By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > News > The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder
News

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

April 13, 2026 5 Min Read
Share
5 Min Read
the last of us multiplayer
SHARE

With The Last of Us Online having been cancelled for quite some time now, Microsoft Game Studios co-founder Laura Fryer has spoken about how the project’s eventual cancellation was ultimately a good thing. In a new video, she spoke about the game’s development team and how she empathized with them for seeing their work come to nought while also criticizing how the project was generally handled.

Fryer noted from her own extensive experience in overseeing game development on a wide range of projects that a typical multiplayer game tends to require a lot of planning, especially in its earlier production stages. She praised Naughty Dog for not falling into the “sunk cost” fallacy, since it had already invested quite a bit of money in its development before eventually cancelling the whole thing.

“A lot of people are saying they should have just finished the game and shipped it because it was so close, and I understand how frustrating it must be for the players who were looking forward to this game,” said Fryer. “But I think that’s missing the bigger picture because the truth is that this is a classic example of the sunk cost fallacy. And I’ve seen it play out many times before, where you have a studio that’s already spent many years and millions of dollars, and they feel like they have to ship the game anyway, that they have no choice, even when they know the long-term live service support will be brutal. Then the game comes out half-baked, the team burns out on endless updates, and it usually ends badly.”

See also  Nintendo Patent Seemingly Confirms Mouse Support for Switch 2 Joy-Cons

“Naughty Dog didn’t do that. They made the harder choice. They looked at the road ahead, and they realized that they should stop instead of risking turning the entire studio into a live service operation that was only going to be able to support one big title for years. In my opinion, that was the right call, even though it hurt the team that worked so hard on it. They chose to go back to what the bread and butter of their studio was, single-player narrative games.”

Fryer’s criticisms were primarily aimed at the leadership of Naughty Dog for having continuously supported the development of the live-service game. In fact, she believes that the project shouldn’t have been greenlit to begin with. Among other things, she questions the lack of planning and analysis, which led to a seven-year-long development period that ended with cancellation.

“I keep coming back to the bigger question of why did they start this game in the first place,” she said. “Where was the planning? Live service games are not a mystery. There’s plenty of data out there that they could have looked at to understand what it would take to do this type of game. You’ve got new maps. You’ve got new modes, weapons, seasons, balance patches. It’s an infinite treadmill. Any studio leader could have run the numbers on what a team Naughty Dog size could realistically support. They could have seen pretty clearly that a team the size of Naughty Dog could never support a live service game and all of their amazing cinematic single player games. It wasn’t possible.

See also  Zenless Zone Zero 2.3 takes full advantage of the new Spook Shack faction for its Halloween season

“But instead of doing that analysis, they went ahead and let the game go forward. They let it run for seven years. Eventually, Bungie was brought in to do an analysis in 2023, and their reality check on player retention and what it really takes is what finally convinced people that it might be a problem.”

It is worth noting that former director Vinit Agarwal has spoken fondly about the project and discussed the disappointment he felt when it was eventually cancelled. In an interview, he said that it “was a devastating moment for me because I spent seven years working on the game, and it was soul-crushing.” Former PlayStation executive Shuhei Yoshida has also spoken about the push for live-service games at PlayStation, and how he wasn’t really a fan of the idea.


You Might Also Like

Ghost of Yōtei Showcases Watanabe Mode in New Vibe-Filled Trailer

Mario Kart World Gets Bob-omb Blast Game Mode in Latest Update

Metroid Prime 4: Beyond and Pokemon Legends Z-A Reaffirmed for 2025 Launch

Mario Kart World Showcases Nearly 40 Minutes of New Gameplay

WB Games Montreal’s Cancelled Batman Game Concept Art Surfaces, Showcasing Damian and Killer Croc

TAGGED:Game NewsNaughty DogNewsPlaystationps5sonythe last of us online
Share This Article
Facebook Twitter Copy Link
Previous Article What Makes AWE USA the ‘Must-go’ Event For the XR Industry What Makes AWE USA the ‘Must-go’ Event For the XR Industry
Next Article 007 First Light Spoiler-Heavy Footage Leaked by Indonesian Ratings Board 007 First Light Spoiler-Heavy Footage Leaked by Indonesian Ratings Board
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Call of Duty Modern Warfare 4_05
Call of Duty is Getting a New Sub-Franchise After Modern Warfare 4, Says Chief Marketing Officer
Upcoming October 18, 2026
Daumier: Lila & Ghost Launches On Quest With A Free Second Copy For Early Buyers
Daumier: Lila & Ghost Launches On Quest With A Free Second Copy For Early Buyers
VR News October 18, 2026
Forza Horizon Is No Longer the King of Video Game Road Trips
Forza Horizon Is No Longer the King of Video Game Road Trips
PC Game October 18, 2026
PCGamesN
Anime Ball Battles codes (October 2026)
Hardware October 18, 2026
Grand Theft Auto 1 – Almost 30 Years Later
Grand Theft Auto 1 – Almost 30 Years Later
Upcoming October 18, 2026
Sandisk Announces "Made For Meta" Storage Products For Quest & VR Glasses
Sandisk Announces "Made For Meta" Storage Products For Quest & VR Glasses
VR News October 18, 2026
PCGamesN
First Person Boxing codes (October 2026)
Hardware October 18, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Sony Ending PlayStation Discs Driven by Consumer Behavior, Says Former Valve Writer
Donkey Kong Bananza May Influence Future Projects, But Producer Says Freshness is the Real Standard
Grab this trusty 1080p Logitech webcam with built in mic and lens shutter for just $24, saving you 38%
Phantom Blade Zero Highlights The Hunt in New Fast-Paced Boss Fight Gameplay

Trending News

XR headsets are about to have another make-or-break year
The Blood of Dawnwalker Has a Wolf Transformation and Pseudo Nemesis System That Dictates Infamy
Cyborg schoolgirls destroy capitalism in cheeky new action game from Earth Defense Force devs
‘Beat Saber’ is Getting a Big Hand-tracking Update Next Year, Ditching Blocks for Orbs & Rods
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?