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Gamexplore > Mobile > Fight or Kite: Guild Wars 2’s Push PvP is finally here, and it’s truly fantastic
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Fight or Kite: Guild Wars 2’s Push PvP is finally here, and it’s truly fantastic

September 17, 2025 9 Min Read
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9 Min Read
Fight or Kite: Guild Wars 2’s Push PvP is finally here, and it’s truly fantastic
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A shock to make sure, and a welcome one at that! Everybody is aware of that the upcoming enlargement for Guild Wars 2, Visions of Eternity, is simply across the nook and can embrace all types of updates to whet gamers’ appetites for extra content material. Preoccupied with that launch, we certain didn’t anticipate to see one thing new and acquainted drop in the midst of final week, however that’s precisely what occurred. Push, the PvP sport mode that ArenaNet had been engaged on all yr, received a shock launch final week simply in time for me to truly play and share my ideas.

Now, I’d gotten my palms on Push in each of the final two beta home windows for it earlier this yr and on the finish of final yr. At a excessive stage, I assumed the mode had a whole lot of potential however nonetheless wanted some tweaking. What does it take to make a extra spectacular and thrilling PvP mode? One thing new and revolutionary will little doubt assist. However how a lot innovation pushes the envelope too far and retains gamers away? And on the flip aspect, how a lot is so little that it barely registers as attention-grabbing sufficient to be performed? With Push, ArenaNet makes an attempt to string that needle and are available away with a enjoyable new sport mode.

Let me take you thru every little thing that’s modified on this launch in addition to my remaining ideas on Push.

After we final noticed our heroes, Push mode had made appreciable changes to its feel and appear in addition to the general interface and even lots of the sport mechanics. At the moment, I had discovered nearly every little thing was an enormous enchancment over the primary beta as a result of that first beta was a beta certainly – a tough, uncooked, developmental model of the fight mode designed and launched purely to get participant suggestions. Precisely what a beta is supposed to be.

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The map was a barren snow zone with just a few obstacles scattered about to get the overall battle pathing understood. The first goal was merely the Tremendous Journey Field’s cloud mascot! It was evident that not one of the belongings for the mode had been remaining, however that was OK. It was tough however a great first search for the group.

And let me make a tangential level for a second. Actually, as a normie who simply loves PvP and is at all times pining for extra openness and testing, I assumed the betas had been actually nice. We had an Overthinking not too terribly way back the place the staff right here at MassivelyOP defined its collective ideas on early entry and testing, and as I defined, I normally discover I don’t have time to go and be a part of check servers or no matter is ready up for gamers to experiment in.

However for me, that kind of testing could be very totally different from what we received with testing Push. It wasn’t closed off to a choose group (at the least not by the point I noticed it), and it wasn’t a completely separate server the place gamers didn’t get to play their precise, everlasting characters. Few issues flip me off from enjoying a sport greater than understanding a personality wipe is coming and that I shouldn’t get hooked up. These are the sorts of assessments I really get pleasure from.

Within the final beta, we received a full take a look at the realized Push sport mode, a lot superior in comparison with the primary one, the obvious change being the visuals and the zone being polished up with a pleasant coat of paint. As an alternative of a colorless snow map, we had been in a full Canthan-themed underground bunker or one thing. The UI was significantly improved to help gamers throughout a match too. A customized meter exhibiting my staff’s distance to the purpose versus the opponents’ was carried out, making it so lifeless easy to see how nicely the match is (or isn’t!) going.

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It has been about 4 months or so since that final beta and apparently a couple of yr because the preliminary one. Now, we now have the absolutely realized Push PvP mode. A lot modified within the soar from beta 1 to beta 2; I might solely anticipate some actual refinement and updates to indicate up with the total launch. One thing that actually knocks my socks off once more, proper? Properly, not a lot. This time round actually was merely refinement. Some may name it polish, however I’d say it was extra of a spit-shine.

With the shock launch of Push dropping, we received a handful of really new updates, and I discovered them to be fairly underwhelming. I suppose the group suggestions ArenaNet was wanting in direction of wasn’t my sort of suggestions. As an alternative of lowering the participant rely, which was my high suggestion, we received just a few beauty updates and a few common balancing.

For these not as acquainted with the sport mode, right here’s the gist: Along with capturing the first goal and escorting it to the opponents base to win, you too can combat over secondary aims, which when communed with present some bonuses. The fights all occur so quick that I’m normally unsure which of them consequence by which bonus, however I’m certain they’re all crucial. If reminiscence serves accurately, getting to those communing factors concerned going up a flight of stairs, which meant they had been sort of out of the best way of fight. Now they’re very near the traditional path and never so excessive up. The devs have additionally added some teleports, however I don’t suppose I noticed anybody deliberately use these. More than likely I simply didn’t know the place they had been.

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General, I had fun in my matches. They felt fast and snappy, and the fights had been shut. I don’t suppose I had a single blowout, though by design, a blowout finishes extraordinarily rapidly, which I like. In Push, if one staff is dominating the opposite that a lot, then the target will simply push into the bottom and finish the match. It’s really implausible. As anybody who is aware of me is aware of, nothing annoys me greater than a protracted drawn-out combat that was misplaced throughout the first couple of minutes of the match.

All of that mentioned, I nonetheless consider the group, and the sport mode, can be higher served with a smaller staff measurement. Not solely would queues pop sooner (since you would practically subject two full matches), however the fights themselves can be way more attention-grabbing. As beautiful as Guild Wars 2’s animations are, you simply actually can’t take a look at them that carefully in a combat. To not point out that once you’ve received 10 gamers laying down fields all on high of one another, the perfect you are able to do is attempt to dodge out of the fireplace.

Push is obtainable now for all gamers; simply go into the Mists, uncheck Conquest and Stronghold, and queue proper up.

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Reading: Fight or Kite: Guild Wars 2’s Push PvP is finally here, and it’s truly fantastic
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