By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: The Elder Scrolls 5: Skyrim’s Former Design Lead Thinks Studio Should Keep Using Creation Engine
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > Upcoming > The Elder Scrolls 5: Skyrim’s Former Design Lead Thinks Studio Should Keep Using Creation Engine
Upcoming

The Elder Scrolls 5: Skyrim’s Former Design Lead Thinks Studio Should Keep Using Creation Engine

February 3, 2026 4 Min Read
Share
4 Min Read
the elder scrolls 6
SHARE

Bethesda hasn’t been known to switch game engines for its upcoming titles very often, and the studio has been using its in-house Creation Engine since The Elder Scrolls 5: Skyrim. It also means The Elder Scrolls 6 and future Fallout games will also likely use it. Skyrim’s former lead designer Bruce Nesmith has noted that switching game engines tends to be a “massive effort”, and that the studio is unlikely to move away from Creation Engine any time soon.

“What you have to realize is that if you were to switch engines, and I’ll say this for any game anywhere, is that it is a massive effort. You are talking about dozens of people spent doing nothing but making an engine work,” explained Nesmith in an interview with Press Box PR when asked about misconceptions about the Creation Engine.

“You are talking about putting your developers into a situation where they can’t play the game. They may not even be able to work on making the game for long stretches because the engine is not there or up to snuff yet.”

Nesmith continued, noting that Bethesda has already made several modifications to the Creation Engine since it was first developed, with one key example being the multiplayer component for Fallout 76.

“That’s an enormous thing. We ran into it with Fallout 76. The engine had to be changed dramatically to do multiplayer. It made things extremely difficult for the team,” he said.

“Also, the Creation Engine has been tweaked to serve Bethesda’s purposes for so many years, decades really, that at this point, it’s probably a wiser bet to keep working with it. The benefits that you get from switching to Unreal Engine are probably not going to materialize until two titles down the road.”

See also  Subnautica 2 Studio Co-Founders Accuse Krafton of “Months-Long” Campaign to Delay the Game

Considering all the work that has gone into it, even Nesmith would be wary of switching out of the Creation Engine. Rather than making the jump to Unreal Engine, he suggests adding any specific features that developers might need into the toolkit they are already using.

“I would fall on the side of keeping the Creation Engine, keep working on it. If there’s something you see that is only possible in Unreal, put it into the Creation Engine. That would be a place where if it’s anything vs everything you say let’s do that. Let’s do that anything. If Unreal does it and Creation doesn’t, and we feel we need to do it, do it,” he said.

Interestingly, project lead on Fallout 4 overhaul mod Fallout: London, Dean Carter, has expressed his beliefs that Bethesda should move on from the Creation Engine in favour of something like Unreal Engine 5 for its future projects.

“I’m really worried that they’re gonna keep going with the Creation Engine,” said Carter when asked about what new features could show up in Fallout 5. “I understand that it is proprietary. Don’t get me wrong, there are a lot of pluses to it. I’m not just someone that’s going to sit there and lie and say it’s a terrible engine. It could be better, yes, but it’s not a bad engine but I do think it started to show its age. It needs to be overhauled somewhat.”

For more of Nesmith’s thoughts, check out what he thinks about Starfield and a potential remake of Morrowind.


You Might Also Like

Mixtape Gets New Trailer Announcing May 7th Release Date

Resonance: A Plague Tale Legacy Gets Devblog Exploring the Story and Design of Sophia

Planet Zoo 2 Showcases Aquarium Building and Creature Care in Latest Trailer

Halo: Campaign Evolved Rated in South Korea, Further Fueling Release Date Announcement Rumors

Mortal Kombat 2’s Theatrical Release Date Changed to May 8, 2026

TAGGED:Coming SoonRelease
Share This Article
Facebook Twitter Copy Link
Previous Article Highguard Highguard’s 5v5 Raid Mode is Now Permanent
Next Article Prince of Persia: The Sands of Time Remake’s Press Kit Leaked Through Unboxing Video – Rumor Prince of Persia: The Sands of Time Remake’s Press Kit Leaked Through Unboxing Video – Rumor
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Manor Lords update introduces manure mechanics to the medieval city builder - A dung collector doing their dirty work.
Manor Lords becomes "Manure Lords" in a stinky new update for the medieval city builder
Hardware November 1, 2026
assassins creed valhalla
Assassin’s Creed Valhalla is Getting New Game+ on November 5th
Upcoming November 1, 2026
Filipino game developers launch Alon distribution platform
Filipino game developers launch Alon distribution platform — Game Is Hard
VR News November 1, 2026
Forefront Is Coming To PlayStation VR2 Next Week
Forefront Is Coming To PlayStation VR2 Next Week
VR News November 1, 2026
Diablo II: Resurrected Ladder Season 16 starts Nov. 13 with patch 3.4
Resurrected Ladder Season 16 starts Nov. 13 with patch 3.4 — Game Is Hard
VR News November 1, 2026
PCGamesN
A Deadlock Halloween update just arrived, and the scariest part is how much Valve has changed
Hardware November 1, 2026
Dungeons Of Eternity Monster Mash Update Adds A Fan-Favorite Realm & Halloween Decor
Dungeons Of Eternity Monster Mash Update Adds A Fan-Favorite Realm & Halloween Decor
VR News November 1, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Divinity Director Says “It Would Be Irresponsible For Us to Not Evaluate New Technologies” About AI
Polyarc Games Announces Glassbreakers Tournament With $1,000 Prize Pool
Media Molecule’s Next Game Reportedly Has “Open-World Content,” Per Designer’s Portfolio
Hitman: World Of Assassination's Latest Elusive Target Is Jacksepticeye

Trending News

STARSEEKER: Astroneer Expeditions Early Access Review – To Boldly Go
ARC Raiders Review – Prime Extraction
EA Sports College Football 27 Guide – All Season 1 Field Pass Rewards
Walkabout's Latest Attraction Adds Playable Chess
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: The Elder Scrolls 5: Skyrim’s Former Design Lead Thinks Studio Should Keep Using Creation Engine
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?