Regardless of Digimon Story: Time Stranger closely specializing in telling a compelling story about Digimon and people, a part of the core expertise within the sport includes managing a farm. The Digifarm is the place your digital creatures can mess around with a punching bag or have enjoyable dancing by themselves. Whereas they take pleasure in their time with totally different actions, the Digimon will really get stronger and turn out to be able to Digivolve.
On this information, we clarify all it’s essential to learn about how the farm works and easy methods to enhance the farm in Digimon Story: Time Stranger.
The farm in Digimon Story: Time Stranger, defined
The Digifarm is a standard idea in Digimon video games, and it doesn’t change a lot in Time Stranger. The farm is a separate house the place you place as much as 30 Digimon and might both prepare them to extend stats or shift personalities, feed them to lift their bond stage, or simply depart them strolling round. All of the Digimon on the farm earn the identical quantity of EXP because the Digimon in your field.
Whereas you will want to continuously have interaction with the farm, it’s not potential to take action everytime you’d like. You possibly can solely entry the Digifarm by coming into the In-Between Theater and speaking to Mirei Mikagura. There’s at the least one door on many of the maps to take you to the Theater, however it can at all times require you to cease no matter you’re doing to go to the farm. Everytime you enter the farm, an inventory of supplies obtained by the Digimon inside it can seem on the fitting aspect of the display screen.
As soon as on the farm, you may select to “Work together with Digimon in Farm” to arrange a coaching session, feed them, or take away them from the farm. If you wish to put a Digimon on the farm, it’s essential to choose “Transfer Digimon.” When you can customise the farm by including totally different islands and objects, these don’t have an effect on the effectiveness of a coaching session.
In the case of coaching a Digimon, it’s essential to choose one of many out there Coaching Units relying on the stat you need to increase or the persona it’s possible you’ll need to change. There are three tiers of Coaching Units within the sport (A, B, and C), and the coaching period adjustments relying on the tier getting used — 30, 60, and 90 minutes respectively.
It’s necessary to remember that the coaching period relies on real-world time, and it solely counts when you’re really enjoying the sport. We ran some exams, however within the PlayStation 5 model, the timer stops when the console is in relaxation mode.
Find out how to enhance your farm in Digimon Story Time Stranger
The Digifarm is an important instrument you may have relating to enhancing Digimon to evolve, whether or not by growing their stats or shifting their persona. Whereas there aren’t many choices to make a farm extra productive, there are a number of upgrades you need to search for.
First, you may immediately have an effect on the coaching of your Digimon by unlocking the “Crash Course” Agent Expertise, which scale back the time of a coaching session by 50% relying on the Digimon’s persona. You need to have all 4 “Crash Course” abilities — “Crash Course in Valor,” “Crash Course in Philanthropy,” “Crash Course in Amicability,” and “Crash Course in Knowledge” — since every reduces the time for 4 totally different personalities.
Along with your Digimon ending their coaching periods sooner, you need to enhance the amount of attribute factors and persona they earn much more. To take action, it’s essential to craft the B and C variations of the coaching units. Whereas the previous drastically will increase each stats and persona, the latter massively boosts your Digimon’s stats solely.
Having these upgraded variations of the common coaching units means that you can higher goal a Digimon’s particular wants. There are conditions while you don’t need to change their persona, so Coaching Set C is the best choice.
To craft Coaching Units, you will need to go to Zudomon in Central City (or Rebel Village later within the sport). In our expertise, the B and C units grew to become out there after finishing “The Blacksmith’s Request” and “The Craftsman’s Companion” aspect missions. The units don’t seem as a part of the rewards for every of those quests, although. (So we don’t know if there are different conditions that we already accomplished by the point we turned these quests in.)
Many of the supplies it’s essential to craft this stuff are offered within the store contained in the In-Between Theater. You possibly can craft particular ones with Zudomon. After finishing the primary quest “On My Life,” you may craft the supplies you want by speaking to Wendigomon in Central City.
Beneath, you discover all of the coaching units cut up by the stat they deal with, together with the personalities they will shift your Digimon to, supplies wanted to make them, and their price.
Coaching units – HP
Identify | Stat | Persona | Supplies | Price |
|---|---|---|---|---|
Sauna A | HP | Coronary heart | 10 HP Capsule I, 3 Tree Fashions, 1 Clear Sky-Blue Texture | 5,000 Yen |
Sauna B | HP (Enormously) | Coronary heart (Enormously) | 1 Coaching Set (Sauna A), 1 Bonefire, 3 Clear Sky-Blue Textures | 10,000 Yen |
Sauna C | HP (Vastly) | None | 5 HP Capsule III, 1 HP Attachment II | 15,000 Yen |
Coaching units – SP
Identify | Stat | Persona | Supplies | Price |
|---|---|---|---|---|
Boombox A | SP | Understanding | 10 SP Capsule I, 3 Fluid Animation Information, 1 Iron Texture | 5,000 Yen |
Boombox B | SP (Enormously) | Understanding (Enormously) | 1 Coaching Set (Boombox A), 1 Generator, 3 Iron Textures | 10,000 Yen |
Boombox C | SP (Vastly) | None | 5 SP Capsule III, 1 SP Attachment II | 15,000 Yen |
Coaching units – ATK
Identify | Stat | Persona | Supplies | Price |
|---|---|---|---|---|
Punching Bag A | ATK | Coronary heart and Affection | 5 ATK boosts, 3 Rock Metallic Fragments, 1 Arched Mannequin | 5,000 Yen |
Punching Bag B | ATK (Enormously) | Coronary heart and Affection (Enormously) | 1 Coaching Set (Punching Bag A), 1 Snowman, 3 Arched Fashions | 10,000 Yen |
Punching Bag C | ATK (Vastly) | None | 5 ATK boosts, 1 ATK Attachment II | 15,000 Yen |
Coaching units – DEF
Identify | Stat | Persona | Supplies | Price |
|---|---|---|---|---|
Membership A | DEF | Coronary heart and Companionship | 5 DEF boosts, 3 Tree Mannequin, 1 Blackish Texture | 5,000 Yen |
Membership B | DEF (Enormously) | Coronary heart and Companionship (Enormously) | 1 Coaching Set (Membership A), 1 Robotic, 3 Leaf Fashions | 10,000 Yen |
Membership C | DEF (Vastly) | None | 5 DEF boosts, 1 DEF Attachment II | 15,000 Yen |
Coaching units – INT
Identify | Stat | Persona | Supplies | Price |
|---|---|---|---|---|
Classroom A | INT | Understanding and Companionship | 5 INT boosts, 3 Grey Textures, 1 Mineral Texture | 5,000 Yen |
Classroom B | INT (Enormously) | Understanding and Companionship (Enormously) | 1 Coaching Set (Classroom A), 1 Bench, 3 Mineral Textures | 10,000 Yen |
Classroom C | INT (Vastly) | None | 5 INT boosts, 1 INT Attachment II | 15,000 Yen |
Coaching units – SPI
Identify | Stat | Persona | Supplies | Price |
|---|---|---|---|---|
Tearoom A | SPI | Understanding and Affection | 5 SPI boosts, 3 Fluid Animation Information, 1 Leaf Mannequin | 5,000 Yen |
Tearoom B | SPI (Enormously) | Understanding and Affection (Enormously) | 1 Coaching Set (Tearoom A), 1 Reservoir, 3 Blackish Textures | 10,000 Yen |
Tearoom C | SPI (Vastly) | None | 5 SPI increase, 1 SPI Attachment II | 15,000 Yen |
Coaching units – SPD
Identify | Stat | Persona | Supplies | Price |
|---|---|---|---|---|
Treadmill A | SPD | Coronary heart and Companionship | 5 SPD boosts, 3 Rusty Iron Textures, 1 Mineral Texture | 5,000 Yen |
Treadmill B | SPD (Enormously) | Coronary heart and Companionship (Enormously) | 1 Coaching Set (Treadmill A), 1 Merry-Go-Spherical, 3 Iron Textures | 10,000 Yen |
Treadmill C | SPD (Vastly) | None | 5 SPD boosts, 1 SPD Attachment II | 15,000 Yen |

