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Gamexplore > My Bookmarks > PC Game > Black Ops 7 campaign review: Maybe the worst Call of Duty campaign ever
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Black Ops 7 campaign review: Maybe the worst Call of Duty campaign ever

November 14, 2025 9 Min Read
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9 Min Read
Black Ops 7 campaign review: Maybe the worst Call of Duty campaign ever
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The Name of Obligation: Black Ops 7 marketing campaign is without doubt one of the greatest steps backward I can recall seeing in Name of Obligation. They’ve all the time various in success, with a number of the low factors being Trendy Warfare 3 and Black Ops 3, whereas private highlights embody Name of Obligation 4: Trendy Warfare, World at Warfare, and Black Ops 6. The latter did some very attention-grabbing issues mechanically, resulting in a refreshing tackle mission buildings and what a Name of Obligation marketing campaign appears like, or must be. Sadly, Black Ops 7 takes all of these learnings, strains them up in entrance of a firing squad, and shreds them to bits.

In Black Ops 7, you play as any one among 4 members of Specter One, a squad led by David Mason (performed by Milo Ventimiglia), son of Alex Mason, the protagonist of the primary Black Ops recreation. Narratively, it is set 10 years after the 2025 occasions of Black Ops 2, with that recreation’s antagonist — Raul Menendez — seemingly getting back from the useless. Very similar to Black Ops 6, which is about within the early ‘90s (bear with me), the point of interest is across the psychochemical weapon referred to as “Cradle,” closely implied to have been eradicated in that recreation. Shock: It is again, and it is doing a little funky shit.


The player in Black Ops 7 holding an M8A1, with a huge machete in the ground as they fight Menendez on a floating island.
Picture: Treyarch/Activision by way of gamexplore

It might sound like an odd grievance, however there is not a single non-hostile NPC in Black Ops 7. In fact, most NPCs you encounter in a first-person shooter are these you’re meant, nicely, to shoot, however the perfect entries within the style punctuate these setpieces with moments of downtime the place you work together with characters who aren’t making an attempt to kill you. These crowds of normal individuals go a great distance towards serving to a recreation world really feel alive. Even Black Ops 6 completed it with revolutionary ranges set in political galas and army base camps, as an example.

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With Black Ops 7, your complete recreation virtually looks like a wave-based mode, going from one location to the following, with a really free story connected. The shortage of different characters, even simply civilians within the extra city mission settings similar to Tokyo or on the large Avalon map (which, by the best way, the sport does not truly give you an in-game map for), means all of it feels pretend and superficial. When all you do is shoot individuals, with none “actual” individuals to see, it makes one marvel: What’s all of the capturing for?

To assist clarify why this can be the case, it is vital to know Treyarch is pushing this as particularly a co-op marketing campaign, fairly than a single-player one. The issue with that’s that it means it should forego all the things that has made these aforementioned Name of Obligation campaigns nice, in favor of mission buildings that assist a number of gamers. (For context, I used to be not capable of play Black Ops 7 cooperatively earlier than the assessment embargo.)


The player in Black Ops 7 wielding a sniper rifle on a highway with cars strewn everywhere.
Picture: Treyarch/Activision by way of gamexplore

You’d assume then, that if you happen to’re enjoying solo, you may nonetheless have AI-controlled squadmates alongside you, proper? Flawed, for some baffling cause! It is a very lonely expertise enjoying solo, mowing down room after room of enemies, earlier than the remainder of Specter One resolve to point out up only for cutscenes. Oh, the results of this co-op marketing campaign focus means it is all the time on-line too, so there isn’t any pausing, and if you happen to stop, you have to restart that degree from the very starting fairly than having checkpoints. And did we point out there are no problem ranges this time round, and as a substitute it scales primarily based on the dimensions of your squad?

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There’s one mission in Black Ops 7 that presents one thing very attention-grabbing, paying homage to different Name of Obligation campaigns: “Suppression.” Throughout “Suppression,” you are — as you may be all through a variety of the marketing campaign — beneath the hallucinogenic, nightmarishly trippy results of Cradle, and you have to sneak via Vorkuta, the place Alex Mason was imprisoned within the authentic Black Ops. There are demon-esque inmates all over the place, and you don’t have anything greater than a knife and decoy grenades. It is this fashion of revolutionary, linear, atmospheric degree that traditionally has helped Name of Obligation campaigns thrive, however Black Ops 7 is devoid of them all over the place else.

Alongside bipedal demons, spiders and large, spitting flying monsters are additionally current in plenty of missions, virtually paying homage to modern-day Doom enemies. Visually, it appears improbable, but it surely’s so nonsensical it is a wrestle to get onboard with the route the Black Ops sequence goes.


The player in Black Ops 7 looking at a giant, hostile version of Harper, who is otherwise their teammate.
Picture: Treyarch/Activision by way of gamexplore

Nevertheless, Cradle does create an excuse for some fascinating boss fights, that are the one different spotlight in Black Ops 7. They seem to be a contact simple — I did not realise how a lot I might miss problem settings — however from the tree-like, multi-headed boss in an Angolan jungle, recognized merely as “The Nightmare,” to a titan-sized, drug-fuelled model of one among your squadmates as he kilos the bottom and spews poisonous gasoline all over the place, the marketing campaign takes a way more gamified method than most different video games within the sequence.

Sadly, that is not likely what I need from a Name of Obligation marketing campaign, although. Iconic moments all through the sequence — similar to assassinating Zakhaev in Name of Obligation 4‘s “All Ghillied Up,” methodically cleansing out Camden townhouses in Trendy Warfare (2019)‘s “Clear Home,” and even finishing the safehouse piano puzzle and investigating the basement in Black Ops 6 — are distant reminiscences right here. The marketing campaign throws foe after foe at you, with barely time to breathe, and declines to supply a single emotional second with these characters we have recognized for a while, particularly David Mason.


The player in Black Ops 7 on Avalon, looking at a gas station.
Picture: Treyarch/Activision by way of gamexplore

Each different mission takes place on Avalon, which is the map for Black Ops 7‘s Endgame mode. Endgame is basically a DMZ meets Warzone meets Zombies mashup, with countless goals on the map and as much as 32 gamers in a single session. From what I’ve performed, it’s lacking any soul or attraction, as you wingsuit from one location to the following, able to sprinting straight previous most enemies if you cannot be bothered to combat them. It hasn’t grabbed me but, although as Endgame is meant to be an evolving part of Black Ops 7’s live-service choices, there’s an opportunity it does as I proceed to play extra.

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However all the things as much as that last mission doesn’t encourage confidence. There is not any curation right here. The entire marketing campaign mode looks like an afterthought. There are doubtless many causes for it: Treyarch had plenty of years to develop Black Ops 6, however with this coming simply 12 months later, time should’ve been brief. Possibly extra focus went on multiplayer and zombies this yr, as these modes are replayable and, frankly, the explanation most gamers purchase a Name of Obligation recreation within the first place. Regardless of the cause, Black Ops 7 is a critical low level for Name of Obligation campaigns.

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