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Gamexplore > My Bookmarks > News > Dying Light: The Beast Restored Land Hotfix Makes Kyle Less Hangry, Addresses Multiple Issues
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Dying Light: The Beast Restored Land Hotfix Makes Kyle Less Hangry, Addresses Multiple Issues

April 4, 2026 4 Min Read
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4 Min Read
Dying Light: The Beast Restored Land Hotfix Makes Kyle Less Hangry, Addresses Multiple Issues
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Dying Light: The Beast’s Restored Land just received a hotfix that’s addressing a bunch of issues that could be interfering with your time in Castor Woods. Whether you’re new to Kyle Crane’s explosive return to the franchise’s center stage or learning to master the game’s unique parkour system, this is an update you want to pay a little attention to.

That’s because it’s bringing a long list of balancing changes to systems governing your hunger (like reducing the drain while sleeping) and recovery from it alongside other changes like nifty new additions to vendor shops, legendary upgrades for DLC weapon blueprints, and some clever changes to you inventory management that ensure you don’t miss out on new gear thanks to a shortage of space in your inventory and stash. The complete list, which you can check below, showcases Techland’s determination to ensure Restored Land is as close to perfect as it can be for its players.

For our part, we were quite happy with what the update has brought to the table, its new modes and other additions making the game feel fresh enough to warrant another playthrough. Check out our thoughts here. Dying Light: The Beast is available for Xbox Series X/S, PS5, and PC – head here for our review of the launch version.

Hotfix 1.6.1 – Restored Land Edition (1.6)

  • Reduced hunger drain when sleeping
  • Slower overall hunger depletion
  • “Very Hungry” and “Famished” states now trigger later
  • Vendors now offer improvised food bars
  • Weapon Blueprints from DLC bundles can now be upgraded to Legendary rarity
  • When receiving a new weapon during a cutscene with a full inventory, the lowest-quality weapon is automatically moved to the stash
  • If both inventory and stash are full, the lowest-quality weapon is dropped on the ground
  • “Better Be Safe” and “Peace Bringer” achievements no longer auto-complete
  • Night chases rebalanced – Level 1 chases are now slightly easier to escape
  • Increased chances to loot rags and bandages from Biters and Virals
  • Fixed the crossplay connection between Steam and Epic
  • Fixed the issue with amount of ammo that the Player can loot from ranged human enemies being capped
  • Fixed the issue with Player dropping equipped weapon after entering Slasher arena
  • Fixed the issue with hunger meter missing throughout the fight with The Beast
  • Fixed the issue with Alpha Volatile sometimes not spawning during Chase sequences on Restored Land
  • Fixed the issue with “Days Survived” being counted after starting a race
  • Fixed the issue with Leaderboards sometimes missing
  • Fixed the issue with message about Restored Area always appearing after loading a save
  • Fixed the issue with some encounters being unresponsive
  • Fixed the issue with Items Found values in the Leaderboard section
  • Fixed the broken Night Cycle after quitting to the main menu during challenge
  • Fixed a few collisions in new Roadkill Rallies
  • Fixed the issue with item stacks being incorrectly subtracted while moved to the Stash
  • Fixed the issue with Player receiving the achievement “Apex Predator” without killing a Volatile after a cutscene in “One flew over the Volatiles’ nest” mission
  • Fixed the issue with SFX missing after failing to load a broken save file
  • Fixed the issue with infinite death loop happening after Player gets out of map/playable area during Roadkill Rally
  • Fixed various unresponsive NPC’s while playing in Coop

See also  PS6 Could Still Cost $699 With “Reasonable Subsidy,” Bill of Materials Estimated at $760 – Rumor

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