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Gamexplore > My Bookmarks > Reviews > Dying Light: The Beast review
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Dying Light: The Beast review

September 22, 2025 17 Min Read
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17 Min Read
Dying Light: The Beast review
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Dying Gentle: The Beast evaluate

Regardless of releasing as a standalone recreation, Dying Gentle: The Beast feels extra like a distillation of Dying Gentle 2’s core loops, neither for higher or worse.

  • Developer: Techland
  • Writer: Techland
  • Launch: September 18th 2025
  • On: Home windows
  • From: Steam, Epic Video games Retailer
  • Value: $60/£50/€60
  • Reviewed on: Intel Core i9-13900K, 64GB RAM, Nvidia RTX 4090, Home windows 11

It is exhausting to speak about Dying Gentle: The Beast—the most recent in Techland’s open-world zombie parkour motion sequence—with out speaking about its origins. Whereas now dwelling life as a full-priced retail recreation with a decent ~20 hour marketing campaign (and one which I loved for probably the most half), The Beast began out as a deliberate enlargement for Dying Gentle 2, itself a recreation that has grown, tailored and reshaped itself over the previous few years, very like its genetically feisty mutant monsters.

Already a prolonged recreation (although nowhere close to as large as Techland claimed earlier than launch), Dying Gentle 2 has grown into one thing resembling a live-service sandbox, with every day quests, faction popularity grinds, microtransactions, endlessly escalating New Sport Plus loops and even an non-obligatory roguelike mode. Dying Gentle 2’s gore has additionally grown grislier, its parkour extra streamlined (not restricted by your character’s stamina gauge), and there is even a handful of firearms you can unlock and gather, flying within the face of the sport’s quirky pseudo-medieval publish apocalyptic conceit.

Relying on who you ask and what path the wind is blowing that day, these modifications have both redeemed or ceaselessly ruined the sport, however nonetheless you slice it, the Dying Gentle 2 of right now is a special creature to the one Matthew Citadel (RPS in peace) bounced off again in 2022. The Beast, subsequently, represents a clear break: an opportunity to determine a brand new baseline, taking what Techland most needed from DL2’s teetering jenga-tower of options and ideas, whereas chucking among the authentic recreation’s weightier baggage overboard.

Resistance fighters sit/stand around a town hall office in Dying Light: The Beast.

Taking on a crowd of zombies in Dying Light: The Beast.

Picture credit score: gamexplore Shotgun/Techland

And so we’re off to the alps, and the scenic nature reserve of Castor Woods, with a dense, previous touristy city flanked by small industrial and residential zones, and a combination of forests and mountain trails surrounding these. Have been it not for the hordes of undead, it would be good place for a calming stroll.

Because of some spectacular lighting, it is a deal with to have a look at from daybreak til’ nightfall, though since nighttimes are typically almost pitch black and patrolled by nigh-invulnerable ‘Risky’ super-zombies, they’re finest simply slept by way of when you hoof it again to a sealed safe-room. For all of the discuss making the evening scary once more in The Beast’s advertising and marketing, I usually simply did not trouble with it, outdoors a few obligatory stealth and chase sequences.

To assist navigate the mountain path are automobiles, not seen since Dying Gentle 1’s beefy enlargement The Following. Simply discovered, simply refueled, and in a position to get you comparatively safely from A to B when there aren’t rooftops to run throughout. However gone is DL2’s glider (nice for transferring between excessive rooftops), together with quick journey, which helped in navigating the sequel’s huge cityscape.

Oddly, I do not suppose it is a explicit success or failure (a chorus you will hear lots from me right now). Getting round on foot and all the time having to pay attention to enemies is fascinating, however the forests and fields outdoors of the central city right here aren’t almost as demanding to navigate as Villedor’s streets and skyscrapers. The automobiles allow you to bypass this much less fascinating journey, however in so doing, really feel like a repair for an issue that needn’t exist.

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A couple of mangled zombies block the player's path in Dying Light: The Beast.
Picture credit score: gamexplore Shotgun/Techland

One other shift I stay largely ambivalent on is the transfer to extra power-fantasy choices in fight. The melee brawling is sort of equivalent to the place Dying Gentle 2 stands right now, along with your stamina gauge used solely for fight actions, the place beforehand it was drained by any sort of fast or high-exertion motion. I discovered it satisfying as ever, filled with weighty impacts and squelchy audio suggestions, and enhanced by some completely grotesque locational injury on the undead.

Fixed fight is additional inspired by the brand new choice to restore broken melee weapons within the subject, virtually at no cost and nigh-instantaneously. When you can solely restore any given melee weapon 4-5 instances, it implies that by the point you absolutely expend it, you will have discovered a number of replacements, successfully making it yet another system that you just needn’t notably care about.

The large gimmick launched right here is the choice to go Beast Mode. By combating in melee, you refill an anger gauge in your HUD. When crammed, you activate Hulk Arms (robotically at first, however manually later, as soon as you have killed just a few bosses) and acquire just a few seconds of nigh-invulnerability, tearing zombies in half along with your naked, veiny mitts.

It is gratifying and extremely gory, but in addition mainly only a room-clearing good bomb, or a technique to tear off a 3rd of a boss’s well being bar with out reprisal. An ‘I do not wish to take care of zombies right now’ button in a recreation the place coping with zombies IS the sport. Quick journey could also be gone, however quick fight is its alternative, and additional upgraded by killing bosses.

A pile of zombie corpses piles up around a spike trap in Dying Light: The Beast.
Picture credit score: gamexplore Shotgun/Techland

Nonetheless, as an enjoyer of Dying Gentle 2 in its present incarnation, I additionally loved my time with The Beast, primarily as a result of it is extra of DL2’s principal loop – however leaner. Gone are the a number of factions, popularity grinds and every day quests, together with every other live-service fluff that its father or mother recreation picked up through the years. The one quantity to essentially care about is your stage (figuring out your fundamental fight stats), and even then, there have been solely a few events after I was instructed I used to be most likely too weak to proceed the primary plot, prompting me to go bulk up by way of a sidequest.

Even Darkish Zones, the oft-extensive city dungeons in Dying Gentle 2, have been trimmed all the way down to barely larger-than-average interiors you can away from zombies and scour for crafting assets. You needn’t look forward to nighttime to comb by way of them right here, both. This recreation simply doesn’t need you hanging round any location longer than mandatory, and whereas I do miss the longer, extra concerned dungeon-delves by way of the town, I am unable to deny that trimming the fats does permit the story, nonetheless cornball it’s, to stream higher.

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Talking of narrative, let’s begin with our protagonist, Kyle Crane, getting back from the unique Dying Gentle. Initially a blandly cheerful can-do FPS man-voice, he is spent 13 years being tortured/experimented on by The Baron, a gleefully mad scientist. After escaping and accepting his new position as a gruffly-voiced pair of veiny forearms, Crane grimly swears revenge, and that he’ll cease at nothing – NOTHING – to attain it.

Crane lies on the ground, surrounded by armed mercenaries, in Dying Light: The Beast.
Picture credit score: gamexplore Shotgun/Techland

After which he decides that one of the best ways to get revenge is to make loads of associates by serving to out the locals, levelling up (to revive his misplaced energy, clearly), and extracting some mutagenic powerup-juice from any boss monsters he kills alongside the best way, enhancing his Rage Bar powers.

He may appear to be a PS360-era generic grimdark Revengeanceman, however Kyle’s received the persona of a golden retriever. Aside from plaintively calling some ladies ‘bossy’ and asking others to get to the purpose, there may be little to no indication in dialogue that this man has spent a few third of his life in a super-science torture dungeon. It is indicative of the sort of issues the sequence has all the time had, reaching for each gritty private drama (normally within the quieter side-quests) and comedian ebook extra on the similar time, but attaining neither. Fortunately, the villain right here drags The Beast absolutely into the realm of camp action-horror schlock.

The Baron is gloriously over-the-top, and Techland is aware of it, usually deploying him to brighten up cutscenes. An aristocratic evil genius with entry to seemingly infinite assets, a mountaintop villa, and an unlimited advanced of laboratories. Smugly chewing on the surroundings in each scene he seems in, his sole aim in life seems to be creating new and more and more lethal mutants, nearly all of which appear to interrupt containment in some unspecified time in the future, slaughtering dozens of his (seemingly infinite) horde of gun-toting troopers, who in flip seemingly exist solely to die and ship ammo to you.

He is like Albert Wesker with the brakes lower. Unflappable within the face of all his self-made disasters. Even amongst zombie horror villains, he appears to harbor a particular disdain for the idea of office security. Taking every escaped creature in stride, all the time bragging that every failure is only a recent alternative to field-test a brand new monster. Even Umbrella Corp can be contemplating calling in OSHA inspectors after watching this man at work.

Fighting the Behemoth, a huge, muscular zombie, with a bow in Dying Light: The Beast.
Picture credit score: gamexplore Shotgun/Techland

It is that sort of daft vitality that carries The Beast. There are just a few moments the place it tries to ship some resonant private drama by way of side-quest dialogues, however it by no means fairly lands. The Baron is all the time pleased to ham it up, although, and ship one other monster-of-the-week encounter to punctuate the marketing campaign.

These boss fights are typically towards powered-up variations of the assorted ‘particular’ zombies that you will encounter within the open world, and a have been dramatic, pleasant excuse to spend a few of these consumable explosives and ammo packs I might been hoarding. Sadly they’re additionally barely let down by an absence of creativeness, particularly within the late-game, with the downright brolic Behemoth (a really giant skinless muscle-monster with Hulk-style floor kilos) being introduced again a number of instances.

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Fight towards Behemoths boils all the way down to dodging round a well-telegraphed rotation of assaults till you may hack, slash or punch at its surprisingly rounded, eye-level, musclebound arse cheeks. Within the ultimate stretch, you even need to combat a number of of them directly. An inexpensive sufficient limitation for an enlargement, however I might have beloved to see some actually freaky, Resident Evil-inspired mutants with far too many limbs and perhaps some weak factors to shoot, however I assume that’d be getting away from Dying Gentle’s brawler foundations.

Aiming an assault rifle at some bad guys in Dying Light: The Beast.
Picture credit score: gamexplore Shotgun/Techland

The issue with The Beast is that whereas its absolutely ripped, protein-packed, and dehydrated new design is nice on paper, I feel that a few of that fats and padding served a objective. Whereas not with out its flaws (every day quests and weekly grinds have been tiresome), Dying Gentle 2 was a weirdly cozy recreation, with a world that you possibly can get into the mindset of dwelling in. Have been it not for the handfuls of different titles demanding my consideration, it may have turn into a go-to consolation recreation for me, whereas The Beast is all enterprise.

Additionally, that lush lighting and dense greenery does come at a value. Even my heavyweight PC (an RTX 4090 continues to be a brute of a GPU) wanted a bit assist from DLSS and body technology to hit a constantly clean framerate at 3440×1440 ultrawide. Whereas the launch-day patch improved the state of affairs considerably (bringing it nearer in keeping with Dying Gentle 2), you are still going to want a hefty machine to see this one at its very best, and in contrast to Kyle, extracting the thermal paste from different individuals’s PC’s most likely is not an choice if yours is underpowered.

At nighttime, a few stray zombies confront the player in Dying Light: The Beast.
Picture credit score: gamexplore Shotgun/Techland

The Beast’s odd place as an escaped, closely mutated enlargement makes it a troublesome worth proposition, though a a lot easier one should you occurred to get the Final model of Dying Gentle 2, wherein case you have already paid for it at a steep low cost. If you happen to received the sport this manner, why are you even studying this evaluate? Go and play it.

However for these that £50/$60 price ticket and hesitating, sure, it is a good Dying Gentle recreation, and a high quality open-world zombie recreation usually, filled with crunchy fight and easy however satisfying number-go-up loops. Is it the very best within the sequence? Relies upon how a lot you disliked Dying Gentle 2’s barely overstuffed design, and whether or not the identical mechanics minus the padding seems like your jam. As for newcomers, I am undecided if I can actually suggest that at full value when its bigger and mechanically very related father or mother usually goes on sale for beneath £15.

Whereas The Beast was enjoyable to binge by way of in just a few days (round 21 hours, with loads extra side-quests nonetheless left to do), I really feel like I’ve had my fill of Techland’s particular model of open-world design for now. But when the zombie parkour itch hits once more, I feel it says one thing that I am going to most likely return to Dying Gentle 2’s sprawling cityscape over one other scenic alpine tour.

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