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Gamexplore > My Bookmarks > Upcoming > Ghost of Yōtei Studio Head Says Katanas, Japan Are Integral to Franchise’s Essence
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Ghost of Yōtei Studio Head Says Katanas, Japan Are Integral to Franchise’s Essence

October 1, 2025 4 Min Read
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With the success of Ghost of Tsushima and the constructive crucial reception behind the upcoming Ghost of Yōtei, developer Sucker Punch Productions has famous that the Japanese setting for each titles is an integral a part of their id. In an interview with Ungeek, studio head Brian Fleming spoke about how he can’t think about making one other sport within the collection that takes place exterior of Japan.

As a part of the core id of its Ghost collection, Fleming believes that wielding a katana is necessary. This additionally implies that we gained’t see Sucker Punch Productions making an attempt to make a brand new title within the franchise that takes place in, for instance, feudal Europe.

“We imagine the core of Ghost is somebody wielding a katana, that’s a part of the essence,” defined Fleming. “We will’t think about a Ghost sport set in, say, feudal Europe. That doesn’t make sense. There are many video games set there, however that’s not what a Ghost sport is.”

Other than using Japanese weapons being necessary, Fleming additionally famous that the “pure fantastic thing about Japan” performs an integral half in serving to type the essence of the franchise. To that finish, even potential future video games within the collection will in the end revolve round wielding a katana in an open world primarily based on some a part of Japan. Whereas time durations would possibly change, these two core points most probably gained’t.

“For us, the pure fantastic thing about Japan is a part of the essence of a Ghost sport,” he stated. “I gave this reply on stage [at Tokyo Game Show], and I believe the followers in Japan, actually appreciated that. That’s the way in which we see it. It would all the time have that core, open-world katana journey of some form.”

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“Now, we might change time durations, we might discover completely different settings, however I believe there are some boundaries we most likely gained’t cross.”

Ghost of Yōtei is coming to PS5 later this week – on October 2, to be exact – and main as much as its launch, Sucker Punch Productions has revealed fairly just a few particulars about varied points. Other than a plethora of trailers which have been launched for the title – take a look at the launch trailer from simply final week right here – artwork director Joanna Wang has additionally spoken the event of the sport, in addition to the significance of the color yellow.

In an interview, Wang described the selection of going with the yellow color motif as being integral to the themes of the story, and to protagonist Atsu. She spoke about how the color represents the issues she had misplaced sixteen years in the past as she was tied to a ginkgo tree, and the way yellow then goes on to symbolize her targets.

“Sixteen years in the past, she had every part taken from her – her household, her dwelling,” she defined. “She was tied to a ginkgo tree and left to die. Numerous yellow leaves fell from the tree earlier than it was engulfed in flames. The yellow you see at first of the sport represents her misplaced hometown and carries by means of her story.”

For extra particulars about Ghost of Yōtei, take a look at our evaluation.


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