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Reading: The Outer Worlds 2’s Companions Can Fight Players if Their Goals, Motivations Don’t Align
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Gamexplore > Upcoming > The Outer Worlds 2’s Companions Can Fight Players if Their Goals, Motivations Don’t Align
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The Outer Worlds 2’s Companions Can Fight Players if Their Goals, Motivations Don’t Align

October 22, 2025 4 Min Read
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As Obsidian Leisure will get nearer to the October 29 launch date on PC, PS5 and Xbox Collection X/S of its RPG The Outer Worlds 2, the corporate has been placing fairly a little bit of emphasis in how participant alternative will matter, and the way the title’s role-playing goes deeper than simply establishing character builds. In an interview with Xbox Enlargement Move (by way of GamesRadar), recreation administrators Brandon Adler and Matt Singh spoke about how this is able to additionally have an effect on the in-game companions.

Within the interview, Adler and Singh have confirmed that, relying on gamers’ selections, they could even find yourself alienating their companions. This might have dire penalties for gamers since, other than the companion deciding to simply go away the social gathering, there’s additionally an opportunity that they might discover the participant’s character incompatible with their very own targets and motivations, which in flip might result in a combat, perhaps even to the demise.

“One of many issues that was actually essential is we needed these characters to really feel like they’re their very own individuals,” mentioned Singh. “They’ve their very own targets, their very own motivations, and if the participant’s aligning with them, that’s nice. They’re going to be there for you. They’ll combat alongside you. However should you go in opposition to their pursuits, they’re going to have one thing to say about it. Which may escape right into a battle, which may imply they go away you or it’s a must to combat them to the demise. However should you do construct that relationship with them, they’ll be there for you in the long run.”

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Whereas this is likely to be worrying for some gamers, Adler has defined that companions’ betrayal received’t simply come out of nowhere. Relatively, the characters will warn the protagonist in the event that they’re going to activate them. An instance he offered was a companion saying “you’re going to take me alongside on this factor,” and the participant’s prior and subsequent actions in direction of this character then altering how this relationship performs out.

“There’s some fairly critical factors within the story the place issues can occur and go south the place they might say one thing even so simple as, ‘You’re going to take me alongside on this factor,’ and relying on the way you’ve handled them or the way you proceed to deal with them, that might have massive implications,” Adler defined. “There’s issues you are able to do to the companions that different companions actually don’t like. They usually’ll let you realize beforehand, like, ‘Hey, should you do that, this can be a level of no return with me,’ sort of factor.”

Adler famous that the companions in The Outer Worlds 2 had been created on this technique to make them really feel “extra reasonable with how they handled the participant and simply reacted to the issues that had been happening round them.” He continued: “And that was one thing that we didn’t actually have within the first recreation on a regular basis, however we actually needed to ensure the gamers felt that in the second.”

For extra particulars about The Outer Worlds 2 forward of its launch subsequent week, take a look at our ideas on why it could possibly be the most important sci-fi RPG of this yr. Should you’re concerned with selecting the sport up, listed below are issues that each participant ought to know earlier than they soar in.

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