May 4, 2026
Subnautica 2
Subnautica 2 Team Says Krafton is Co-Publishing, “Still Very Much Helping” With the Game’s Launch
Upcoming May 4, 2026
Marathon_04
Marathon’s Story Has a Plan “Over The Next Few Years”, But Bungie Wants Players to “Help Shape It”
News May 4, 2026
007 First Light_07
007 First Light Doesn’t Use Generative AI, as Art Director Says “Beware of Utopia”
PC Game May 4, 2026
Solateria proves Soulslikes can have difficulty options and still be challenging
Solateria proves Soulslikes can have difficulty options and still be challenging
PC Game May 3, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

The Legend of Heroes: Trails beyond the Horizon Delayed to January 2026, Switch 2 Version Announced
Super-hardcore, bloodthirsty, and permadeath-riddled Cozy Island finally launches
How to get Blank Collars in Mewgenics
Already hoping for an Avowed sequel, or some DLC? You might just get your wish

Trending News

How to unlock the Throne Room in Blue Prince
Quantum Threshold Brings High-Intensity Seated Combat to PC VR Today
Demeo x Dungeons & Dragons: Battlemarked Secures November Release Date
Grand Theft Auto 4 Should be Remastered – Former Technical Director
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: MindsEye’s Former Developers Speak Out Against Crunch Culture at Build A Rocket Boy
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?