By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: ‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > ‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making
VR News

‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making

December 9, 2025 5 Min Read
Share
5 Min Read
‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making
SHARE

Teenage Mutant Ninja Turtles: Empire City is coming to Quest, Pico and SteamVR headsets sometime next year, making it the first Turtles game in VR. Ahead of launch, Cortopia Studios gave us a 15-minute demo on Quest to show off just what sort of radical action this co-op beat’em up has in store.

In TMNT: Empire City, you get to tackle the Foot Clan with all four titular Turtles—Leonardo, Raphael, Donatello, and Michelangelo—which also means getting to grips with with each of their signature weapons: katanta, sai, bo staff and nunchaku.

And just like the cartoons (and live action films), you won’t be actually ganking dudes, but rather knocking them out as you explore deeper into the various levels, be it alone or with up to three other friends.

Image captured by Road to VR

I can’t say I was expecting much more beyond combat in the game, although there seems to be a fair share of adventure-style objectives too, like solving casual puzzles, exploring levels for specific items, and scavenging craftable bits to bring back to your humble sewer abode, which lets you craft upgrades for each Turtle.

You also have a nifty smart watch that can display your health bars, real-world time, and a map to help you navigate through what promises to be a good smattering of NYC-inspired levels. I saw tunnels (blocked off for me) to China Town, the Lower East Side, and some sort of ‘Port’.

Image captured by Road to VR

What’s more, the demo does an awesome job of showing off the game’s decidedly ’90s sidescroller roots, making it definitively Turtles to the core: you can jump, kick, dash, and ping around the place at high speed as you take on the dreaded Foot.

See also  The Thrill of the Fight 2 Exits Early Access With Singleplayer Campaign

While melee isn’t physics-based, there is a block, parry and strike system in place that feels like it needs a little more refinement before I’d consider it super reliable.

Image courtesy Cortopia Studios

You can technically ‘play it by the books’ and engage with enemies like the game wants you to, i.e. by blocking or parrying and then striking them when dazed. Or you can do what I did, and just slice around without a care until dudes fell over.

That said, I’ll need to play a lot more to see how combat actually shakes out, although it has the potential to be a pretty good experience provided more difficult enemies can stop me from cheesing the combat system. As it is, some enemies do have unblockable moves, like the demo’s level boss, which could make combat a lot more tactical than the low level Foot displayed.

Image courtesy Cortopia Studios

It’s hard to tell for now if this is the Turtles VR game of my dreams, since the 15-minute demo is pretty heavy on the tutorialization of each Turtle’s weapon and secondary move, although it seems pretty promising at this point. I want to see more of the story, and also get in with a crew of three other heroes in a half-shell to see how multiplayer will work.

Reservations aside, one thing I can say for sure is it has absolutely nailed the Turtles aesthetic and vibe. Visually, the game has a consistently cool cel shading throughout, making it feel like it’s been ripped out of the comic books. Voice acting is also spot on, and really reminds me of the ’90s cartoons more than the various reboots.

See also  You Asked: QDEL replacing OLED? The end of 55″ & 65″ TVs?

While we don’t know exactly when TMNT: Empire City is set to launch, in the meantime you can wishlist on the Horizon Store for Quest, the Pico Store for Pico 4 and above, and Steam for PC VR headsets.

You Might Also Like

Quest 3S Is $250 Until Thursday In Flash Summer Sale

Quest v76 Adds Live Captions & No Longer Lets You Uninstall Horizon Worlds

Legendary Tales Planning A Sandbox Mode & Friendly Fire Feature Later This Year

These XR Glasses Want to Be the Monitor You Wear All Day – Kickstarter Coming August 4th

Meta Confirms Third-party Horizon OS Headsets Are Still Coming – But When?

TAGGED:Virtual RealityVRVR Game
Share This Article
Facebook Twitter Copy Link
Previous Article Samsung Galaxy XR Gets Realistic 'Likeness' Avatars & Travel Mode Samsung Galaxy XR Gets Realistic 'Likeness' Avatars & Travel Mode
Next Article Saros Saros Will Receive A “New Look” at The Game Awards
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

The Legend of Zelda: Ocarina of Time Remake is Now 2026’s Highest Rated Game Among Critics
The Legend of Zelda: Ocarina of Time Remake is Now 2026’s Highest Rated Game Among Critics
News November 5, 2026
VR Open-World Zombie Survival Game Silent North Shutting Down
VR Open-World Zombie Survival Game Silent North Shutting Down
VR News November 5, 2026
Phantom Blade Zero_02
Phantom Blade Zero Patch Nerfs Hua on Lower Difficulties, Reduces Startup Time on PC, and More
PC Game November 5, 2026
Nearly half of Steam’s October releases disclosed AI-generated content
Nearly half of Steam’s October releases disclosed AI-generated content — Game Is Hard
VR News November 5, 2026
PCGamesN
+1 Anime Eyes codes (November 2026)
Hardware November 5, 2026
Gears of War E-Day_02
Gears of War: E-Day Studio Was Paid $500 Million to Work on Unreal Engine, Other Projects – Rumor
Upcoming November 5, 2026
Bloober Team CEO Believes There is “A Place for a Third Huge Horror IP”, Discusses Genre’s Success
Bloober Team CEO Believes There is “A Place for a Third Huge Horror IP”, Discusses Genre’s Success
News November 5, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

HexWind Puts Superhot's Time Manipulation Into A Fantasy Roguelite
Wardogs Season 2 is an experimental effort in evolution, not revolution
How to increase base power output in Arknights: Endfield
Best Marvel Rivals settings for PC and Steam Deck

Trending News

Reach Offers New Look At Its VR Action Gameplay
Unbeatable review
Stellaris, MechWarrior 5, and more headline Steam's latest free to play weekend
Nintendo of America Boss on New 3D Mario for Switch 2: “Stay Tuned”
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: ‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?