MMOFPS followers and army sims, I’ve one thing intriguing for you right this moment, and it’s a actual MMO shooter and never one other extraction clone: It’s referred to as Brass Rain, and studio Yarnhub has simply introduced it as a correctly funded free-to-play UE5 title coming to early entry early subsequent 12 months.
“Yarnhub, the animation studio behind high-quality 3D army historical past movies with over 35 million month-to-month YouTube views, has entered the gaming world with its first title: Brass Rain,” the announcement reads. “Backed by $2.9 million in fairness crowdfunding from greater than 5,000 passionate followers, Yarnhub is reworking its cinematic storytelling into an immersive WWII first-person shooter MMO.”
Fairness crowdfunding isn’t like Kickstarter; it’s an precise investor haul that features small-fry buyers, i.e., players. Crowfall and Shroud of the Avatar, you would possibly recall, each deployed this sort of funding spherical, although in these circumstances, the players misplaced their cash. Right here, the studio is counting over 5000 buyers, and we see at the very least two rounds totaling $2.9M.
So what is going to you be doing on this MMOFPS? Shootymans! Really it sounds a bit like a mash-up of WW2 On-line, Struggle Thunder, and World of Tanks and its spinoffs.
“In Brass Rain, gamers select their faction and character, unlock genuine WWII weapons, uniforms, and upgrades, and participate in traditionally grounded missions, occasions, and campaigns. Brass Rain will enter early entry on Steam in 2026, starting with immersive, crew-based infantry fight grounded in real-world historical past. The long-term imaginative and prescient is bold: to unite infantry, tank crews, bomber gunners, and naval groups in a single battle, delivering a totally built-in WWII expertise throughout land, sea, and air.”
The PR additionally notes the sport might be F2P with “among the lowest-cost beauty microtransactions in gaming,” ruled by “a long-term model the place battles will ultimately span land, sea, and air in a single unified gaming expertise.”
Guess if the video games trade’s recreation studios don’t need to construct multiplayer video games, different industries will come do it for them.

